| View previous topic :: View next topic | 
	
	
		| Author | Message | 
	
		| beefmasta Cheater
 
 ![]() Reputation: 0 
 Joined: 11 Mar 2008
 Posts: 26
 Location: mookystinks
 
 | 
			
				|  Posted: Sat Apr 19, 2008 11:02 pm    Post subject: what is a variable??? |   |  
				| 
 |  
				| just need to know but personally i think its those values in games that change to some random number but just tell me uh thats it |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| matthew3447 How do I cheat?
 
 ![]() Reputation: 0 
 Joined: 10 Oct 2007
 Posts: 5
 
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Psy Grandmaster Cheater Supreme
 
 ![]() Reputation: 1 
 Joined: 27 Mar 2008
 Posts: 1366
 
 
 | 
			
				|  Posted: Mon Apr 21, 2008 2:37 am    Post subject: |   |  
				| 
 |  
				| A variable holds a value, thats it. Anything you are changing is a variable.
 
 What you are talking about is something that is randomly changing while playing. The number still belongs to a variable, but its just confusing ya coz its changing
   |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| beefmasta Cheater
 
 ![]() Reputation: 0 
 Joined: 11 Mar 2008
 Posts: 26
 Location: mookystinks
 
 | 
			
				|  Posted: Tue Apr 22, 2008 7:08 pm    Post subject: |   |  
				| 
 |  
				| not to mention its an unhackable value cuz it just freezes and screws up the game _________________
 
 001100010011000000110001 0010000001111100001011010111110000110100001010000111110000110101001100000111110000110010 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Psy Grandmaster Cheater Supreme
 
 ![]() Reputation: 1 
 Joined: 27 Mar 2008
 Posts: 1366
 
 
 | 
			
				|  Posted: Wed Apr 23, 2008 1:36 am    Post subject: |   |  
				| 
 |  
				| I doubt its an unhackable variable. I very much doubt that.
 
 The confusion sets in when the game uses a different value to what you think.
 It might not be what it shows in-game. You might get up a result in CE that seems to relate to some variable in game, say cash for example...but changing that value will not necessarily give you the effect you want.
 
 It would be worth treating such values as unknown, and searching accordingly. It is also possible to debug the supposedly 'random' values you are getting and lead yourself to where the 'real' amounts are stored. But such practice is maybe a big ask.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Labyrnth Moderator
 
 ![]() Reputation: 10 
 Joined: 28 Nov 2006
 Posts: 6301
 
 
 | 
			
				|  Posted: Wed Apr 23, 2008 10:07 am    Post subject: |   |  
				| 
 |  
				| This whole topic is kinda way off from what beefmasta wants mate. 
 He is talking about a variable for flash hacking.
 Look at the link he posted and links within that post too.
 Dealing with flash.
 Thats why beefmasta said it is unhackable, because if you nop the value you find in ce because it changes, you will crash the browser.
 
 beefmasta used cheat engine and sees the "value" of the address for the variable keeps changing. But since it is flash, we know a variable for this type of hacking is in the action script.
 So he needs to go to the flash section and read up.
 
 I know where [Psych] is coming from on his interpretation of variable and he is on track with that for a regular game.
 
 This is flash... he did not specify this in his original post and should have done so.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Psy Grandmaster Cheater Supreme
 
 ![]() Reputation: 1 
 Joined: 27 Mar 2008
 Posts: 1366
 
 
 | 
			
				|  Posted: Wed Apr 23, 2008 10:34 am    Post subject: |   |  
				| 
 |  
				| Yeah, that changes things entirely...you can't just go NOP'ing and changing opcodes in the memory space of the browser, it will fux0rz... |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  |