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k2oMassacre Newbie cheater
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Joined: 29 Mar 2007 Posts: 18
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Posted: Thu May 03, 2007 8:42 am Post subject: Help Pro hackers |
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If an Address keeps changing each time i go on and off
in the game..
How can I keep track of the address so that I dont have to change it ?
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Kevin Grandmaster Cheater Supreme
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Joined: 07 Mar 2007 Posts: 1139 Location: Spiderman-World
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Posted: Thu May 03, 2007 10:24 am Post subject: |
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| It changes everytime unless you make VB Script or a trainer? At least if its Flash Games
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Madman I post too much
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Joined: 04 May 2006 Posts: 3978
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Posted: Thu May 03, 2007 12:32 pm Post subject: |
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a vb script?
btw, that means its dynamic and i think your problem can be solved with pointers, i dont know too much about pointers, so dont ask me for more help
_________________
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Labyrnth Moderator
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Joined: 28 Nov 2006 Posts: 6301
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Posted: Thu May 03, 2007 1:29 pm Post subject: Re: Help Pro hackers |
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| k2oMassacre wrote: | If an Address keeps changing each time i go on and off
in the game..
How can I keep track of the address so that I dont have to change it ? |
Dma or could be code shifting and CE can solve this. "Quote" "Sunbeam"
You need to use the base address of the module and labels to do this.
So show me some pictures or code of what writes to the address you find and ill try to exaplain.
Screenshot will need to be a full shot of the memory window with the address targeted in top and bottom window.
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k2oMassacre Newbie cheater
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Joined: 29 Mar 2007 Posts: 18
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Posted: Sat May 05, 2007 3:46 am Post subject: Codes.. |
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Here is the code man ..
just want an example and ill learn fast..
Thanks alot man
this will help me in all the games I play.
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Labyrnth Moderator
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Joined: 28 Nov 2006 Posts: 6301
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Posted: Sat May 05, 2007 9:55 am Post subject: |
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Whats the game?
1. Is this a flash game or a installed game?
2. If it isn't a flash game, does the address 680bdbcf change?
3. Is the address 680bdcf for this instruction "mov [eax+04],edx" is the same address every time?
If question 2 is true.
Show me the extra info window.
Show me the memory view with the new address in the top window and lower window of the memory view.
If question 3 is true.
You just need to nop the address 680bdbcf " replace with code that does nothing" so the timer never moves.
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k2oMassacre Newbie cheater
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Joined: 29 Mar 2007 Posts: 18
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Posted: Sat May 05, 2007 1:03 pm Post subject: Reply: |
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1. It is an installed game
2. The address always changes everytime I go on/off
3. yes that code is always the same..But i want it controlled
like i can change the value and stay there.
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Labyrnth Moderator
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Posted: Sat May 05, 2007 4:44 pm Post subject: |
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What Game? <----------------------------------!
680bdcf mov [eax+04],edx
mov edx, "what ever number you want"
mov [eax+04],edx
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setekh Cheater
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Joined: 16 Feb 2006 Posts: 43
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Posted: Sat May 05, 2007 5:54 pm Post subject: |
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mov edx, "what ever number you want"
mov [eax+04],edx
- for that he must code inject 1 instruction more ... I don't think he knows how...
BUT i think that by doing that, he will set not only his but the enemy life as well ... as he said the game uses pointers, so we can assume that in [eax+4] is the selected unit or the unit in turn health or something... but it's worth trying ...
Also this is writing the "corrected" value, so he may search for "what reads from the address" and search for the actual decrease routine somewhere near that, or the call to the procedure that decreases the health, sometimes they are different for the enemy and the player, but who knows...
if you know how to inject just :
push ebx
lea ebx,[eax+4]
mov [SOME_CODE_CAVE_4_Bytes],ebx
pop ebx
and just then you can check on that code_cave address for your address every time, or use it as you are pleased ... So if that keeps both your and the enemy addr. you can check the value kept with one taken from a bar or somewhere else to be sure it's you, if the game is not stupid enough to use a register for that
But i think that in this case there are more simpler solutions ...
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k2oMassacre Newbie cheater
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Joined: 29 Mar 2007 Posts: 18
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Posted: Sat May 05, 2007 10:32 pm Post subject: |
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is there a way to just make a script for this ?
Script for setting the time to 1 and another script to set time back to 99..
so 2 scripts.
" mov edx, "what ever number you want"
mov [eax+04],edx "
so its like this ?
mov edx,1
mov [eax+04],edx
is that for injecting code?
anyway to make it into a script?
Also one more thing..
How do i find the adress of a time ?
like i use my helper right..
it stays there for 2-3 seconds
how do i find the address of the seconds time.?
double?
float?
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Labyrnth Moderator
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Joined: 28 Nov 2006 Posts: 6301
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Posted: Sun May 06, 2007 12:32 am Post subject: |
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Look man i asked you 2 times what the game was,
I showed you part of a script to set it to any value you want.
You are holding out on everyone who is even remotely trying to help you get past your hump.
You got setekh saying something about health, which in this case he is referring to needs to be done with player ID.
Now you finally say it is a timer.
If you do not post more information on what you need help on, I will not reply any longer.
You have to give to receive. We cant keep guessing at what you are working on, When you said timer. That made any of us know exactly what to do. These scripts can be written many ways. I tend to write them the most simple form so people can understand whats going on.
Here is a script written for the instruction you posted.
| Code: |
[ENABLE]
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
680bdcf:
jmp newmem
returnhere:
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov edx,63 // <--- making it 99 again.
originalcode:
mov [eax+04],edx
exit:
jmp returnhere
[DISABLE]
680bdcf:
mov [eax+04],edx
dealloc(newmem)
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k2oMassacre Newbie cheater
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Joined: 29 Mar 2007 Posts: 18
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Posted: Sun May 06, 2007 6:45 am Post subject: |
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Oh the game is StreetFighterOnline
ok man ill always give for people here man sorri.
Thanks alot for helping me on this one.
Rep for you man..if I can.. how do i get rep poinst or something.
Your so good at this.
| Code: | [ENABLE]
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
680bdcf:
jmp newmem
returnhere:
newmem: //this is allocated memory, you have read,write,execute access
680bd958:
mov eax,[eax+04]// this is what came up for reading it
680bdbb9:
mov edx,[eax+04]// the 2nd part of reading it the came up...
mov edx,63 // <--- making it 99 again. // this is already the " what writes the address right ?"
// for what access this address .. every code came up here.
originalcode:
mov [eax+04],edx
exit:
jmp returnhere
[DISABLE]
680bdcf:
mov [eax+04],edx
dealloc(newmem) |
ok man i got all the things.. read, write, and access the adress.
except i dont know how to put them together or to make it right.
Here its in the code. Hope you help me again.
Can I ask you another question?
If not, then just dont read the next one.
How can I look for the address of a time limit..
OK like this skill right..for example in maple story..
I use the skill haste and it takes 30 seconds to disappear..
Is there a way to keep it there and not disappear?
What type do I search?
Double?
Float?
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Labyrnth Moderator
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Joined: 28 Nov 2006 Posts: 6301
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Posted: Sun May 06, 2007 4:42 pm Post subject: |
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| no-one really knows you just have to do some scans in each one till you come up with dead ends and see it you get something.
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k2oMassacre Newbie cheater
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Joined: 29 Mar 2007 Posts: 18
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Posted: Tue May 08, 2007 6:24 am Post subject: |
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How do I write the code correctly?
I cant tick it because its wrong.. can you help me?
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