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[C++] Learned the fundamentals, what next?

 
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manc
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PostPosted: Wed Jul 16, 2008 12:54 am    Post subject: [C++] Learned the fundamentals, what next? Reply with quote

I've learned the basics of C++, completely gone through a bunch of online tuts, and have a good understanding of the common syntax. Hello World is horridly simple, and Guess The Number is no longer a challenge. I'm not quite sure what to do next to further my knowledge on C++ , although right now I'm learning off the tut at http://winprog.org/tutorial/
Am I on the right path?
What comes next?

-Manc

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jackyyll
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PostPosted: Wed Jul 16, 2008 1:07 am    Post subject: Reply with quote

Personally, to learn something new i like to dive head first into a somewhat difficult problem such as a game hack. Then i continue to work on that until i've either learned something new or found a solution to the problem Very Happy
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manc
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PostPosted: Wed Jul 16, 2008 1:24 am    Post subject: Reply with quote

jackyyll wrote:
To learn something new i[s] like to dive head first into a somewhat difficult problem


Well, I'm not 100% sure which way to dive lol. I need to learn alot of new API's (or so I've been told). I can only figure that the best way to do that would be to try to make something difficult...I think.

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Ferocious
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PostPosted: Wed Jul 16, 2008 1:27 am    Post subject: Reply with quote

i suggest reading documentation papers and research papers and opensource applications, it widens up your knowledge.
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WafflesFTW
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PostPosted: Wed Jul 16, 2008 9:47 am    Post subject: Reply with quote

Do you know objects/classes/pointers/all of that crap? If not, you haven't learned all the fundamentals. If so, then start learning the Win32 API.

Search "theForger's tutorial" on google.
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oib111
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PostPosted: Wed Jul 16, 2008 9:54 am    Post subject: Reply with quote

WafflesFTW wrote:
Do you know objects/classes/pointers/all of that crap? If not, you haven't learned all the fundamentals. If so, then start learning the Win32 API.

Search "theForger's tutorial" on google.


manc wrote:
although right now I'm learning off the tut at http://winprog.org/tutorial/


Just keep programming. That's it. Program, find problems to solve. And yes, look through open source application's code. But really it's experience. You program and encounter certain things that require certain APIs.

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wasup
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PostPosted: Wed Jul 16, 2008 10:54 am    Post subject: Reply with quote

To my knowledge most people start learning C# after they finish C++. I recommend writing some homebrew for the console of your choice. The most popular choices being the PSP, DS, PS3, Wii and im not sure about the Xbox360. This is really good experience especially if you are interested in getting into the video game industry when you grow up.

~Cheers
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jackyyll
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PostPosted: Wed Jul 16, 2008 10:56 am    Post subject: Reply with quote

wasup wrote:
To my knowledge most people start learning C# after they finish C++. I recommend writing some homebrew for the console of your choice. The most popular choices being the PSP, DS, PS3, Wii and im not sure about the Xbox360. This is really good experience especially if you are interested in getting into the video game industry when you grow up.

~Cheers


The fuck would you want to learn C# for >.>
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oib111
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PostPosted: Wed Jul 16, 2008 2:13 pm    Post subject: Reply with quote

I forget which Microsoft product it is, but it's used specifically for coding games for consoles, but it uses C#. If I'm not mistaken most games are written in C# anyway?
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cigs dont make people high, which weed does, which causes them to do bad stuff. like killing
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HalfPrime
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PostPosted: Wed Jul 16, 2008 3:59 pm    Post subject: Reply with quote

After I got a good grip on the language and needed something to do, I started making bots for little games. It wasn't super challenging to get something working pragmatically, but it was a lot of fun designing the inteligence for it.
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WafflesFTW
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PostPosted: Wed Jul 16, 2008 7:53 pm    Post subject: Reply with quote

Most games are made in C/C++ for speed. Most company general purpose apps are coded in C# since speed isn't much of an issue.
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Noz3001
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PostPosted: Thu Jul 17, 2008 5:08 am    Post subject: Reply with quote

oib111 wrote:
I forget which Microsoft product it is, but it's used specifically for coding games for consoles, but it uses C#. If I'm not mistaken most games are written in C# anyway?


Big games are written in C++. If you have an xbox, i bet most of the arcade games are witten in C#.
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atom0s
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PostPosted: Sun Jul 20, 2008 10:33 am    Post subject: Reply with quote

oib111 wrote:
I forget which Microsoft product it is, but it's used specifically for coding games for consoles, but it uses C#. If I'm not mistaken most games are written in C# anyway?


XNA

wasup: No point in jumping to C# after learning C++, you have way too much power in C++ to want to gimp yourself using C# for almost anything.

manc: Find something that interests you that you want to learn how to make, study, and create it. If you aren't in a set course for programming as in school or something, it is free game for what you want to do. Just find things that interest you and study.

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