OmniXBro Newbie cheater
Reputation: 0
Joined: 20 Sep 2007 Posts: 11
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Posted: Mon Dec 03, 2007 7:13 am Post subject: A standardized breakdown of games for hacking? |
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Well, currently I'm trying to hack Warcraft 3. But that's irrelevant.
I have spent countless hours hacking Such-and-such game (let's say Phantasy Star Online), and I'm sure I have knowledge that can be useful to other hackers. Such as memory layout, what values are easy to find (an anchor address), what values are ALWAYS 10 bytes before that value, how many bytes after the anchor address the STR stat is, etc etc etc.
Out of the 36 bytes assigned for each item, what each byte or 4-byte does, which values are hackable, how to hack them without getting banned, and so on and so forth. How do I document this? Do I just make a "tutorial"? Isn't there like some wiki that combines people's gained knowledge of games' memory layout/notable ASM codes, etc etc?
Thanks.
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Cryoma Member of the Year
Reputation: 198
Joined: 14 Jan 2009 Posts: 1819
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Posted: Mon Dec 03, 2007 11:06 am Post subject: |
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| You could start with a tutorial, and actually I'm working on a hacking wiki myself. But it would be pretty much the same thing, a tutorial, just on a wiki site.
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