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Scanning sections of a game in memory

 
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oNYxqUIETUs
How do I cheat?
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Joined: 20 Aug 2006
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PostPosted: Sun Aug 20, 2006 9:13 am    Post subject: Scanning sections of a game in memory Reply with quote

Ok, I am attempting to hack a really large game, and thus have a few questions. My first question comes about because I have been first scanning the game and then changing the varible and doing appropriate scans until I was down to just a few adresses. Which worked fine for the first hack. However my second hack I have a very very short window in which to scan. Since I noticed that the scans became really quick with the less adresses CE had to check I was wondering if it would be possible to break down the initial list of adresses into smaller sectiothosens at a time. The benifit I see in this would be being able to scan quickly for those varibles that change for just a short time, in a short period of time by just seeing which varibles change in each chunk of the inital adresses.

My second question is this, I am trying to hack a game where the adresses change quite frequently, or atleast after every load of the game, and I was wondering if it would be possible to make several scans of the game, after loading it and finding a unique adress that doesnt change and offset the values I have for adresses so they will now point to the proper adress in memory everytime i load CE and then find the offset and change it.

Thanks for the help, hope you guys get what I mean by all of this : P
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oNYxqUIETUs
How do I cheat?
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Joined: 20 Aug 2006
Posts: 2

PostPosted: Fri Aug 25, 2006 8:23 pm    Post subject: Reply with quote

so no one has any idea about this huh?
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