Joined: 04 Jun 2007 Posts: 1948 Location: If anyone has a GMS DK and they don't need it I'll have it!!
Posted: Mon Nov 12, 2007 3:53 pm Post subject: [C++] Debug Registers
Yeah, from my past... 3 topics ... I need a language which can use debug registers without copying most of CE's code. (So, Delphi, I don't think so.) Is debug registers possible in C++? It's for a game with a CRC I am unable to bypass *cough*MapleStory*cough*, so I'd rather use debug registers. Pleasee help, or suggest a better language.
Thanks,
Acim _________________
I'm alive and well, but I quit CEF for a while. Legitly playing since Novemberish 07. Starting hacking October 06.
Joined: 09 May 2003 Posts: 25824 Location: The netherlands
Posted: Mon Nov 12, 2007 7:17 pm Post subject:
write a device driver and hook int1
Set the global debug flag, and emulate all reads and writes to it, and keep it up. (so also when task-switches happen etc, just disable the breakpoint in processes you don't want to break, but DO set the global debug bit)
that's how you set debug registers without that api. doesn't even require you to open the process _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum