you would have to insert your own asm code and unless it already has ways of handleing the mouse cords (not what you click but actually keeping track of the mouse in relation of where in the game window it is) you would prob have to inject some asm code to convert any mouse cords you get. Im not sure though because i dont know much about programing but i think windows handles the mouse cords differently then most games would. If im wrong someone let me know k?
Joined: 12 Jul 2006 Posts: 334 Location: The Netherlands
Posted: Sun Oct 08, 2006 12:29 am Post subject:
you can never be sure but don't expact an adress with the value of the mouse in the world. You'll have to do that yourself by comparing your world cordinates with the distance between you and the mouse (your always in the middle right?) _________________
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