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hotpot How do I cheat? Reputation: 0
Joined: 16 Oct 2024 Posts: 2
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Posted: Wed Oct 16, 2024 2:13 am Post subject: Need Help Scan Value Street Fighter VI |
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Hi everyone, does anyone know how to scan cpu level value for red side and blue side on street fighter VI game? I tried to to scan by value (test on byte, 4byte and 8byte) but no result.
platform: steam
cheat engine version: 7.5
mode: fighting ground, offline, cpu vs cpu
Thank you
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Xx XoTiC V1 xX Advanced Cheater Reputation: 1
Joined: 03 Aug 2012 Posts: 54
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Posted: Mon Nov 25, 2024 11:38 am Post subject: |
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Probably already have your answer now but I was going to say have you tried increased value when it gets higher & vice versa? It wouldn't change until you start each match & it might be very different for this game I haven't messed with SF 6 yet. Unchanged scan would help tons too after you do increased for each match for anything that changed already & shouldn't have.
EDIT: I forgot there's settings for difficulty, you could try doing changed unchanged for that
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hotpot How do I cheat? Reputation: 0
Joined: 16 Oct 2024 Posts: 2
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Posted: Mon Nov 25, 2024 6:39 pm Post subject: |
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Xx XoTiC V1 xX wrote: | Probably already have your answer now but I was going to say have you tried increased value when it gets higher & vice versa? It wouldn't change until you start each match & it might be very different for this game I haven't messed with SF 6 yet. Unchanged scan would help tons too after you do increased for each match for anything that changed already & shouldn't have.
EDIT: I forgot there's settings for difficulty, you could try doing changed unchanged for that |
Hi, thanks for the reply, yes I have found the address for the difficulty, a bit tricky but it is started from 0-7 so 0 will be difficulty 1 and so on.
And there are 2 addresses for the difficulty, the first one is when we on the character selection screen, and the second is when the match is on.
But note, sometimes the address changes, I have used memory scan about 11-20 times, but still it changes sometimes, so maybe trial and error
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Xx XoTiC V1 xX Advanced Cheater Reputation: 1
Joined: 03 Aug 2012 Posts: 54
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Posted: Tue Nov 26, 2024 7:13 am Post subject: |
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hotpot wrote: | Xx XoTiC V1 xX wrote: | Probably already have your answer now but I was going to say have you tried increased value when it gets higher & vice versa? It wouldn't change until you start each match & it might be very different for this game I haven't messed with SF 6 yet. Unchanged scan would help tons too after you do increased for each match for anything that changed already & shouldn't have.
EDIT: I forgot there's settings for difficulty, you could try doing changed unchanged for that |
Hi, thanks for the reply, yes I have found the address for the difficulty, a bit tricky but it is started from 0-7 so 0 will be difficulty 1 and so on.
And there are 2 addresses for the difficulty, the first one is when we on the character selection screen, and the second is when the match is on.
But note, sometimes the address changes, I have used memory scan about 11-20 times, but still it changes sometimes, so maybe trial and error |
Sounds like you need to make a pointer for it either by finding a static address for it & or scripting. Scripting I have found to be so much better for dynamic memory once you know a little bit about coding. There's plenty of info on that you can read whenever Also yep that's how it is for a lot of the games difficulty just a simple 1 digit value but I have ran into some where the values aren't that simple either. It just depends on the devs & what has to happen code wise in order for something to work, or what they want to encrypt etc. You'll find that trial & error is pretty much majority of what happens when going down the path of memory editing. Definitely gotta get used to it.
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