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Dark Byte
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PostPosted: Thu Jun 22, 2006 6:18 am    Post subject: Plugin suggestions Reply with quote

I am working on a plugin systems so people that don't want to share their source, or those that don't know delphi, can add to ce's functionality.

What would you guys want in a plugin system?

e.g AutoAssembler, notification on process change, menu items to call your plugin, rerouting some used functions like read/writememory, or all newkernelhandler function addresses etc....
So, if you have a suggestion, post it here

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.cheatEX.
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PostPosted: Fri Jun 23, 2006 1:53 am    Post subject: Reply with quote

i dont really understand wad does a plugin do, pls explain to me T_T
what language u use to script a plugin???

can use it to make things like a trainer??? XD
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Dark Byte
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PostPosted: Fri Jun 23, 2006 9:01 am    Post subject: Reply with quote

.cheatEX. wrote:
i dont really understand wad does a plugin do, pls explain to me T_T
what language u use to script a plugin???

can use it to make things like a trainer??? XD


a plugin is a extension to ce, irt's a dll you make using whatever language you like

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yoyoyip
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PostPosted: Fri Jun 23, 2006 11:19 am    Post subject: Reply with quote

Dark Byte wrote:
.cheatEX. wrote:
i dont really understand wad does a plugin do, pls explain to me T_T
what language u use to script a plugin???

can use it to make things like a trainer??? XD


a plugin is a extension to ce, irt's a dll you make using whatever language you like


Can we call our new plugin function in the memory browser with the current snapshot of all registers saved pass to our plugin function, and later resume executation back from our plugin function? It will be great if the new plugin system able to do that...
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Dark Byte
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PostPosted: Fri Jun 23, 2006 12:03 pm    Post subject: Reply with quote

it can be done for the normal debugger, but not for the kernel debugger (yet)
The kerneldebugger does not pause the game when it reads out the registers and/or changes them. It does that in the interrupt handler and then quickly returns. There's currently no spot where it returns to usermode to ask what to do

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ColdDoT
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PostPosted: Sat Jun 24, 2006 12:12 pm    Post subject: Reply with quote

That you can use in your own pluggin

the commands

tick_zf1("ADDRES");
tick_zf2("ADDRES");
change_eax("ADDRES","VALUE");

that you can use check boxes to set on your godmode or set on a vacium hack

that would be cool

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UberNoob
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PostPosted: Sat Jun 24, 2006 12:13 pm    Post subject: Reply with quote

Umm... the DLL plugin system is the best... or maybe somehow we could use an external EXE as a plugin (Very Happy using CE's hooking and program opening capabilities to overthrow GameGuard game protection).

I'd want to be able to put function in external DLL's which the plugin system could pause the process, call the function, and unload the DLL, then unpause the process, to fool game prorections such as GameGuard.

Also things like macro programs, which could use CE's program opening capabilities...

Very Happy

*just a suggestion*

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Xentar, WTF DID YOU DO TO YOUR DISASSEMBLER ?
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Dark Byte
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PostPosted: Sat Jun 24, 2006 12:58 pm    Post subject: Reply with quote

i'm more talking about stuff your dll can do to ce. e.g if you've written a bypass for nprotect you could redirect the calls to your bypassed functions. Or if you have made a memory scan routine aimed specifically for finding a certain address then you can use a plugin for that as well, or if you want to modify the selected process in a specific way.

To write a tool with ce's opening capabilities and debugger and other low level functions, then just use the dbk32.dll and .sys in your app

just use your imagination when writing a plugin. for example, you could let your plugin on initialization start a new thread, which creates and manages some new windows. (so in a way a gui for your plugin)

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UberNoob
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PostPosted: Sun Jun 25, 2006 11:18 am    Post subject: Reply with quote

Dark Byte wrote:
i'm more talking about stuff your dll can do to ce. e.g if you've written a bypass for nprotect you could redirect the calls to your bypassed functions. Or if you have made a memory scan routine aimed specifically for finding a certain address then you can use a plugin for that as well, or if you want to modify the selected process in a specific way.

To write a tool with ce's opening capabilities and debugger and other low level functions, then just use the dbk32.dll and .sys in your app

just use your imagination when writing a plugin. for example, you could let your plugin on initialization start a new thread, which creates and manages some new windows. (so in a way a gui for your plugin)


I've done the GUI bit before... but the DLL was around 400KB (don't know how I manage that o.O!).

For writing a tool, I might want to export scan routines but I am not much of a programmer so I can't tell which code to use from all the units of CE Very Happy

Plugin suggestions don't really matter do they? As it can do basically anything you think of... it's what the plugin system can handle right?

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Dark Byte
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PostPosted: Sun Jun 25, 2006 11:40 am    Post subject: Reply with quote

yes, thats why i'm asking what functions of ce do you want exported to the plugin
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UberNoob
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PostPosted: Fri Jun 30, 2006 2:42 pm    Post subject: Reply with quote

Dark Byte wrote:
yes, thats why i'm asking what functions of ce do you want exported to the plugin


Ah. Ok. I was being a mis-understanding idiot...

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Kpoch
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PostPosted: Tue Jul 04, 2006 7:27 pm    Post subject: Reply with quote

Ok there is My PlugIn suggestion.


PS I dont know how much a plug in can do.


1.- "Register Table"
-This plugin make a Adres of MemoryView into a CE Common adress,u can
change Flags and Registers (zf.sf...) whit Right click on adress in the CE
cheat Table

SMALL IMAGES TO DONT MAKE THIS TOPIC WHIT AMOUT OF IMAGES BUT U CANT SEE CLEARY THE MENU Smile

Example:

Change register from RightClick Menu



Then comes the normal Change Registr Window



I think its Not hard but i cant do it ;(
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SunBeam
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PostPosted: Thu Jul 20, 2006 1:27 am    Post subject: Reply with quote

If we knew what some of the functions in CE do, then maybe we could ask for what to export Wink I'm assuming there aren't that many coders reading this thread Neutral I am definitely not one.

So, Darkie, can u make a list with some info on some of the important functions CE uses ? (not all)
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Dark Byte
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PostPosted: Thu Jul 20, 2006 3:16 am    Post subject: Reply with quote

Thats the problem. this thread is for coders only. Since they have to write the plugins.

And for a list of functions, look at the ce source and tell me where you wish you could place a hook 9e.g debugger thread loop), or which function to call (e.g changeregonbp)

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manolz
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PostPosted: Sat Jul 29, 2006 7:06 am    Post subject: Reply with quote

it would be cool if you could export the following:

ProcessList/Window List
Freeze Specific address
InjectDll
Auto-Assembler scripting
and the Fixmem thing (the function that backups CE's memory then later restores it, thus overwriting all modifications)

Thats all i can think of for now
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