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Help with modifying xmm

 
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redoxo
How do I cheat?
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Joined: 07 Sep 2024
Posts: 2

PostPosted: Sat Sep 07, 2024 3:21 pm    Post subject: Help with modifying xmm Reply with quote

I managed to find what writes to the address and tried using AOB injection, but I don't know how to modify the xmm value. Here's the code:
Code:
newmem:

code:
  movups [rbx+28],xmm2
  movsd [rbx+38],xmm0
  jmp return

INJECT:
  jmp newmem
  nop 4
return:
registersymbol(INJECT)

Sorry, I'm new to anything that's not high level programming.
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ParkourPenguin
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PostPosted: Sat Sep 07, 2024 3:59 pm    Post subject: Reply with quote

How exactly do you want to modify it?

Also, show the address of the value you want to modify as well as the value of rbx when the instruction accessed that address (click "more information")

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redoxo
How do I cheat?
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Joined: 07 Sep 2024
Posts: 2

PostPosted: Sun Sep 08, 2024 12:12 am    Post subject: Reply with quote

ParkourPenguin wrote:
How exactly do you want to modify it?

Also, show the address of the value you want to modify as well as the value of rbx when the instruction accessed that address (click "more information")

Normally, what I'd see is something like
Code:
  mov [rbx+28],eax
  jmp return

and I'd just put mov eax,#100000 before that, for example, to set the value to something higher. I don't know how to do that in this case.

Also, the address is 2AE6D317530, and the rbx value is 2AE6D317500. Now I'm even more confused. What I did was press "Find what's writing to this address" and modified it in-game. But rbx+28 doesn't match up with the address, despite CE saying the instruction writes to it.
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ParkourPenguin
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PostPosted: Sun Sep 08, 2024 10:01 am    Post subject: Reply with quote

That instruction does write to that address.
xmm registers are 16 bytes- 4 floats or 2 doubles. Scalar operations (e.g. `movsd`, "move scalar double") operate on only the first value and either zero or ignore the remaining values within the xmm register. Vector operations (e.g. `movups`, "move unaligned packed singles") operate on all values at once.

Since `rbx+28` is 8 less than the address you're watching, the float you want to modify must be the third in the xmm register.
Change the third float and leave the rest unmodified. Simple version that just copies memory:
Code:
newmem:
  movups [rbx+28],xmm2
  mov dword ptr[rbx+30],(float)100000

  movsd [rbx+38],xmm0
  jmp return
(for doubles, you'd need to go through a register first- e.g. `mov rcx,(double)1234` / `mov [rdi+40],rcx`)

More complicated version that modifies the xmm register itself:
Code:
label(my_new_value)

newmem:
  sub rsp,10
  movups [rsp],xmm1

  movss xmm1,[my_new_value]
  shufps xmm1,xmm2,30
  shufps xmm2,xmm1,84
 
  movups xmm1,[rsp]
  add rsp,10

  movups [rbx+28],xmm2
  movsd [rbx+38],xmm0
  jmp return

align 4 CC
my_new_value:
  dd (float)100000

Edit: better "complicated" version w/ insertps:
Code:
label(my_new_value)

newmem:
  insertps xmm2,[my_new_value],20

  movups [rbx+28],xmm2
  movsd [rbx+38],xmm0
  jmp return

align 4 CC
my_new_value:
  dd (float)100000

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