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OpenGL Engine hooking?

 
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Sh4wn
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PostPosted: Sat Dec 15, 2007 11:36 am    Post subject: OpenGL Engine hooking? Reply with quote

Hi guys,

I'm dedicated Linux user, and yes there are games for that OS. More than you think Wink But, I want to get into the game hacking too.

I've got some experience in C++, so programming should not be the problem. But the question is, does OpenGL has sort of Engine hooking too like D3D does? I'm going to try to create a hack for Enemy Territory Quake Wars, which is using the Doom 3 engine, and uses OpenGL.

Thanks in advance Smile
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Dark Byte
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PostPosted: Sat Dec 15, 2007 3:27 pm    Post subject: Reply with quote

direct3d is object oriented and you can just change the functionpointers in the classes to point to your filters. OpenGL is a functional design. Functioncalls with results, but not really classes. Here you'll have to do some deeper api hooking. (replace original code with jmps, or try insruction lookup hooks. Don't have much experience with linux modules, but I think it should be possible)
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atom0s
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PostPosted: Sat Dec 15, 2007 7:33 pm    Post subject: Reply with quote

Take a look at www.gamedeception.net, they have tons of tutorials and articles on hooking OpenGL as well as a ton of source code examples for some popular games. You should be able to get some info there about how to hook and wrap OpenGL.
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