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aishenne How do I cheat?
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Joined: 03 Oct 2008 Posts: 2
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Posted: Wed Oct 08, 2008 10:51 pm Post subject: Undetectable CEs |
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Hi, I just have a simple question. I've been looking around for UCEs since the game I'm playing has started detecting CE. From looking around, I've seen UCEs/UCE tutorials, but they seem to be targeted to specific games. Is this really the case? Meaning, the UCE stuff for games like Maple won't necessary work or be undetectable for my games? I've been able to download one by Kaspersky (for maple), but I'm not sure if it will be undetected for other games.
Thanks a lot! BTW, I'm looking for a UCE that might work in perfect world, but most of what I've found through searching are for maple, pangya, gb, etc.
><;
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Psy Grandmaster Cheater Supreme
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Joined: 27 Mar 2008 Posts: 1366
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Posted: Thu Oct 09, 2008 1:05 pm Post subject: |
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| Just because they state a particular game name, does not necessarily mean it won't work for another. Its just that that UCE has been purposefully created/modified to get around the checks that the game has in place. It might work well for others. Its best to find out the details of it though, to find out what it does alter and then compare them.
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aishenne How do I cheat?
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Joined: 03 Oct 2008 Posts: 2
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Posted: Thu Oct 09, 2008 8:10 pm Post subject: |
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Hi [Psych], thanks for the reply . Another follow-up questioni if I may: Is there anything 'universal' about UCEs out there? Like, do they have a common game check that they are undetectable against? Or is it really particular to the specific game they're initially made for?
Something like:
Game1 uses gameguard, so UCE for Game1 protects against gameguard detection.
Or is there something like a common thing that all games have that UCEs might protect against? For example, all games cannot 'detect' that the UCE has attached itself to the game client, regardless if the particular gameguard that the game has has been bypassed by UCE or not.
I want to try out the ready-made UCEs, but I'm not sure if the only way to check if they are indeed undetectable is to actually use it with the game. I'm not too much of a techie to be able to check through the codes what they do @.@; . I've tried reading the tutorials for making my own, but then again even the tutorials I found are targeted for specific games.
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Psy Grandmaster Cheater Supreme
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Joined: 27 Mar 2008 Posts: 1366
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Posted: Fri Oct 10, 2008 1:54 am Post subject: |
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Yeah, Like I said, they are usually created with a certain game in mind, or even certain update in mind. To get around certain protection it might have in place. Gameguard is actually a joke in my opinion. As for detecting attached debuggers, that can be a stumbling block. I would flick on the Global Debug routines option within CE and let it pick up the opcodes before the proggy gets it
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