I have this script. There is a problem because it writes wrong bytes on DISABLE section. Actually I need to wrote original bytes there but it's not static and might be not F3 41 0F 11 86 C8 06 00 00. I tried to use readmem with originalcode label, but no success.
If you want to execute the original code, use `reassemble(address)` within the code injection. The behaviour of some machine code changes depending on the address it's located at. `reassemble` will preserve the behaviour but not necessarily the bytes.
Still use `readmem` for backing up and restoring the original bytes as Game Hacking Dojo said. _________________
I don't know where I'm going, but I'll figure it out when I get there.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum