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Bepetemish Grandmaster Cheater
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Joined: 12 Apr 2006 Posts: 564 Location: The Netherlands, GreenMile
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me Grandmaster Cheater
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Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Tue May 30, 2006 10:29 am Post subject: |
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If you mean X,Y,Z co-ordinates for your position in a game then its back to floats and somtimes doubles again,
just move about and go up and down levels,
you can end up with lots of results though so it can take a while to sort out the good addresses,
edited* if you mean the built in cheat engine directx mess then you have to make sure you got direct3d used in the game and you hit the apply button before you ok ce to start the game
eeh that hurt me piles
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Bepetemish Grandmaster Cheater
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Joined: 12 Apr 2006 Posts: 564 Location: The Netherlands, GreenMile
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Posted: Tue May 30, 2006 10:36 am Post subject: |
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ok tnx for that
and the second do you know that??
the wall hack? i got no idee where to begin
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me Grandmaster Cheater
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Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Tue May 30, 2006 10:50 am Post subject: |
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well if you mean shoot through walls then your talking about messing with collision detection, fool the game into thinking you bullets haven't hit a wall or obstacle unless its an enemy, very hard to find and make work unless your a bit advanced, if you mean seeing through walls when you say wallhack then its the z-buffer in directXmess you need to use, again the game has to be set up for directx not openGL,
not looked into what flash uses for 3d but a lot of games use openGL in the default video setup so you have to change it to direct3d,
all you need to know is in the tut section with the z-buffer bit by me and a proper description of the aimhelper by darke byte,
now i got to put on some pile cream..
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Bepetemish Grandmaster Cheater
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Joined: 12 Apr 2006 Posts: 564 Location: The Netherlands, GreenMile
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