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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Sat Jul 29, 2006 7:10 am Post subject: |
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processlist/windowlist is possible. but remember that is only the normal list. not the processwatcher
freeze address, you you mean give a address and sizxe of address and ce will freeze it ?
injectdll, ok
Auto-Assembler scripting , ok
Fixmem, do you mean the function that triggers the restore?
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manolz Newbie cheater Reputation: 0
Joined: 29 Jul 2006 Posts: 10
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Posted: Sat Jul 29, 2006 7:12 am Post subject: |
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Dark Byte wrote: | processlist/windowlist is possible. but remember that is only the normal list. not the processwatcher
freeze address, you you mean give a address and sizxe of address and ce will freeze it ?
injectdll, ok
Auto-Assembler scripting , ok
Fixmem, do you mean the function that triggers the restore? |
Yep normal list is fine
Yeh, like we can set a pointer or offset and its size and then we can call the "freeze" feature or something similar
And yep thats the function i meant for fixmem.
Thanks.
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skyw4rrior Advanced Cheater Reputation: 0
Joined: 21 Aug 2005 Posts: 67
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Posted: Mon Sep 25, 2006 9:38 am Post subject: |
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it should be good if u DB create a demo plugin and postit with ce.. so we can look at what a plugin can do and how can we make one
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Tue Sep 26, 2006 1:39 am Post subject: |
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there are 2 demo plugins with the 5.3 download
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barbus How do I cheat? Reputation: 0
Joined: 11 Dec 2006 Posts: 3
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Posted: Wed Dec 13, 2006 4:55 am Post subject: |
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Shortcuts for Plugins could be a good addition
EDIT: May be an Ability to change/use both Found/Added addresses listviews could be good addition for automated plugins.
In this case also could be useful to trigger First Scan / Next Scan from plugin.
Right now im thinking about automated offsetsfinder that i can implement with a plugin. I hate those steady changing gameclients
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God_Of_All How do I cheat? Reputation: 1
Joined: 08 Oct 2006 Posts: 4
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Posted: Mon Jan 15, 2007 2:53 am Post subject: |
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Well, I'm interested in making something like the Memory Dissector (for mapping out classes and structures) in CE, but a bit more advanced. I've started writing it in C++, but if I could access some CE features, such as scanning etc that would be handy, and may make it worth converting to a CE plugin. What would be even better is if you could create some kind of CE GUI components that we could use. For example a tree or list which the plugin can add elements to (specifying a tag and the address) and then CE handles updating the the values of each element in the tree.
My program is basically designed to map out all the data structures and classes in a program, so that you can trace from a class/pointer, through all it's data and look at all the current values of each parameter. It makes educated guesses, and then the user can over-ride anything they think has been guessed incorrectly. It can then export to a C++ header file so that you can access all the data via an injected DLL or whatever. It can also import these header files. Although not possible yet, the hope is that eventually you could import the header files from a program, and use these to view all the programs data in real time while the program is running.
Being able to access CEs debugger functions would also be very handy I'm sure...
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Mon Jan 15, 2007 5:45 am Post subject: |
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good idea, I was planning on improving the dissect memory as well.
But what use can scanning have ? You already can make use of the readprocessmemory function used internally by ce to read out blocks of data (includes kernelmemory option)
But i'll see what I can do about gui interfaces.
(if you create a new thread in your plugin that creates a gui and handle the windows messages in there should work too)
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God_Of_All How do I cheat? Reputation: 1
Joined: 08 Oct 2006 Posts: 4
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Posted: Tue Jan 16, 2007 5:03 am Post subject: |
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Yes, I guess we could implement our own search via readprocessmemory. I was thinking of using it to scan for possible classes, do pointer scans that use known classes to limit the searching etc, so chances are the type of control I would need over the scanning would mean it would be easier to do it all myself.
The GUI is the main thing that I would love to see though. Currently I am using .NET for my GUI, just because it is really quick and easy to use. My problem is that it's rather messy to try and extend the basic .NET components so that they can handle large lists that are constantly updated. If we could just create something like a "CE Memory Tree" that had elements like those in the main CE address list, and did all the updating, and allowed users to change tags/values etc that would be perfect...
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d.vel.oper Advanced Cheater Reputation: 0
Joined: 23 Mar 2006 Posts: 68 Location: Florida
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Posted: Thu Feb 15, 2007 11:14 am Post subject: |
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Hmm, perhaps the ability to modify the address list (add new, change, delete, etc) via a plugin would be useful?
I know I could definately use this functionality. If I could stand Delphi, I might try adding the functionality myself.
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creo Newbie cheater Reputation: 0
Joined: 21 Dec 2008 Posts: 13
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Posted: Mon Mar 23, 2009 8:58 pm Post subject: |
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So, I am curious if there has been any continued effort with the plugin interface of late.
I find some interesting ideas here, but the thread is a bit old now with minimal activity...
creo
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Tue Mar 24, 2009 5:10 am Post subject: |
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ce 5.5 has has a few new routines to use., including shortcut keys
The rest is up to people using it and replying with suggestions about stuff they miss.
I did provide a couple of example plugins, like a pagetable based memory reader and a packet editor, and ban me has posted a thread watcher plugin
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creo Newbie cheater Reputation: 0
Joined: 21 Dec 2008 Posts: 13
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Posted: Tue Mar 24, 2009 6:06 pm Post subject: |
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Yea, I did some poking around after the post and found a few things that were new since I last checked.
I have subsequently downloaded 5.5 and checked out the new additions, along with a couple of the plugins you mentioned.
Thanks.
creo
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DeletedUser14087 I post too much Reputation: 2
Joined: 21 Jun 2006 Posts: 3069
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Posted: Fri Mar 27, 2009 3:53 am Post subject: |
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So, how does the plugin feature in CE works ?
in Ollydbg, you just place the .dll in the same folder (or any other according to your plugn folder settings) and it loads them (Olly.exe has soe exports).
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Fri Mar 27, 2009 6:10 am Post subject: |
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you place it somewhere, in settings add the plugin dll, and then check the checkbox to activate it
ce provides it with a list of routines and pointers the plugin can then use. (assembler, disassembler, debug, hooks...)
The helpfile of ce5.5 explains most of it
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clauddiu How do I cheat? Reputation: 0
Joined: 09 Feb 2010 Posts: 4
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Posted: Tue Feb 09, 2010 10:23 pm Post subject: |
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Is there a way to add a button on main form?
For example to add a button for calculator or just run a function from my plugin, etc.
Ciao,
Claudiu
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