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John Grandmaster Cheater
Reputation: 1
Joined: 07 Aug 2006 Posts: 524
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Posted: Tue Nov 27, 2007 8:43 pm Post subject: Neep help creating an AA nop |
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Hey, I want to create a script to nop this address
to this
I tried using this
[enable]
addy1: //this isn't the reall addy
nop
nop
nop
nop
nop
nop
[disable]
addy1:
mov [esi+00000450], ecx
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Labyrnth Moderator
Reputation: 10
Joined: 28 Nov 2006 Posts: 6301
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Posted: Tue Nov 27, 2007 9:06 pm Post subject: |
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Seems to me your not wanting to give out any info on this but...
"How do i nop this instruction"
I see no game name, and whats this? You painted out the address as well.
Looks like you already nopped it.
| Code: |
[ENABLE]
addy1:
db 90 90 90 90 90 90
[DISABLE]
addy1:
db 89 8e.... truncated in your image
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I should not have even showed this much since you didnt share your part of the information.
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John Grandmaster Cheater
Reputation: 1
Joined: 07 Aug 2006 Posts: 524
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Posted: Tue Nov 27, 2007 9:19 pm Post subject: |
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I nop'd it by just double clicking the address, and if you really want to know the game is Perfect World. If this works I'll repost in the other section. I just don't want to make a fool of myself, not much people look in this section nowadays.
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25861 Location: The netherlands
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Posted: Wed Nov 28, 2007 5:02 pm Post subject: |
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his screenshot does show the address, in the assemble popup (and not like it'd be hard to find out by decreasing the next address with 6)
anyhow, this code should work:
| Code: |
[enable]
44DA16:
nop
nop
nop
nop
nop
nop
[disable]
44da16:
mov [esi+450],ecx
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and if that fails, try this one:
| Code: |
[enable]
fullaccess(44da16,1024)
44DA16:
nop
nop
nop
nop
nop
nop
[disable]
44da16:
mov [esi+450],ecx
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John Grandmaster Cheater
Reputation: 1
Joined: 07 Aug 2006 Posts: 524
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Posted: Wed Nov 28, 2007 5:33 pm Post subject: |
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Both scripts work, but the problem the address returns to normal after 10-20 seconds.
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Wed Nov 28, 2007 5:52 pm Post subject: |
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Returns to normal when you uncheck the script? Or automatically? If it's automatically you will need to locate whats rewriting the instruction and either tell it to write the nops instead, or tell it not to write that section at all.
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John Grandmaster Cheater
Reputation: 1
Joined: 07 Aug 2006 Posts: 524
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Posted: Wed Nov 28, 2007 6:20 pm Post subject: |
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Thanks for the reply, I'll try to find what's rewriting to it.
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me Grandmaster Cheater
Reputation: 2
Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Thu Nov 29, 2007 7:34 am Post subject: |
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| Wiccaan wrote: | | Returns to normal when you uncheck the script? Or automatically? If it's automatically you will need to locate whats rewriting the instruction and either tell it to write the nops instead, or tell it not to write that section at all. |
can't you use that force recheck symbols for that
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Labyrnth Moderator
Reputation: 10
Joined: 28 Nov 2006 Posts: 6301
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Posted: Thu Nov 29, 2007 6:59 pm Post subject: |
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| Dark Byte wrote: | | his screenshot does show the address, in the assemble popup (and not like it'd be hard to find out by decreasing the next address with 6) |
Yes but my point is, "Dont just post something wanting help without sharing the information."
You can see he painted out the address's on purpose to hide them lol.
| John wrote: | | I just don't want to make a fool of myself, not much people look in this section nowadays. |
But i see now he was kinda scared of being flamed or something.
Well, i dont think any mod would let that happen since it is a legit question and you are learning, plus have the pride to ask for help.
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