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Quick Question on Pointer

 
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adaptusaaf
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Joined: 13 Jan 2008
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PostPosted: Tue Mar 11, 2008 5:48 pm    Post subject: Quick Question on Pointer Reply with quote

Ok I am playing a game which has a sprint skill, that makes you go faster..

I have found the skill and am able to freeze the value on the address, then I have infinite sprint but... the game is very fast paced and I have to do a complicated search to get to this address, in a real game I would lose before I found it..

The game is in java, it opens in browser (can't download it) and closes after every 'match'. Therefore once I find address in one match, it changes address the next.. I read pointer tutorials but they don't make much sense to me, here's what i've found so far.

Code:
http://img232.imageshack.us/img232/3083/ffffffhd4.png


So what should I search for now? the adress it says it "probably" is? is that the offset? is that all I need? where can I find the rest of the puzzle if there is any? (btw searching for just that address i get 0 results..)
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Cryoma
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PostPosted: Tue Mar 11, 2008 6:22 pm    Post subject: Reply with quote

No Pause button?
In that case, hack your health so you can stand still long enough.
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Labyrnth
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PostPosted: Wed Mar 12, 2008 7:32 pm    Post subject: Reply with quote

You wont find a static pointer. The game is not a static game as it runs in a browser.
You may can help your self get to this address allot quicker tho,
Find the address, and look at it in memory view and write down the bytes.
Then you can possibly find it quicker by doing array of bytes scan.
If your lucky it is the only one with this set of bytes.
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adaptusaaf
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PostPosted: Wed Mar 12, 2008 10:08 pm    Post subject: Reply with quote

thanks for your help Lab, i'll try that.. also if it doesn't work out is there a way to get the address faster through another way like Auto Assembler or w/e that i could learn if neccesary?
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Labyrnth
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PostPosted: Thu Mar 13, 2008 10:42 pm    Post subject: Reply with quote

The address will be different every stinking time. So i think array of bytes would be a nice try.
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