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Need Help Scan Value Street Fighter VI

 
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hotpot
How do I cheat?
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Joined: 16 Oct 2024
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PostPosted: Wed Oct 16, 2024 2:13 am    Post subject: Need Help Scan Value Street Fighter VI Reply with quote

Hi everyone, does anyone know how to scan cpu level value for red side and blue side on street fighter VI game? I tried to to scan by value (test on byte, 4byte and 8byte) but no result.

platform: steam
cheat engine version: 7.5
mode: fighting ground, offline, cpu vs cpu

Thank you
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Xx XoTiC V1 xX
Advanced Cheater
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Joined: 03 Aug 2012
Posts: 54

PostPosted: Mon Nov 25, 2024 11:38 am    Post subject: Reply with quote

Probably already have your answer now but I was going to say have you tried increased value when it gets higher & vice versa? It wouldn't change until you start each match & it might be very different for this game I haven't messed with SF 6 yet. Unchanged scan would help tons too after you do increased for each match for anything that changed already & shouldn't have.

EDIT: I forgot there's settings for difficulty, you could try doing changed unchanged for that

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hotpot
How do I cheat?
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Joined: 16 Oct 2024
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PostPosted: Mon Nov 25, 2024 6:39 pm    Post subject: Reply with quote

Xx XoTiC V1 xX wrote:
Probably already have your answer now but I was going to say have you tried increased value when it gets higher & vice versa? It wouldn't change until you start each match & it might be very different for this game I haven't messed with SF 6 yet. Unchanged scan would help tons too after you do increased for each match for anything that changed already & shouldn't have.

EDIT: I forgot there's settings for difficulty, you could try doing changed unchanged for that


Hi, thanks for the reply, yes I have found the address for the difficulty, a bit tricky but it is started from 0-7 so 0 will be difficulty 1 and so on.

And there are 2 addresses for the difficulty, the first one is when we on the character selection screen, and the second is when the match is on.

But note, sometimes the address changes, I have used memory scan about 11-20 times, but still it changes sometimes, so maybe trial and error Very Happy
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Xx XoTiC V1 xX
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Joined: 03 Aug 2012
Posts: 54

PostPosted: Tue Nov 26, 2024 7:13 am    Post subject: Reply with quote

hotpot wrote:
Xx XoTiC V1 xX wrote:
Probably already have your answer now but I was going to say have you tried increased value when it gets higher & vice versa? It wouldn't change until you start each match & it might be very different for this game I haven't messed with SF 6 yet. Unchanged scan would help tons too after you do increased for each match for anything that changed already & shouldn't have.

EDIT: I forgot there's settings for difficulty, you could try doing changed unchanged for that


Hi, thanks for the reply, yes I have found the address for the difficulty, a bit tricky but it is started from 0-7 so 0 will be difficulty 1 and so on.

And there are 2 addresses for the difficulty, the first one is when we on the character selection screen, and the second is when the match is on.

But note, sometimes the address changes, I have used memory scan about 11-20 times, but still it changes sometimes, so maybe trial and error Very Happy


Sounds like you need to make a pointer for it either by finding a static address for it & or scripting. Scripting I have found to be so much better for dynamic memory once you know a little bit about coding. There's plenty of info on that you can read whenever Smile Also yep that's how it is for a lot of the games difficulty just a simple 1 digit value but I have ran into some where the values aren't that simple either. It just depends on the devs & what has to happen code wise in order for something to work, or what they want to encrypt etc. You'll find that trial & error is pretty much majority of what happens when going down the path of memory editing. Definitely gotta get used to it.

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