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Faldo How do I cheat?
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Joined: 06 Jan 2005 Posts: 7
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Posted: Thu Oct 04, 2007 9:06 am Post subject: Registers |
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Is there a way to search the registers (EAX, ECX etc) in a process at a range of addresses instead of having to trace each address and look what the registers hold?
I'm looking for a avalue held in a register but i can't find what address it is.
In brief, i'm looking for a register scanner =)
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Labyrnth Moderator
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Joined: 28 Nov 2006 Posts: 6301
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Posted: Thu Oct 04, 2007 9:19 am Post subject: |
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Array of byte scan.
There are thousands of registers in a game, 50% or more could be just EAX.
"debugger"
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Faldo How do I cheat?
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Joined: 06 Jan 2005 Posts: 7
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Posted: Fri Oct 05, 2007 8:53 am Post subject: |
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| Labyrnth wrote: | Array of byte scan.
There are thousands of registers in a game, 50% or more could be just EAX.
"debugger" |
Erhm... what are you talking about? There are 7 general purpose registers in a process, not thousands... could you clarify how that answers my question?
Instead of having to breakpoint every single address and see what the registers hold, i need some kind of automated procedure for that. I can't be the only one in history wanting to search for register values now can i?
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hcavolsdsadgadsg I'm a spammer
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Joined: 11 Jun 2007 Posts: 5801
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Posted: Fri Oct 05, 2007 2:33 pm Post subject: |
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| Faldo wrote: | | Labyrnth wrote: | Array of byte scan.
There are thousands of registers in a game, 50% or more could be just EAX.
"debugger" |
Erhm... what are you talking about? There are 7 general purpose registers in a process, not thousands... could you clarify how that answers my question? |
I think he meant that you will likely run across usage of the registers thousands of times rather than there actually being thousands of registers.
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