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Debbuging Problem
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Bepetemish
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PostPosted: Tue Apr 18, 2006 11:57 am    Post subject: Re: .. Reply with quote

skyw4rrior wrote:
Bepetemish wrote:
is that something like the ''protectthis'' function of CE?


Sorry! I Didn't understand ur question


well when someone made a trainer and your playing a game that detects the use of a trainer you can try to protect it with CE by selecting the process and type protectthis.. the there is a chance the game wont detect the trainer

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skyw4rrior
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PostPosted: Tue Apr 18, 2006 11:57 am    Post subject: Reply with quote

Bepetemish wrote:
skyw4rrior wrote:
Bepetemish wrote:
is that something like the ''protectthis'' function of CE?


Sorry! I Didn't understand ur question


well when someone made a trainer and your playing a game that detects the use of a trainer you can try to protect it with CE by selecting the process and type protectthis.. the there is a chance the game wont detect the trainer


i recompiled it.. the game don't detects CE


Last edited by skyw4rrior on Tue Apr 18, 2006 11:59 am; edited 1 time in total
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personmans
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PostPosted: Tue Apr 18, 2006 12:08 pm    Post subject: Reply with quote

skyw4rrior wrote:
Ahh ok.. ty again personmans.. Let me do the last question.. plz just tell me what do i do:
A Have a dynamic address.. I Got into CE and click 'Find What Access This Address'.. Then i got some addresses on the debugger window.. I go into 'Get More Information'.. and for all that address on the debbugger windows, the Information window show the same Probably Pointer... Now what I do next? U Said to find the offset i have to do ADDRESS - POINTER = OFSET... but what is offset and what I can use it for? I don't know almost anything about pointers.. I ll be great if u or someone tell me about it



Okay, if you're using the "Get More Information" you just go to the green text that says "Most likely pointer" and search that in 4 byte.

Else, you use the dynamic address and you ADD (hence the + sign) the offset to it in hex (conver to decimal, add togther, convert back to hex) to get the offset you might need an outside program, i like PEID personally, or OllyDbg... or any other cracking-type-tool that will tell you. (dissasm32, HIEW i think works)
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skyw4rrior
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PostPosted: Tue Apr 18, 2006 12:11 pm    Post subject: Reply with quote

Ok.. i did it and Found 3 addresses.. what of them is the pointer?
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personmans
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PostPosted: Tue Apr 18, 2006 12:13 pm    Post subject: Reply with quote

add all 3. double click address, copy it, tick pointer box, paste it, put the offset in the box (in this case offset = top box - dynamic address) I made a calculator for this, let me see if i cant find it.
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skyw4rrior
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PostPosted: Tue Apr 18, 2006 12:15 pm    Post subject: Reply with quote

personmans wrote:
add all 3. double click address, copy it, tick pointer box, paste it, put the offset in the box (in this case offset = top box - dynamic address) I made a calculator for this, let me see if i cant find it.


i've got ur calculator in another thread..

What is the 'pointer box' that u r talking about? (sry my english is terrible ^^)
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personmans
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PostPosted: Tue Apr 18, 2006 12:21 pm    Post subject: Reply with quote

Good, that should make it nice 'n' easy. here's the box:


pointer box.JPG
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pointer box.JPG


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skyw4rrior
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PostPosted: Tue Apr 18, 2006 12:26 pm    Post subject: Reply with quote

omg i never saw this box before! How can I Get at it? (sry all my noob questions ^^)
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personmans
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PostPosted: Tue Apr 18, 2006 12:31 pm    Post subject: Reply with quote

skyw4rrior wrote:
omg i never saw this box before! How can I Get at it? (sry all my noob questions ^^)



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skyw4rrior
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PostPosted: Tue Apr 18, 2006 12:52 pm    Post subject: Reply with quote

Ahh ok.. let me see if i understood
I scanned the game anf found the address 008983B0. So I add it, right clicked on it and went on 'Find What Accesses This Address'. Then i got 4 addresses on debbuger window. I looket at the Information window of all them.. and in all it the information tell that the Most Probably Pointer is 874088. Ok.. I Converted it to decimal and searched it on 4 byte.. and then Got 3 results...
0055C081
0055F2B1
0087120C
Then I add them.. And Now? I Double Click one by one, copy it address, go on ur Offset Calculator, Put 55C081 on 'Pointer' box, 008983B0 on 'Address' Box, copy offset (3390FF), get back at CE, double click 55C081 address, tick Pointer Window, put 55C081 on pointer box and 3390FF on the offset box?
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personmans
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PostPosted: Tue Apr 18, 2006 12:57 pm    Post subject: Reply with quote

Quote:
I scanned the game anf found the address 008983B0.

Thats the Dynamic Address in the calc.



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skyw4rrior
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PostPosted: Tue Apr 18, 2006 1:04 pm    Post subject: Reply with quote

personmans wrote:
Quote:
I scanned the game anf found the address 008983B0.

Thats the Dynamic Address in the calc.


yeah.. i know 8983B0 is dynamic address.. what is wrong? I Put 8983B0 on 'Dynamic Address' box on ur offset calculator.. and 55C081 on it 'Value of the Pointer' box


Last edited by skyw4rrior on Tue Apr 18, 2006 1:23 pm; edited 2 times in total
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personmans
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PostPosted: Tue Apr 18, 2006 1:06 pm    Post subject: Reply with quote

Look at the pic above. "0055C081" never goes in the calculator, just the VALUE of 0055C081. the offset should be small like 3 digits 4 max...3390FF is way too big.
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skyw4rrior
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PostPosted: Tue Apr 18, 2006 1:12 pm    Post subject: Reply with quote

personmans wrote:
Look at the pic above. "0055C081" never goes in the calculator, just the VALUE of 0055C081. the offset should be small like 3 digits 4 max...3390FF is way too big.


Im confused.. I Scanned for 874088 in decimal ("the most probably pointer").. and got that 3 addresses
0055C081
0055F2B1
0087120C
So the values from that 3 address is 874088 ("the most probably pointer"). So I have to use 874088 on the calculator 'Pointer Value' box and 008983B0 on the 'dynamic address' box? If yes the offset is 24328.. is it correctly?
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personmans
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PostPosted: Tue Apr 18, 2006 1:30 pm    Post subject: Reply with quote

Color coded! Yay!

Try this. (PS if the values are in hex, right click and say "show as decimal")



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