me Grandmaster Cheater
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Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Wed Oct 24, 2007 9:40 am Post subject: |
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dunno much about text games
but I suppose you could have the server keep a check on all inventry items for each player,
same goes for any items in that game world, make everything go through the server and have a finite amount of objets,
say you have a thousand health potions in gameworld,
player A picks up health potion, gameworld = gameworld - health potion[1]
player A = player A + health potion[1]
in reality you would have each player in a class with the number and type of items for each player checked by the server and none controlled by the clients ( the players )
you could even have the server check the position of each player in gameworld I suppose,
still thats roughly an idea of what CRC checks in first person shooters use in their multiplayer games
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