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From CE pointer to CB code

 
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Daniele91
How do I cheat?
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Joined: 28 May 2008
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PostPosted: Mon Jun 02, 2008 12:46 pm    Post subject: From CE pointer to CB code Reply with quote

Hi, I'm new on this forum, and I need some help:
I've noticed that, in codebreaker syntax (XAAAAAAA VVVV), the address is unique, and there aren't pointers; I think because the emulated console (yes, I use an emulator, but have the original copy of the console and of the game) hasn't a dynamic allocation of memory, but a static one, so there aren't pointers or stuff like that. But, with CE, once found the address, and the relative pointer, how can I convert this all in a single line code?

I've noticed also that in Codebreaker for GBA there are two address types, the X1AAAAAA VVVV, and X2AAAAAA VVVV, where the 1 and 2 represent two pointers, and AAAAAA is the offset, but this only in CBA; for example, in Playstation, CB codes use some kind of different address pointing.

So, how could I port an address from CE to Codebreaker syntax?
(Ehm... I'm Italian, and my english isn't good, hope someone would understand it... Wink )
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HalfPrime
Grandmaster Cheater
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Joined: 12 Mar 2008
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Location: Right there...On your monitor

PostPosted: Mon Jun 02, 2008 2:22 pm    Post subject: Reply with quote

You'd need to find the address through the emulator. What you find through CE has no meaning in the game.
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