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Instantflash Advanced Cheater
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Joined: 22 Apr 2008 Posts: 53 Location: Behind you.
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Posted: Mon Jun 30, 2008 3:15 pm Post subject: Packets |
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I have a packet here,
00 00 00 2E 00 07 04 94 00 0E 00 00 00 01 00 00 00 0E 02 01 00 00 00 03 00 03 01 00 03 45 73 65 00 14 00 00 00 0F 00 19 00 01 79 75 00 98
This packer is sending gold from one character to another (both clients are opened on the same computer). Its all int data, and I have loacted the byte in which the amount of gold is stored, 0F (15) is being sent. My question is, can I have the packet only send to the other client and not take from the client its being sent? As far as I know, there are no checksums because the same packet has been sent a fair amount of times.
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callaw Moderator
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Joined: 09 Dec 2004 Posts: 425 Location: Lost in translation
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Posted: Mon Jun 30, 2008 5:33 pm Post subject: |
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First your packet goes to server, and from there it'll go to other user.
Okay, i'm not 100% sure, but you can check it via ip's.
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Instantflash Advanced Cheater
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Joined: 22 Apr 2008 Posts: 53 Location: Behind you.
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Posted: Mon Jun 30, 2008 8:42 pm Post subject: |
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| callaw wrote: | | First your packet goes to server, and from there it'll go to other user. |
Yes, i'm pretty sure it does, ill check it out tomorrow.
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