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Dark Byte
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Joined: 09 May 2003
Posts: 25807
Location: The netherlands

PostPosted: Sun Feb 27, 2005 7:34 pm    Post subject: Got bugs? Reply with quote

Just wondring if anyone has seen any bugs inside CE ? Like some words I spelled wrong, a window that appears out of the screen border, deleting random files on your harddisk, etc....

I'm asking because CE 5.0 is comming close to a release. (Still needs some polishing and testing to do though, and perhaps one more feature...) And if there's a bug you'd love not seeing in ce 5.0 just let me know and I'll try to fix it.

I know about the problem with new intel's and AMD's and SP2, but I can't do much about it without having the hardware myself to test on. (I could propably fix it, but with no way of testing it there'd be a high chance CE will just completly crash instead of safely refusing a few options)
But one thing to fix that is disabling the NO-execute protection in your bios or in windows and disable PAE in windows. (check your c:\boot.ini)

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Last edited by Dark Byte on Fri Apr 15, 2005 5:03 pm; edited 2 times in total
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Yugo_Prowers
Newbie cheater
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Joined: 08 May 2004
Posts: 10
Location: U.S.A.

PostPosted: Sun Feb 27, 2005 8:41 pm    Post subject: Reply with quote

Well it's not really a bug but if you could make the button to your web site open in a new window that would help I was downloading from file planet one time this huge file and it uses IE window to download so when I clicked the button to go to CE's web site it opened in the window I was downloading in Shocked I hit back space and it was still there but it was kind of funny what I had thought had just happend :lol:

DB:Can't get this to work unless I retrieve the current default browser and do a lot of programming on bringing up a second browser. (just live with it)
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Maniac
How do I cheat?
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Joined: 23 Feb 2005
Posts: 3
Location: Jo'burg, Gauteng, South Africa

PostPosted: Mon Feb 28, 2005 7:25 pm    Post subject: Reply with quote

In CE 4.4, when you start a search and use the 'Cancel' hotkey just as it finishes searching I get the error: "Access violation at address 00540971 in module 'Cheat Engine.exe'. Read of address 00000000.". Also got this error when I pressed the 'Next Scan-Changed Value' Hotkey to fast.

After tons of searching, memory snooping and pointer searching (4-6 Hours worth) the 'Hex' Checkbox disappeared, haven't been able to recreate but maybe you can track something down.

If I have another searcher (it's got a range search otherwise CE Rocks Smile ) on a process and then started and opened the process with CE, I couldn't get the 'Load' Button to work in CE. But if I load the table first and then open the process with CE it works fine.

In another searcher I had a Unicode string 'S m a r t', when I manually added the same address in CE with 9 nr. of charatcers it only showed 'S '. What happened to the rest of the letters?

Some Improvements:

    A 'Range' Scan Type, Search for a range of values between two numbers (good for float searching!).

    A 'Reset' Hotkey to reset the search so that you can choose the value type again.

    How about some debugger technology in the Client and Server programs.


System: (might help)

Windows XP Home SP2 & Windows 98 SE
2.4GHz P4
512MB DDR Ram
80GB HDD 5GB Free
nVidia Geforce FX5900XT 128MB

DB: I addedunicode, the client/server already had some debugger tech options. (find what read/writes) Range scan: Just do bigger than and smaller than, and floats have 2 new scan options to giv a broader rang

Also, please NEVER tell me that you get an idea from "Another searcher" I refuse copying ideas and code unless I think of it myself or get it as request

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diamondjo
Newbie cheater
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Joined: 19 Apr 2004
Posts: 11
Location: Australia

PostPosted: Mon Mar 07, 2005 3:45 am    Post subject: Minor Bug Reply with quote

If i have say 3 or 4 saved cheats for a game (pointers) when i try to add them all to one save they seem to alter and effect each other. The pointers become normal addresses the little p before address dissapears.
If this happens i try and save them in a different order and this works.
Its hard to put it in words. I have latest version of CE and windows xp

DB:Fixed
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Davethewave
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Joined: 06 Mar 2005
Posts: 210

PostPosted: Tue Mar 22, 2005 7:50 am    Post subject: Find Base pointer bug Reply with quote

Well, I don't know how vital of a bug it is, probably not much but when I search for my health's base pointer for Neverwinter nights it takes several minutes (which I know is normal) but when it completes it says it found a negative number of results "Found -2142370497" but only shows 16 results and also duplicates each result (resulting in 32 results, even though they are duplicates) for example It has found:
0A4DC4AC
0A4DC4AC
0CCB0048
0CCB0048
0CCB0058
0CCB0058
0CCB0060
0CCB0060 ..etc
so here we see 8 results even though it is really only 4 results. not sure if it does it with any other game, I have been focusing on Neverwinter nights and since I am just a newb, it is the game most my learning is comming from (besides the Tutorial.exe) that was a very helpful program :)

DB:Removed the double entries, and you can ignore the number found
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CodeReaver
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Joined: 19 Apr 2005
Posts: 24

PostPosted: Tue Apr 19, 2005 9:53 am    Post subject: Reply with quote

There are some asm commands being displayed incorrectly in the memory viewer. I attatched a jpg file with the commands it's getting wrong. It should be displaying something like this instead. I checked it against a couple of other debuggers and it shows the same code as this in both times:

Code:

000109D0   891D 1F0A0100    MOV DWORD PTR DS:[10A1F],EBX
000109D6   BB 00000800      MOV EBX,80000
000109DB   3C 02            CMP AL,2
000109DD   75 03            JNZ SHORT 000109E2
000109DF   80C3 05          ADD BL,5
000109E2   3C 03            CMP AL,3
000109E4   75 03            JNZ SHORT 000109E9
000109E6   80C3 04          ADD BL,4
000109E9   3C 04            CMP AL,4
000109EB   75 03            JNZ SHORT 000109F0
000109ED   80C3 06          ADD BL,6
000109F0   3C 05            CMP AL,5
000109F2   75 03            JNZ SHORT 000109F7
000109F4   80C3 05          ADD BL,5
000109F7   3C 06            CMP AL,6
000109F9   75 03            JNZ SHORT 000109FE
000109FB   80C3 05          ADD BL,5
000109FE   3C 07            CMP AL,7
00010A00   75 03            JNZ SHORT 00010A05
00010A02   80C3 03          ADD BL,3
00010A05   53               PUSH EBX
00010A06   8B1D 1F0A0100    MOV EBX,DWORD PTR DS:[10A1F]
00010A0C   E9 1E424B00      JMP kain2.004C4C2F


Also, I had an idea for a new feature. You know the "Find out what writes to this address" function? Well what about a "Find out what this address writes/reads to" function? I know that can be done using break points but in some full screen directX games where you can't minimise unless the game is running, a feature like this could be very usefull. Perhaps you could even add a limit like "Record the next 10 addresses this address writes to".

EDIT: Sorry about the size of the screenshot. I didn't know it would be displayed in the thread.
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Dark Byte
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Joined: 09 May 2003
Posts: 25807
Location: The netherlands

PostPosted: Tue Apr 19, 2005 10:34 am    Post subject: Reply with quote

I see the problem, cmp al,2 gets marked as a 1 byte instruction while it should be 2.

And about the "Find out what this address writes/reads to"
Add the address to the code list in the advanced options, rightclick it and choose the option "find out what addresses this code writes to"

update: uploaded a fixed version.

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Like my help? Join me on Patreon so i can keep helping
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CodeReaver
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Joined: 19 Apr 2005
Posts: 24

PostPosted: Tue Apr 19, 2005 12:26 pm    Post subject: Reply with quote

Thanks. There might have been a few bugs similar to that. I'll let you know as soon as I get chance to check it over.

I never noticed that about the advanced options. I really should read up on the features/instructions of things, but I'm like "No, no, I can figure it all out myself." I'm like that with everything.

About the menu that appears when you right click an address in advanced options. What do you think about adding that menu as a submenu of the one that appears when you right click a line in the memory viewer?

Another thing that would be usefull if it's not implemented already would be the ability to drag the mouse over some bytes in the bottom area of the memory viewer and either copy them to the clipboard or save them directly to a txt file. Or something like save dissassembled output but that saves a highlighted selection of lines and allowes the choice of whether to save to a file or the clipboard. (Options for highlighting and then save/copy to clipboard.)
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stomperz
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Joined: 18 Jul 2004
Posts: 193
Location: USA Chicago

PostPosted: Tue Apr 19, 2005 4:53 pm    Post subject: Reply with quote

CodeReaver wrote:


Another thing that would be usefull if it's not implemented already would be the ability to drag the mouse over some bytes in the bottom area of the memory viewer and either copy them to the clipboard or save them directly to a txt file. Or something like save dissassembled output but that saves a highlighted selection of lines and allowes the choice of whether to save to a file or the clipboard. (Options for highlighting and then save/copy to clipboard.)


I second that, it would be very useful
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