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Hack finding methodology?

 
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Blaqspade
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Joined: 29 Jul 2007
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PostPosted: Wed Aug 01, 2007 6:27 pm    Post subject: Hack finding methodology? Reply with quote

Im wondering what are some of your strategies for finding your hacks... Like how would you go about finding a HP hack, Dmg hack, jump hack (if it is client sideable ). Or how would you go about finding the X,Y Coords of monsters and so on...
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BoRed
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PostPosted: Wed Aug 01, 2007 7:35 pm    Post subject: Reply with quote

Tuts?
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Blaqspade
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PostPosted: Wed Aug 01, 2007 7:46 pm    Post subject: Reply with quote

Well sort of but not exactly I'm talking more a general place to start looking.... Like if i was about to try and find some hack in a new game out how would you go about looking to find an HP/DMG hack with ASM
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BoRed
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PostPosted: Wed Aug 01, 2007 7:54 pm    Post subject: Reply with quote

For what program to be specific?
Cheat engine= i just multiplay by the number of the health and find the correct adress bar (more to it then that but yah)
vb6= i get the swf and find the health and change it.
hacktool= edit the program for only my computer
wpe= packet sniff the program and repeat each step i did until i crack it.

anything else?

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gamesguru
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Joined: 22 Mar 2006
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PostPosted: Wed Aug 01, 2007 8:37 pm    Post subject: Reply with quote

Think of how you would write that specific part of the program...let me show you a simple example (godmode):

Code:
        void CharPosChanged()
            {
            bool blinking = false;
            if (Char.X == Monster.X && Char.Y == Monster.Y)
                {
                if (!blinking)
                    {
                    initiateDamage();
                    }
                }
            }

        void initiateDamage()
            {
            Health -= 10;
            timerBlinking.enabled;
            }

        void timerBlinking(object sender, eventargs e)
            {
            //interval=1000 or w/e...
            blinking = false;
            timerBliking.enabed = false;
            }

as you can see there a few spots where you can "trick" it, tell it that the char and monster coordinates are never the same, or freeze/stop the timer from being disabled.
First method:
search unknown, go over monster search changed, go off monster search changed...keep going, find out what writes to it and invert the opcode

second:
scan unknown, blink search changed...keep doing this
or
use decreased value...

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