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Neep help creating an AA nop

 
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John
Grandmaster Cheater
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Joined: 07 Aug 2006
Posts: 524

PostPosted: Tue Nov 27, 2007 8:43 pm    Post subject: Neep help creating an AA nop Reply with quote

Hey, I want to create a script to nop this address

to this


I tried using this
[enable]
addy1: //this isn't the reall addy
nop
nop
nop
nop
nop
nop
[disable]
addy1:
mov [esi+00000450], ecx

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Labyrnth
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Posts: 6301

PostPosted: Tue Nov 27, 2007 9:06 pm    Post subject: Reply with quote

Seems to me your not wanting to give out any info on this but...
"How do i nop this instruction"

I see no game name, and whats this? You painted out the address as well.
Looks like you already nopped it.

Code:

[ENABLE]
addy1:
db 90 90 90 90 90 90
[DISABLE]
addy1:
db 89 8e....  truncated in your image

I should not have even showed this much since you didnt share your part of the information.
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John
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Posts: 524

PostPosted: Tue Nov 27, 2007 9:19 pm    Post subject: Reply with quote

I nop'd it by just double clicking the address, and if you really want to know the game is Perfect World. If this works I'll repost in the other section. I just don't want to make a fool of myself, not much people look in this section nowadays.
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Dark Byte
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PostPosted: Wed Nov 28, 2007 5:02 pm    Post subject: Reply with quote

his screenshot does show the address, in the assemble popup (and not like it'd be hard to find out by decreasing the next address with 6)

anyhow, this code should work:
Code:

[enable]
44DA16:
nop
nop
nop
nop
nop
nop

[disable]
44da16:
mov [esi+450],ecx


and if that fails, try this one:
Code:

[enable]
fullaccess(44da16,1024)
44DA16:
nop
nop
nop
nop
nop
nop

[disable]
44da16:
mov [esi+450],ecx

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John
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Posts: 524

PostPosted: Wed Nov 28, 2007 5:33 pm    Post subject: Reply with quote

Both scripts work, but the problem the address returns to normal after 10-20 seconds.


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atom0s
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PostPosted: Wed Nov 28, 2007 5:52 pm    Post subject: Reply with quote

Returns to normal when you uncheck the script? Or automatically? If it's automatically you will need to locate whats rewriting the instruction and either tell it to write the nops instead, or tell it not to write that section at all.
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John
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PostPosted: Wed Nov 28, 2007 6:20 pm    Post subject: Reply with quote

Thanks for the reply, I'll try to find what's rewriting to it.
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me
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PostPosted: Thu Nov 29, 2007 7:34 am    Post subject: Reply with quote

Wiccaan wrote:
Returns to normal when you uncheck the script? Or automatically? If it's automatically you will need to locate whats rewriting the instruction and either tell it to write the nops instead, or tell it not to write that section at all.


can't you use that force recheck symbols for that

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Labyrnth
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PostPosted: Thu Nov 29, 2007 6:59 pm    Post subject: Reply with quote

Dark Byte wrote:
his screenshot does show the address, in the assemble popup (and not like it'd be hard to find out by decreasing the next address with 6)


Yes but my point is, "Dont just post something wanting help without sharing the information."
You can see he painted out the address's on purpose to hide them lol.

John wrote:
I just don't want to make a fool of myself, not much people look in this section nowadays.

But i see now he was kinda scared of being flamed or something. Confused
Well, i dont think any mod would let that happen since it is a legit question and you are learning, plus have the pride to ask for help.
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