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Game Engines/Creators.
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Cryoma
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PostPosted: Sat Jun 20, 2009 12:44 pm    Post subject: Reply with quote

Good luck, and I added some more to the list.
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pkedpker
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PostPosted: Sun Jun 21, 2009 12:43 pm    Post subject: Reply with quote

i made online multplayer 2d mmorpg long ago in visual basic 6 even though its not multi-threaded good engine I used was ORE v0.4.0 then I convered it to vbGore then just quit due to max online was like 50 players barely anyone was interested.

for 3d engine hands down I'd recommend unreal i dont know which version but if you want to make a MMORPG that has jumping on objects was very cool back

downside plus all unreal games have a commandline switch to enable speedhack even though its detected in most of them but they still have it on pretty fun and you can make UBots for all of them.

No point in making your own 3d engine as these people worked years to get it better and better if you start your own you will start over.

_________________
Hacks I made for kongregate.
Kongregate Universal Badge Hack: http://forum.cheatengine.org/viewtopic.php?p=4129411
Kongreate Auto Rating/Voter hack: http://forum.cheatengine.org/viewtopic.php?t=263576
Took a test lol
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hcavolsdsadgadsg
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PostPosted: Sun Jun 21, 2009 5:54 pm    Post subject: Reply with quote

pkedpker wrote:
i made online multplayer 2d mmorpg long ago in visual basic 6 even though its not multi-threaded good engine I used was ORE v0.4.0 then I convered it to vbGore then just quit due to max online was like 50 players barely anyone was interested.

for 3d engine hands down I'd recommend unreal i dont know which version but if you want to make a MMORPG that has jumping on objects was very cool back

downside plus all unreal games have a commandline switch to enable speedhack even though its detected in most of them but they still have it on pretty fun and you can make UBots for all of them.

No point in making your own 3d engine as these people worked years to get it better and better if you start your own you will start over.


Uh, no cheat console commands work online in unreal unless YOU are hosting the server as a listen server, which you should never be doing, ever.

And the netcode would basically need to be entirely overhauled.
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Cryoma
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PostPosted: Tue Aug 11, 2009 4:35 pm    Post subject: Reply with quote

I'll just bump this.
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random5566
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PostPosted: Sun Sep 20, 2009 5:40 pm    Post subject: Reply with quote

Some other popular game engines/tools (for indie developers) :

Unity Game Engine
www.unity3d.com
Primarily for 3d games. Publishes to web, iPhone, Windows and the faggoty Mac.
Price : Hella expensive!!! $1500, Oooouchhh!!
Rating : 4 stars.

PureBasic
www.purebasic.com
Built in 2d engine. Also has built in support for Ogre3D. Native support for the Windows API. Mainly used for making apps, but games are a very real possibility. Loaded with bugs but has very good support, bugs reported are usually fixed ASAP, usually.
Price : 79 Euro.
Rating : 4 stars.

3D Game Studio
www.3dgamestudio.com
Mainly for creating 3D games using a built in world editor and model editor. Has physics (Newton). Uses a rather un-user friendly scripting language called lite-c. Comes in 3 editions (extra, commercial, and pro)
Price : Extra (75 Euro), Commercial (159 Euro), and Pro cost a whooping
713 Euro.
Rating : 4 stars

Multimedia Fusion
www.clickteam.com
Mainly for creating 2D games. They boast no coding required, which just means their program is a rigid POS using tedious drag and drop to make something that remotely resembles a game.
Price : 229 GBP (Are you f-kin kidding me, for some drag and drop 2d game creator, that's fuckin' ridiculous).
Rating : 1 star (would have gotten a big fat zero, but I'm feeling generous)

DX Studio
www.dxstudio.com
For 3D game making. Not as full featured as stonetrip shiva but quite user friendly. Do not take this too mean that the 3d Engine is lacking, it is not. Uses javascript as it's main scripting language. Includes 3d physics. No terrain support Sad
Price : Standard edition (250 GBP) , Pro edition (500 GBP).
Rating : 3 stars

Torque Game Builder (TGB) and Torque Advanced (TA)
www.garagegames.com
TGB is used to make 2D games only. TA is used to make 3D games.
Only tried TGB, the ide is shit (you actually have to navigate to your project folder open up the scripts with notepad, save then start up TGB to test out your scripts Mad WTF!!!?!!!!) I hear TA is similar to TGB. Stay-away-from-this-shitty-program.
Price : Who cares, even if it comes with the source, it's a POS on arrival.
Rating : If stars means a +1, I'm giving this 5 moons to indicate a -5.

Stonetrip Shiva
www.stonetrip.com
Create 3D games, with all the latest bells and whistles, this includes bloom, antialiasing and shaders. Also comes with a particle engine. Uses a proprietary scripting engine that blows...chunks. That's right this program is way too clunky. Shitty documentation and tutorials doesn't help them either.
Price : Advanced edition (1500 Euro), Student Learning Edition (169 Euro).
Rating : 1 moon (that's -1 star)

And many many many more at http://www.devmaster.net/engines/
Some noteworthy engines include panda3d, 3drad/3impact and tv3d.

For the record I do not agree with the ratings Cryoma gave for Game Maker vs RPG Maker. RPG Maker gets 4 stars???!!! Shocked With Game Maker you can prototype or create any genre of 2d games, and GML is way easier and just as fully featured as the crappy ruby scripting language. RPG Maker can only make retarded JRPG's, that's it. Game Maker can even make simple 3D games. If you go to the gmc forum at gmc.yoyogames.com, you'll find physics addons and 3d engine addons like ultimate3d.org, what does that garbage RPG Maker have, a custom hack to make scale tiles to emulate the mode 7 effect Laughing pathetic. Plus Game Maker cost way cheaper than the overpriced RGP Maker.
Game Maker -
RPG Maker - at best!
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hcavolsdsadgadsg
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PostPosted: Sun Sep 20, 2009 9:58 pm    Post subject: Reply with quote

Your ratings are basically complete bullshit and you really don't know what you're talking about. Fyi.
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random5566
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PostPosted: Sun Sep 20, 2009 10:55 pm    Post subject: Reply with quote

slovach wrote:
Your ratings are basically complete bullshit and you really don't know what you're talking about. Fyi.


At least I've tried most of the programs I rated. For a moderator I expected more from you, instead of the bullshit trollbait reply you just made. For instance, which ratings? What don't I know what I'm talking about? It helps if you limited the scope of your accusation so I could reply to your bullshit statement. Please take your lame <insert lame game creator here> fanboi zealotry and shove it. Rolling Eyes
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hcavolsdsadgadsg
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PostPosted: Sun Sep 20, 2009 11:39 pm    Post subject: Reply with quote

It was an overkill reply, but I found it interesting that some of the biggest names (for a reason) on your list were the lowest rated, mostly because the work flow didn't click with you or you didn't "get" it.

I blame the rage on getting pissed off at red faction.
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random5566
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PostPosted: Sun Sep 20, 2009 11:56 pm    Post subject: Reply with quote

No biggie my reply was overkill too. I'm surprised you didn't give me a warning or something, +1 rep for fairness. Cool

What big wigs are you referring to? If it's GarageGames 'Torque' line of products, hey, what can I say? If it is too troublesome to work with, and the workflow sucks, I have to state that in the review, because I have experienced it first hand. Besides, sometimes (okay most of the time) they aren't the biggest names for the right reasons. It's usually just hype and marketing and careful moderation in their forums censoring (or ignoring) the naysayers (their complaints and pleas for help), yes I've actually seen this happen right before my very eyes. Why don't you try a demo/trial version of the 'established names' in game-making you are referring to and see if what I've stated is generally true.
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Cryoma
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PostPosted: Mon Sep 21, 2009 2:00 pm    Post subject: Reply with quote

First off, this thread is for stuff that I feel can be used by our forum users.
I've neglected high end engines like Crytek, because honestly, if you need a thread to inform you about game creation, there's no way you would want to use something as industry powerful as that.
This thread is to get you up and running ASAP.

Second, I have to agree with Slovach, your ratings are basically complete bullshit and you really don't know what you're talking about.
Half those engines are either shit or irrelevant.

Third,
Quote:
For the record I do not agree with the ratings Cryoma gave for Game Maker vs RPG Maker. RPG Maker gets 4 stars???!!! Shocked With Game Maker you can prototype or create any genre of 2d games, and GML is way easier and just as fully featured as the crappy ruby scripting language.


GML is strictly for Game Maker, it's a 3rd party coding language that you'll never use for anything but Game Maker.
Ruby is a widely used programming language for web authoring, application development, and games.
Well worth your time to learn, and it's certainly not crappy.

Fourth,
Quote:
RPG Maker can only make retarded JRPG's, that's it. Game Maker can even make simple 3D games. If you go to the gmc forum at gmc.yoyogames.com, you'll find physics addons and 3d engine addons like ultimate3d.org, what does that garbage RPG Maker have, a custom hack to make scale tiles to emulate the mode 7 effect Laughing pathetic.


RPG Maker is called RPG Maker because it makes RPG's.
Would you expect anything more from it?
Does that make it bad?

Game Maker is called Game Maker because it makes games, a wide variety of games.
Would you expect anything more from it?
Does that make it the better of the two?

Fifth,
Quote:
Plus Game Maker cost way cheaper than the overpriced RGP Maker.
Game Maker -
RPG Maker - at best!


RPG Maker is of finer quality and finesse, and it's also Japanese, you can expect a higher price for any of those aspects.
Game Maker is almost childish in it's manner, and nobody in their right mind would use it for a serious project.
This is why I recommend it only for beginners, so you try it out and outgrow it.

Finally, RPG Maker is a four-star creator of RPG games, not games in general.
Game Maker is a two-star creator of general games, not RPG's.
Don't get your facts, or I should say opinions, mixed up.
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random5566
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PostPosted: Tue Sep 22, 2009 8:58 am    Post subject: Reply with quote

Quote:
I've neglected high end engines like Crytek, because honestly, if you need a thread to inform you about game creation, there's no way you would want to use something as industry powerful as that.


Please stop giving lame advice based on your limited understanding on the inner workings of game development industry. What you should have said was : People who would like to go into the gamedev industry as a professional, who is currently studying to be a game designer, producer or programmer should learn how to mod engines like Valve's Source, or Epic's Unreal, or Crytek, or Id's ID Tech 4 engine because these are what they, the publishers and game companies will be using to make AAA titles, they most certainly will not hire you because you have experience in using some shitty japanese program like RPG Maker. However if you're just a game hobbyist who's trying to become an indie (independent developer), then game modding is not for you. Most of these engines have licenses that range from $1 million upwards so why even bother trying to learn them when you'll never be able to use/afford them to distribute your indie game? And if you're modding these engines, C++ knowledge is also a must. You don't avoid using an engine because they're 'industry powerful' whatever the fuck that means (you'll have to ask cryoma) Rolling Eyes .

Quote:
Second, I have to agree with Slovach, your ratings are basically complete bullshit and you really don't know what you're talking about.


You agreeing or disagreeing with Slovach or any other user amounts to absolutely nothing without proper rationale (of which you have none). On what points did you agree upon and why? Which engines are you referring to? What rating would you have given? Specify or puh-lease STFU. On the other hand if you're just referring to GameMaker than I'll rebut your gibberish in a moment and btw 1 engine (GameMaker) out of 7 engines reviewed isn't 'half (of) those engine' for fuck sake learn some basic fraction/percentile math.

Quote:
Half those engines are either shit or irrelevant.


Laughing And FPS Creator isn't a POS? I'm asking you since you included that didn't you? If you're going to rate premade garbage game engine with numerous configurable options why not include other crappy engines of that calibre like Pie in the Sky Game Creator System while you're at it. Laughing You know, you would have gained some credibility if you actually reviewed DarkBasic Pro instead of some crappy limited bastard engine (actually it's more of a level editor) like FPSCreator made using DBPro. Half the engines I reviewed received less than stellar ratings. Did you even read my reviews? Rolling Eyes. I know they're garbage take for instance RPG Maker, you don't have to tell me the obvious.

Quote:
RPG Maker is called RPG Maker because it makes RPG's.
Would you expect anything more from it? Does that make it bad? Game Maker is called Game Maker because it makes games, a wide variety of games. Would you expect anything more from it? Does that make it the better of the two?


Read the topic you've created before you ask me that lameass question. The topic as you yourself has stated says "Game Engines/Creators", not "RPG Game engines and (rpg) creators". You are damn right, I expect more from any program reviewed in this post based on that topic title. RPG games only make up 50% of the gaming market. A game creator that can only make one genre is BAD - period. Why take the time to learn a program that only allows you to make shitty JRPG's when you can learn any other program that will enable you to make not just shitty JRPG's but a hell of a lot more. Even a 6 year old child can tell you the obvious - GameMaker is better because (as you have admitted yourself), it does make a wide variety of games. You living in denial of this fact doesn't help anyone in this forum reading this post.

Oh and RPG Maker does not make RPG's IN GENERAL. Get that through your head! It makes JRPG's. I keep saying this over and over but I just can't seem to get it through your thick skull. JRPG's are a sub-genre of RPG's, UNDERSTAND. By JRPG's I mean 2D RPG's seen in the SNES that are so shitty, they are no longer even produced by the japanese RPG makers like squaresoft or enix or namco anymore for the ps3, ps2, xbox, xbox 360...etc. When I think of RPG's I don't think of the garbage JRPG subgenre (Final Fantasy 6 being the only exception). When I think of RPG's in general, I think of real rpg's like Drakensang, Neverwinter Nights 1 & 2, Gothic 1 & 2, even the crappy Elder Scrolls 4 Oblivion/Fallout 3. Can RPG Maker make those games? No!? Thought so. When I think of 2D RPG's I generally think about 2.5D/isometric RPG's like Baldur's Gate, Icewind Dale, Fallout 1 and 2 + Brotherhood of the Steel. Not your POS JRPG's. Face it even as a so-called RPG maker, RPG Maker XP/VX bla bla shit editions = Epic Fail. Oh and GameMaker can make your crappy JRPGs too just so you know.

Quote:
RPG Maker is of finer quality and finesse, and it's also Japanese, you can expect a higher price for any of those aspects.


What specifically is of finer quality or finesse in RPG Maker? You stated none, so I'll just look upon this statement as just more bullshit (not too surprised at this point in your reply). It's japanese? So it should be more expensive? Rationale? Proper reasons? None - More bullshit (I don't know how much longer I can stand reading cryoma's garbage, it's like talking to a half-wit Confused). I have seen alot of shitty japanese games (crap quality - overpriced), if they can make crap games, they can make crap game makers too, so I'll just ignore your nonsense in this regard.

BTW, the only think of finer quality or finesse in RPG Maker is the resources that come with it, the resources being just a bunch of nicely rendered tiles, backgrounds, sprites and sounds. Tiles, backgrounds and sprites are the domain of Adobe Photoshop or any other graphic/animation editor, ditto for sounds and audio applications, judging a game maker, oopps, I mean a shitty JRPG maker based on these criteria is not only irrelevant but stupid.

Quote:
Game Maker is almost childish in it's manner, and nobody in their right mind would use it for a serious project.
This is why I recommend it only for beginners, so you try it out and outgrow it.


I agree here, you will outgrow Game Maker but you will outgrow RPG Maker faster because it can only make shitty JRPG's. Is Game Maker childish? This coming from someone who actually thinks JRPG's aren't childish Laughing whatever.

Quote:
GML is strictly for Game Maker, it's a 3rd party coding language that you'll never use for anything but Game Maker.
Ruby is a widely used programming language for web authoring, application development, and games.
Well worth your time to learn, and it's certainly not crappy.


Ruby is a 3rd party coding language too Confused , what are you smoking?
Ruby is not as widely used as you say, maybe in japan but not anywhere else. The Python scripting language reigns supreme. NASA chose Python over Ruby, guess they had their reasons, and they are most certainly not stupid. C++ and .Net are the most widely used programming languages for applications. Java and Flash for web authoring. For Games? Every other language except Ruby (I've yet to find a game coded completely in Ruby worth my time). Ruby may not be crappy, but it is certainly not worth my time to learn from where I'm standing. I'll choose learning Python over Ruby anyday.

As for GML, you yourself stated "This thread is to get you up and running ASAP.". GML is far easier to learn than Ruby, and will get you up ASAP. GML has syntax sub-set similar to Pascal and Basic. If you learn GML, you can apply your knowledge (algorithms or pseudocode) to Pascal/Delphi or Basic even C and C++. Nuff said.

Quote:
Finally, RPG Maker is a four-star creator of RPG games, not games in general.
Game Maker is a two-star creator of general games, not RPG's.


RPG Maker is a four star creator of shitty JRPG games. RPG Maker is a -2 star creator of RPG games. RPG Maker is a -5 star creator of general games. Game Maker is a 4 star creator of general games. Game Maker > RPG Maker. End of story.

Quote:
Don't get your facts, or I should say opinions, mixed up.

All I've done is state the facts, your's are just opinions however.
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hcavolsdsadgadsg
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PostPosted: Tue Sep 22, 2009 9:44 am    Post subject: Reply with quote

random5566 wrote:
I've neglected high end engines like Crytek, because honestly, if you need a thread to inform you about game creation, there's no way you would want to use something as industry powerful as that.

Please stop giving lame advice based on your limited understanding on the inner workings of game development industry. What you should have said was : People who would like to go into the gamedev industry as a professional, who is currently studying to be a game designer, producer or programmer should learn how to mod engines like Valve's Source, or Epic's Unreal, or Crytek, or Id's ID Tech 4 engine because these are what they, the publishers and game companies will be using to make AAA titles, they most certainly will not hire you because you have experience in using some shitty japanese program like RPG Maker. However if you're just a game hobbyist who's trying to become an indie (independent developer), then game modding is not for you. Most of these engines have licenses that range from $1 million upwards so why even bother trying to learn them when you'll never be able to use/afford them to distribute your indie game? And if you're modding these engines, C++ knowledge is also a must. You don't avoid using an engine because they're 'industry powerful' whatever the fuck that means (you'll have to ask cryoma) Rolling Eyes


Because:

Nothing is stopping you from getting together a ragtag team of people and making an entirely new game on their engine. It's been done in the past a million times.

The big name engines typically expose all their gameplay code for you to go hog wild with. As long as it doesn't need some seriously drastic revising on the part of the engine (why would you even be using it if this is the case?) then you can make it. If you have the skill, you can go and make a completely different game and it doesn't cost you a dime. Mods are free to distribute.

It's likely not going to be about JUMPING RIGHT IN WITH YOUR BUDDIES AND SELLING SHIT FOR MILLIONS OF DOLLARS FUCK YEA OUR GAME OWNS. If you can show your work on the engine then there is a good portfolio piece. If you're shitting quality stuff non stop and showing it off, maybe someone will take notice... If you want to get into the industry, SHOWING YOUR SKILL IS THE WAY TO GO. You have to build a portfolio you dope, you don't just say in an interview or on your resume "yea I made some rad shit before". If you want to get into the industry, a mod is a pretty fantastic way to introduce yourself. Look at Valve... one of the biggest names. They've hired tons of people from various mod teams over the years.

And yes, the engine license is expensive, but it's often very flexible in terms of pricing. They will often cut indie teams huge deals, etc.
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Cryoma
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PostPosted: Tue Sep 22, 2009 10:36 am    Post subject: Reply with quote

This is like trying to teach Actionscript to a cockroach.
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random5566
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PostPosted: Tue Sep 22, 2009 11:53 am    Post subject: Reply with quote

Cryoma wrote:
This is like trying to teach Actionscript to a cockroach.


An insult??!! Shocked followed by nothing else constructive to say about my recent post? Ooooh, I guess I'll lower myself to your imbecile standards and reply in kind. Lemme see....teaching Cryoma is like trying to step on a chigger - pointless. Can't teach a retard to be anything but a retard. Rolling Eyes

slovach wrote:

Because:

Nothing is stopping you from getting together a ragtag team of people and making an entirely new game on their engine. It's been done in the past a million times.

The big name engines typically expose all their gameplay code for you to go hog wild with. As long as it doesn't need some seriously drastic revising on the part of the engine (why would you even be using it if this is the case?) then you can make it. If you have the skill, you can go and make a completely different game and it doesn't cost you a dime. Mods are free to distribute.

It's likely not going to be about JUMPING RIGHT IN WITH YOUR BUDDIES AND SELLING SHIT FOR MILLIONS OF DOLLARS FUCK YEA OUR GAME OWNS. If you can show your work on the engine then there is a good portfolio piece. If you're shitting quality stuff non stop and showing it off, maybe someone will take notice... If you want to get into the industry, SHOWING YOUR SKILL IS THE WAY TO GO. You have to build a portfolio you dope, you don't just say in an interview or on your resume "yea I made some rad shit before". If you want to get into the industry, a mod is a pretty fantastic way to introduce yourself. Look at Valve... one of the biggest names. They've hired tons of people from various mod teams over the years.

And yes, the engine license is expensive, but it's often very flexible in terms of pricing. They will often cut indie teams huge deals, etc.


Did you even read my relevant statements properly?? You said so that "you can show your work on the engine then there is a good portfolio piece". And who normally shows their work on the engine? Who makes a good portfolio? Students in game design and development schools who want to work as professionals in the game industry and other professionals. So how are my original statements "People who would like to go into the gamedev industry as a professional, who is currently studying to be a game designer, producer or programmer should learn how to mod engines" wrong? Note it needn't be just students studying to be professional game developers, but indie developers as well who would like to enter the field and turn pro. Some game hobbyist as well can just skip the indie scene and go pro, like the guy that made Gary's Mod and got hired by Valve. But, reality check, not everyone is so lucky, so you trying to say that anyone can just mod a professional engine will get hired by game companies like UbiSoft or Activision is just nonsense. Hey, if it's so easy like you said, why don't you learn how to mod Unreal 3 and make the next Gears of War or Bioshock Rolling Eyes . If you make it in the pro industry, I'll shut up and make a public apology, until then I stand by my previous post.
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Cryoma
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PostPosted: Tue Sep 22, 2009 1:07 pm    Post subject: Reply with quote

I'm just picking out a couple things that I can actually understand, the rest of your monologue is incomprehensible gibberish.
I also changed to quotes to code because there's too goddamn many.

Code:
You don't avoid using an engine because they're 'industry powerful' whatever the fuck that means (you'll have to ask cryoma)  :roll: .

Yes you do.
If you're an indie game developer, modding a engine like Crytek would not only be extremely difficult, but way out of your price range.
You said so yourself (I think).
If you have the knowledge and budget to mod something as industry powered as Crytek, you'd probably invest in building your own engine.

Code:
RPG games only make up 50% of the gaming market.

Ahaha.

Code:
A game creator that can only make one genre is BAD - period.

Ahahahahahaha.

Code:
You agreeing or disagreeing with Slovach or any other user amounts to absolutely nothing without proper rationale (of which you have none). On what points did you agree upon and why? Which engines are you referring to? What rating would you have given? Specify or puh-lease STFU.

I'm agreeing so I don't have to repeat what he said.

Code:
Why take the time to learn a program that only allows you to make shitty JRPG's when you can learn any other program that will enable you to make not just shitty JRPG's but a hell of a lot more.

I've already answered this, Ruby does more than GML, and it's more widely used.

Code:
Even a 6 year old child can tell you the obvious - GameMaker is better because (as you have admitted yourself), it does make a wide variety of games. You living in denial of this fact doesn't help anyone in this forum reading this post.

I'm actually skeptical about that 6 year old child thing, considering RPGM has a better interface.
Just because Game Maker can be used to create more than one genre of game does not make it better.
That's like saying that a bigger cake is better than a small one.
If Game Maker is the bigger cake, I'd have to say it's a pretty nasty flavor, like banana walnut and spirulina.
I'd much rather eat the smaller chocolate cake.
Does this make sense to you now?

Code:
Oh and RPG Maker does not make RPG's IN GENERAL. Get that through your head! [b]It makes JRPG's.[/b]

I'm going to assume that you don't know what a JRPG is.
JRPG is a coined term for Japanese Role Playing Game.
This can refer to LoZ, or a 3d MMO.
If it's a RPG, and made in Japan, it's a JRPG.

Code:
I keep saying this over and over but I just can't seem to get it through your thick skull. JRPG's are a sub-genre of RPG's, UNDERSTAND. By JRPG's I mean 2D RPG's seen in the SNES that are so shitty, they are no longer even produced by the japanese RPG makers like squaresoft or enix or namco anymore for the ps3, ps2, xbox, xbox 360...etc. When I think of RPG's I don't think of the garbage JRPG subgenre blah blah blah blah blah blah...

You're wrong, and I'm beginning to take offense at your racism.

Code:
What specifically is of finer quality or finesse in RPG Maker? You stated none, so I'll just look upon this statement as just more bullshit (not too surprised at this point in your reply). It's japanese? So it should be more expensive? Rationale? Proper reasons? None - More bullshit (I don't know how much longer I can stand reading cryoma's garbage, it's like talking to a half-wit :?). I have seen alot of shitty japanese games (crap quality - overpriced), if they can make crap games, they can make crap game makers too blah blah blah blah blah blah...

More racism.
When I spoke of finesse, I was referring to Enterbrain's organization in a game creation tool.
The application is put together splendidly, making it extremely cooperative with the developer.

Code:
Is Game Maker childish? This coming from [b]someone who actually thinks JRPG's aren't childish[/b]  :lol: whatever.

You're putting words in my mouth, I never said this.
However, I will now.
As I previously stated, JRPG does not refer to a classic 2d RPG, but any RPG made in Japan.

Code:
Ruby is a 3rd party coding language too  :? , what are you smoking?

Ruby is 2nd party, actually.
It's public domain and not created for a specific single use, like GML.

Code:
Ruby is not as widely used as you say, maybe in japan but not anywhere else.

Japan is one of the biggest gaming industries is the world, maybe even the biggest.
If a coding language is popular there, it's popular.
Period.

Code:
The Python scripting language reigns supreme. NASA chose Python over Ruby, guess they had their reasons, and they are most certainly not stupid. C++ and .Net are the most widely used programming languages for applications. Java and Flash for web authoring. For Games? Every other language except Ruby (I've yet to find a game coded completely in Ruby worth my time). Ruby may not be crappy, but it is certainly not worth my time to learn from where I'm standing. I'll choose learning Python over Ruby anyday.

Where the fuck did Python come from?
C++? AS? Java?
We were talking about Ruby and GML..

Code:
As for GML, you yourself stated "This thread is to get you up and running ASAP.". GML is far easier to learn than Ruby, and will get you up ASAP. GML has syntax sub-set similar to Pascal and Basic. If you learn GML, you can apply your knowledge (algorithms or pseudocode) to Pascal/Delphi or Basic even C and C++. Nuff said.

"GML is far easier to learn than Ruby".
That's an opinion.
They differ.
Get over it.
As for GML, I don't care what it's similar to, the fact is it's a 3rd party coding language.
One of my classmates is a die hard Game Maker fan who actually learned GML and is pretty pro at it.
This semester he's taking a C++ class, and apparently they're nothing alike.

Code:
RPG Maker is a four star creator of shitty JRPG games. RPG Maker is a -2 star creator of RPG games. RPG Maker is a -5 star creator of general games. Game Maker is a 4 star creator of general games. Game Maker > RPG Maker. End of story.

There you go with your prejudice.
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