Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
Posted: Mon Oct 22, 2007 6:13 pm Post subject:
blankrider wrote:
couldn't you just use writeprocessmemory() and not have a 38k file ?
its very tedious to read, i hate commented code....personal preference.
if this works, nice job (i dont have th for the pc)
I enjoy adding visual content to my work, and not just a lame window with text that says, press this while in game.
The memory engine uses WPM and RPM as it's an engine designed to be used when your not injected into the game. It has simplified wrappers around the API to do more advanced things so that you don't have to write 10+ lines of code for each part of the trainer, but instead, only a few.
And it does work lol.. I don't release things that don't work _________________
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