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3D fractures animation

 
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gogodr
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PostPosted: Wed Nov 25, 2009 2:08 am    Post subject: 3D fractures animation Reply with quote

working with explosions again just for fun
3DsMax with nVidia PhysX
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Trucido
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PostPosted: Wed Nov 25, 2009 3:09 am    Post subject: Reply with quote

Awesome Smile
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noko_112
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PostPosted: Wed Nov 25, 2009 6:41 am    Post subject: Reply with quote

You are the most epic guy ever.

I love it Razz

BTW, if you look inside the "G" you will see a piece gliching (Vibrates/moves fast around), but who care about that Smile
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Haswell
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PostPosted: Wed Nov 25, 2009 6:55 am    Post subject: Reply with quote

A piece of rubble inside the G appeared out of nowhere...

Otherwise an excellent job.
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Cheat Engine User
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PostPosted: Wed Nov 25, 2009 7:55 am    Post subject: Reply with quote

Haswell wrote:
A piece of rubble inside the G appeared out of nowhere...

Otherwise an excellent job.
Nope. It's bouncing out, for no reason actually.

Well done.
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Up2Admin
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PostPosted: Wed Nov 25, 2009 11:14 am    Post subject: Reply with quote

Querijn wrote:
Haswell wrote:
A piece of rubble inside the G appeared out of nowhere...

Otherwise an excellent job.
Nope. It's bouncing out, for no reason actually.

Well done.
Actually 2 of them to appear to be glitching inside the G. And on the outer, top-right of the G, there is one that slides into another.
Aside from the minor glitching, this is just fantastic! I love your 3D work!

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Kyle.
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PostPosted: Wed Nov 25, 2009 12:22 pm    Post subject: Reply with quote

Great job ! Wink
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Daniel.
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PostPosted: Wed Nov 25, 2009 12:46 pm    Post subject: Reply with quote

you should try that but with a real building and your name would be like

G
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redslothx
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PostPosted: Wed Nov 25, 2009 1:03 pm    Post subject: Reply with quote

You should work on texture. A lot of what you make lacks it.

o.o

other than that, everything is ok =0

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Slappy101
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PostPosted: Wed Nov 25, 2009 2:14 pm    Post subject: Reply with quote

I'm not sure if you can do this in Max, but add collision events to the objects so when they hit the ground they emit a set of particles to add a dust effect, or maybe even make them break off to smaller pieces, nice job though
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gogodr
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PostPosted: Wed Nov 25, 2009 2:25 pm    Post subject: Reply with quote

Slappy101 wrote:
I'm not sure if you can do this in Max, but add collision events to the objects so when they hit the ground they emit a set of particles to add a dust effect, or maybe even make them break off to smaller pieces, nice job though

yeah you can do it all, I'm making a big one right now just wait.
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