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Blaqspade Newbie cheater
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Joined: 29 Jul 2007 Posts: 20
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Posted: Wed Aug 01, 2007 6:27 pm Post subject: Hack finding methodology? |
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| Im wondering what are some of your strategies for finding your hacks... Like how would you go about finding a HP hack, Dmg hack, jump hack (if it is client sideable ). Or how would you go about finding the X,Y Coords of monsters and so on...
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BoRed Grandmaster Cheater Supreme
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Joined: 24 Apr 2007 Posts: 1176 Location: ╞|ous█
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Posted: Wed Aug 01, 2007 7:35 pm Post subject: |
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Tuts?
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I got my old name back.......=)
Working on making website for stealth trainers (almonst done just having technical troubles)
Stealth forums will be down for 8 days or more starting august 2 saturday. |
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Blaqspade Newbie cheater
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Joined: 29 Jul 2007 Posts: 20
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Posted: Wed Aug 01, 2007 7:46 pm Post subject: |
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| Well sort of but not exactly I'm talking more a general place to start looking.... Like if i was about to try and find some hack in a new game out how would you go about looking to find an HP/DMG hack with ASM
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BoRed Grandmaster Cheater Supreme
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Joined: 24 Apr 2007 Posts: 1176 Location: ╞|ous█
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Posted: Wed Aug 01, 2007 7:54 pm Post subject: |
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For what program to be specific?
Cheat engine= i just multiplay by the number of the health and find the correct adress bar (more to it then that but yah)
vb6= i get the swf and find the health and change it.
hacktool= edit the program for only my computer
wpe= packet sniff the program and repeat each step i did until i crack it.
anything else?
_________________
I got my old name back.......=)
Working on making website for stealth trainers (almonst done just having technical troubles)
Stealth forums will be down for 8 days or more starting august 2 saturday. |
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gamesguru Grandmaster Cheater
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Joined: 22 Mar 2006 Posts: 926 Location: detroit
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Posted: Wed Aug 01, 2007 8:37 pm Post subject: |
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Think of how you would write that specific part of the program...let me show you a simple example (godmode):
| Code: | void CharPosChanged()
{
bool blinking = false;
if (Char.X == Monster.X && Char.Y == Monster.Y)
{
if (!blinking)
{
initiateDamage();
}
}
}
void initiateDamage()
{
Health -= 10;
timerBlinking.enabled;
}
void timerBlinking(object sender, eventargs e)
{
//interval=1000 or w/e...
blinking = false;
timerBliking.enabed = false;
} |
as you can see there a few spots where you can "trick" it, tell it that the char and monster coordinates are never the same, or freeze/stop the timer from being disabled.
First method:
search unknown, go over monster search changed, go off monster search changed...keep going, find out what writes to it and invert the opcode
second:
scan unknown, blink search changed...keep doing this
or
use decreased value...
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