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Registers

 
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Faldo
How do I cheat?
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Joined: 06 Jan 2005
Posts: 7

PostPosted: Thu Oct 04, 2007 9:06 am    Post subject: Registers Reply with quote

Is there a way to search the registers (EAX, ECX etc) in a process at a range of addresses instead of having to trace each address and look what the registers hold?
I'm looking for a avalue held in a register but i can't find what address it is.
In brief, i'm looking for a register scanner =)
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Labyrnth
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Joined: 28 Nov 2006
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PostPosted: Thu Oct 04, 2007 9:19 am    Post subject: Reply with quote

Array of byte scan.
There are thousands of registers in a game, 50% or more could be just EAX.
"debugger"
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Faldo
How do I cheat?
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Joined: 06 Jan 2005
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PostPosted: Fri Oct 05, 2007 8:53 am    Post subject: Reply with quote

Labyrnth wrote:
Array of byte scan.
There are thousands of registers in a game, 50% or more could be just EAX.
"debugger"

Erhm... what are you talking about? There are 7 general purpose registers in a process, not thousands... could you clarify how that answers my question?

Instead of having to breakpoint every single address and see what the registers hold, i need some kind of automated procedure for that. I can't be the only one in history wanting to search for register values now can i? Shocked
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hcavolsdsadgadsg
I'm a spammer
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Joined: 11 Jun 2007
Posts: 5801

PostPosted: Fri Oct 05, 2007 2:33 pm    Post subject: Reply with quote

Faldo wrote:
Labyrnth wrote:
Array of byte scan.
There are thousands of registers in a game, 50% or more could be just EAX.
"debugger"

Erhm... what are you talking about? There are 7 general purpose registers in a process, not thousands... could you clarify how that answers my question?


I think he meant that you will likely run across usage of the registers thousands of times rather than there actually being thousands of registers.
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