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Can you make a trainer to change a piece of code?

 
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guuohaxor
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PostPosted: Mon May 19, 2008 5:19 am    Post subject: Can you make a trainer to change a piece of code? Reply with quote

Ok, so heres what i want to ask: Can you make a trainer with CE that could modify a piece of code in the game? Ive been reading some Auto Assembler Tuts and im starting to understand it a little (hopefully!). I were thinking if that would be possible? As an example, if the EAX would be where my health would be stored ingame ---->
Code:
mov EAX,[EDX]
(Aargh, hope i wrote that piece right!) Could i make a trainer make that piece of code like this as an example? =
Code:
inc EAX

EDIT: Hmm... after what ive read lately i need to ask one more thing. Can edit the script when i choose Replace on the debugger? I know i can nop it but can i edit it so that it works but it just has a different function?

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Labyrnth
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PostPosted: Mon May 19, 2008 12:27 pm    Post subject: Reply with quote

You can alter instructions any way you want using AA script.

So your questions answer is yes, now all you got to do is get familiar with assembly and using AA to make your alterations.

** Use simple old games to learn with, such as minesweeper, pinball.

Reason i say this is many are familiar with the code of those and plenty of help is available. Once you are getting familiar you can try it on other things.
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guuohaxor
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PostPosted: Tue May 20, 2008 2:04 pm    Post subject: Reply with quote

Thank you! That helped, but im too tired and confused to understand about anything "this complex" right now so ill keep learning tomorrow, after a good night sleep. Wink
EDIT: Oh, and you said that i CAN make a trainer wich uses AA scripts and/without any normal adresses? Or were you just verifying my thought of being able to make the script do other things than just nopping it on debugger?

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Labyrnth
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PostPosted: Tue May 20, 2008 3:11 pm    Post subject: Reply with quote

You can make AA scripts that will work in a trainer, and do other things then just nop instructions.
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guuohaxor
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PostPosted: Sun May 25, 2008 8:04 am    Post subject: Reply with quote

Thnks for the tips! I were too lazy to do anything until today and i tried the scripting on my amount of balls in pinball. When im using the third ball, it starts giving me 2 balls always when they go down. It doesnt visually work so my ball [number of the ball im using now] box is blank but it just keeps giving me new tries!
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Labyrnth
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PostPosted: Sun May 25, 2008 9:57 pm    Post subject: Reply with quote

If it is blank you may have passed too many balls to the address.
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