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[Problem] World in Conflict - TA points (images inside)
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unknown_user
Newbie cheater
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Joined: 02 May 2008
Posts: 14

PostPosted: Sat May 03, 2008 5:47 pm    Post subject: Reply with quote

oh..ok sorry and i wil try that now
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bagpiperdude90
Newbie cheater
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Joined: 02 May 2008
Posts: 11

PostPosted: Sat May 03, 2008 5:48 pm    Post subject: Reply with quote

yay for hijacking threads?

unkown_user - you made a thread for this game of your already... stay in your own topic...
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Labyrnth
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Joined: 28 Nov 2006
Posts: 6301

PostPosted: Sat May 03, 2008 7:48 pm    Post subject: Reply with quote

Im thinking this game does like Company of Heros and MOH Airborne.
Kinda anti debuggin shit in moh, and COH has code going thru dll's.
So your going to have to use base address + offset to get something on this one im sure.

But Psych is right it is going to be nothing like step 8 of the tutorial. Thats very basic to the real deal.
When you get a change in a pointer they are not invalid pointers, or code shifting.
So recheck pointers after restart of the game to see how many are valid afterwards.
This will give you a good idea of what is going on.


Last edited by Labyrnth on Sat May 03, 2008 7:59 pm; edited 1 time in total
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Chase Payne
Grandmaster Cheater
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Joined: 20 Mar 2008
Posts: 533

PostPosted: Sat May 03, 2008 7:54 pm    Post subject: Reply with quote

I just updated it... it explains a little better, in a week or so ill do one with hacking a real game... but I added over a mintue of extra explaining
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