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Rotation Matrix but mirrors conflicting with it

 
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Vidmantas
How do I cheat?
Reputation: 0

Joined: 17 May 2025
Posts: 1

PostPosted: Sat May 17, 2025 9:32 am    Post subject: Rotation Matrix but mirrors conflicting with it Reply with quote

Hello, i'm doing overlay in the game called Live For Speed.

What data i have:
+ Camera position
+ Camera rotation matrix (9 floats)
+ Camera mode (outside, outside top, outside heli, inside, inside second)
+ 3x Fov (corresponds to every camera mode)

It works as intended but the problem is matrix that I have is matrix updated by mirrors too, it inverts my view by ~180 degrees same as mirror perspective. As I understand mirrors uses same memory (matrix), but i don't understand how to identify which matrix is right for only camera not mirrors or not.

Appreciate any help. Im a bit noob, but i learn fast.



image.png
 Description:
This video shows how everything looks in game, line that you see mainly is from camera, others appearing is from mirrors (also sometimes but rarely there is random glitching line). (sorry for video link, but i dont know how to put a video in post)
 Filesize:  105.87 KB
 Viewed:  836 Time(s)

image.png



cheattable.png
 Description:
just a cheat table
 Filesize:  7.45 KB
 Viewed:  836 Time(s)

cheattable.png



matrix.png
 Description:
my matrix implementation in THREEJS system
 Filesize:  26.69 KB
 Viewed:  836 Time(s)

matrix.png



dd.png
 Description:
how matrix looks in memory not exacly how it should but does the job
 Filesize:  9.81 KB
 Viewed:  836 Time(s)

dd.png


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