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Hacking CNC3 unit health

 
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Polynomial
Grandmaster Cheater
Reputation: 5

Joined: 17 Feb 2008
Posts: 524
Location: Inside the Intel CET shadow stack

PostPosted: Wed Oct 01, 2008 1:34 pm    Post subject: Hacking CNC3 unit health Reply with quote

I'm attempting to hack the selected unit health for campaign/skirmish, but can't get it to work. I'm scanning cnc3game.dat in the following ways:

* Unknown initial value, hit unit, decreased value, hit unit, decreased value, etc, repair unit, increased value.
* Find initial health value in the .BIG file and search for that, then increased/decreased value.
* Find unit group value in .BIG file (e.g. grenadier squad is 1400 group health) and use increased/decreased health.

I've tried all of the above with 4-byte, float and double data types, but can't get it to work. I've even tried disabling fast scan and hyper scan. Any ideas?

I'm using CNC3: Kane Edition v1.04 on Vista Ultimate 32-bit.

edit: shameless bump. ^_^
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Psy
Grandmaster Cheater Supreme
Reputation: 1

Joined: 27 Mar 2008
Posts: 1366

PostPosted: Fri Oct 10, 2008 4:03 am    Post subject: Reply with quote

Unknown scans should find it. Its most likely a float, but using a 4-byte scan will cover floats anyway, so maybe just use that. Providing you are searching logically, it may be that you are in the wrong game module. The .dat files vary a lot depending on what version of the game you have (and whether its a fixed/cracked version etc), so try picking the main .exe and searching within that. If all that fails, perform the search the other way, ie. unknown scan, followed by increased when you get hit, and decreased when you heal (I doubt this is the case on this game, but its a mthod to bear in mind).

~Psych
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