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Array of addresses from the instruction

 
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Iniar
How do I cheat?
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Joined: 05 Dec 2023
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PostPosted: Tue Feb 03, 2026 7:57 am    Post subject: Array of addresses from the instruction Reply with quote

Hello everyone. I have a question. I have an instruction in the game that works with three addresses simultaneously. That is, when I click the "Find addresses" button, I get three addresses that this instruction accesses. Could you tell me how I can store these three addresses in a variable so that I can access each of them individually in my auto-assembler script?
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Csimbi
I post too much
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Joined: 14 Jul 2007
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PostPosted: Tue Feb 03, 2026 1:06 pm    Post subject: Reply with quote

Add LUA code to:
1. Check if address exist in address list.
2. If not, add it.
3. Done.
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ParkourPenguin
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PostPosted: Tue Feb 03, 2026 3:22 pm    Post subject: Reply with quote

Make an AA script that copies each address into some memory you control. Search "injection copy". If the addresses you want are distinct, you should use some comparisons to distinguish between them: see step 9 of the CE tutorial. If they're not, you could store each in an array, but if the addresses ever change, it'll be hard to know when they should be removed or updated.
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