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Dark Byte Site Admin Reputation: 465
Joined: 09 May 2003 Posts: 25570 Location: The netherlands
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Posted: Fri Apr 29, 2022 9:44 am Post subject: Using notepad as your memoryrecord AA editor |
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I'm sure everyone wishes they could edit their addresslist memoryrecord AA scripts using notepad instead of ce's built-in editor
you can do that with this script
Just doubleclick on the script part and instead of opening the CE AA editor, notepad will pop up with the curent script.
Do not forget to save the script before closing notepad
Code: |
function LaunchCommandAndWait(command)
local lpStartupInfo=createMemoryStream()
local lpProcessInfo=createMemoryStream()
local sisize
local pisize
local r
local result
if cheatEngineIs64Bit() then
sisize=104
pisize=24
else
sisize=68
pisize=16
end
lpStartupInfo.writeDword(sisize)
lpStartupInfo.Size=sisize
lpProcessInfo.Size=pisize
r=executeCodeLocalEx('CreateProcessA',0,command,0,0,0,0,0,0,lpStartupInfo.Memory,lpProcessInfo.Memory);
if r~=0 then
lpProcessInfo.Position=0
local hProcess
local hThread
if cheatEngineIs64Bit() then
hProcess=lpProcessInfo.readQword()
hThread=lpProcessInfo.readQword()
else
hProcess=lpProcessInfo.readDword()
hThread=lpProcessInfo.readDword()
end
r=executeCodeLocalEx('WaitForSingleObject', hProcess, 0xffffffff)
local ExitCode=createMemoryStream()
ExitCode.Size=4
if executeCodeLocalEx('GetExitCodeProcess', hProcess, ExitCode.Memory)~=0 then
result=ExitCode.readDword()
end
ExitCode.destroy()
--cleanup handles
executeCodeLocalEx('CloseHandle', hProcess)
executeCodeLocalEx('CloseHandle', hThread)
end
lpProcessInfo.destroy()
lpStartupInfo.destroy()
return result
end
local counter=0
local active={}
AddressList.OnAutoAssemblerEdit=function(al,mr)
-- print("editing aa script")
if active[mr.ID] then return true end --already editing
mr.beginEdit()
-- print("memrec has been marked as editing")
local sl=createStringList()
sl.Text=mr.Script
local path
if getTempFolder then
path=getTempFolder()
else
path=getCheatEngineDir()
end
lfs.mkdir(path.."editing-ceaascripts") --assume it works, or it already exists
path=path.."editing-ceaascripts\\"
--printf("initial path=%s", path)
local ms=createMemoryStream()
ms.size=260
if executeCodeLocalEx("GetTempFileNameA", path,"CEA",0,ms.Memory) ~=0 then
path=readStringLocal(ms.Memory,260)
--printf("final path=%s", path)
ms.destroy()
--printf("saving script to %s", path)
sl.saveToFile(path)
active[mr.ID]=true
createThread(function(t)
--print("AA editorthread: Launching notepad and wait")
LaunchCommandAndWait('notepad.exe '..path)
--print("AA editorthread: Finished waiting")
sl.loadFromFile(path)
mr.Script=sl.Text
mr.endEdit()
sl.destroy()
active[mr.ID]=nil
-- print("done editing")
end)
return true
else
print("GetTempFileNameA failed")
sl.destroy()
ms.destroy()
return false
end
end
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Fri Apr 29, 2022 12:45 pm Post subject: |
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Thank you for this.
I tried changing the application to notepad++. Any way to make it work?
Thanks.
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Dark Byte Site Admin Reputation: 465
Joined: 09 May 2003 Posts: 25570 Location: The netherlands
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Posted: Fri Apr 29, 2022 1:58 pm Post subject: |
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How do you intend to signal CE that you're done editing ? Once you have that, it can be implemented instead of using waitforsingleobject
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AylinCE Grandmaster Cheater Supreme Reputation: 34
Joined: 16 Feb 2017 Posts: 1432
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Posted: Fri Apr 29, 2022 3:44 pm Post subject: |
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Just an idea.
1) You can report the end of editing to CE by closing Notepad++. Otherwise Notepad++ should not be open.
2) Edit the file path for Notepad++. In my case this code works.
3) Notepad or Notepad++ looks plain in my opinion. Color accents are more useful in the original. (Just an opinion.)
4) To avoid unnecessary garbage in the file, I added a code to delete the file when the editing is finished. Otherwise the folder will be filled with many tmps.
5) Be sure to save the final version of the edit before closing Notepad++.
Code: | local result1=1
function LaunchCommandAndWait(command)
local proc=getProcessIDFromProcessName(command)
--print(proc)
if proc==nil then
result1=0
else
result1=1
end
return result1
end
local counter=0
local active={}
AddressList.OnAutoAssemblerEdit=function(al,mr)
-- print("editing aa script")
if active[mr.ID] then return true end --already editing
mr.beginEdit()
-- print("memrec has been marked as editing")
local sl=createStringList()
sl.Text=mr.Script
local path
if getTempFolder then
path=getTempFolder()
else
path=getCheatEngineDir()
end
lfs.mkdir(path.."editing-ceaascripts") --assume it works, or it already exists
path=path.."editing-ceaascripts\\"
--printf("initial path=%s", path)
local ms=createMemoryStream()
ms.size=260
if executeCodeLocalEx("GetTempFileNameA", path,"CEA",0,ms.Memory) ~=0 then
path=readStringLocal(ms.Memory,260)
--printf("final path=%s", path)
ms.destroy()
--printf("saving script to %s", path)
sl.saveToFile(path)
active[mr.ID]=true
local open=shellExecute([[C:\Program Files\Notepad++\notepad++.exe]],shellExecute(path))
sleep(200)
if Thread1 then Thread1.Destroy() Thread1=nil end
Thread1=createTimer() Thread1.Interval=3100
Thread1.OnTimer=function()
aa=LaunchCommandAndWait([[notepad++.exe]]) --..path)
--print("AA editorthread: Finished waiting")
if aa==0 then
sl.loadFromFile(path)
mr.Script=sl.Text
--print(sl.Text)
mr.endEdit()
sl.destroy()
active[mr.ID]=nil
os.remove(path)
Thread1.Enabled=false
return true
end
-- print("done editing")
end
Thread1.Enabled=true
else
if Thread1 then Thread1.Destroy() Thread1=nil end
print("GetTempFileNameA failed")
sl.destroy()
ms.destroy()
return false
end
end |
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Csimbi I post too much Reputation: 97
Joined: 14 Jul 2007 Posts: 3229
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Posted: Sat Apr 30, 2022 3:42 am Post subject: |
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Can these be generalized to support other editors like TextPad, HippoEdit, UltraEdit, etc.?
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AylinCE Grandmaster Cheater Supreme Reputation: 34
Joined: 16 Feb 2017 Posts: 1432
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Posted: Sat Apr 30, 2022 11:10 am Post subject: |
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An example of user editing based on the original topic;
1) Notepad and Notepad++ added. (You can add more editors)
2) Added to the popup menu by right-clicking instead of double-clicking on the script.
3) A hotkey is assigned. (Default is Ctrl+E, edit it to your liking)
4) Added an annoying Input query. (Option menu for those using multiple editing programs)
5) In order to process (Save) the edit, the final version should be saved and the editing program should be closed before exiting the editing program. Otherwise, CE script will not be able to receive commands for content change.
Code: | local result1=1
al = getAddressList()
pathOrg=getCheatEngineDir()
local pathtbl={pathOrg.."editing-ceaascripts"}
local progtbl={{[[notepad.exe]],[[notepad.exe]]},
{[[C:\Program Files\Notepad++\notepad++.exe]],[[notepad++.exe]]}
}
local pthText=[[Just type the number of titles and confirm:
1) Notepad.exe
2) Notopad++.exe]]
function editPath(ePath,editName)
local path = ePath
lfs.mkdir(path) --assume it works, or it already exists
path=path.."\\"..editName..".tmp"
return path
end
function LaunchCommandAndWait(command)
local proc=getProcessList()[tonumber(command)]
--print(proc)
if proc==nil then
result1=0
else
result1=1
end
return result1
end
function EditPad()
local mr=AddressList.getSelectedRecord()
--print(mr.Script)
local sl=createStringList()
sl.Text=mr.Script
--print(mr.Script)
local path1=pathtbl[1]
path=editPath(path1,mr.Description)
--print(path)
--printf("initial path=%s", path)
if path then
sl.saveToFile(path)
progIdx=inputQuery('Select Edit Program', pthText, progIdx)
progIdx=tonumber(progIdx)
if progIdx==nil then showMessage("Just type the number!")
else
if progIdx>0 and progIdx<=#progtbl then
if progIdx==1 then
shellExecute(path)
else
prg1=progtbl[progIdx][1]
shellExecute(prg1,shellExecute(path))
--print(progtbl[progIdx][1])
end
sleep(200)
prog1=getForegroundProcess() or getProcessIDFromProcessName(progtbl[progIdx][2])
--print(1,prog1)
if Thread1 then Thread1.Destroy() Thread1=nil end
Thread1=createTimer() Thread1.Interval=1100
Thread1.Enabled=true
Thread1.OnTimer=function()
aa=LaunchCommandAndWait(prog1)
if aa==0 then
sl.loadFromFile(path)
mr.Script=sl.Text
sl.destroy()
--print(mr.Script)
os.remove(path)
Thread1.Enabled=false
return true
end
end
end
end
end
end
local mm = al.Parent.PopupMenu
if nm==nil then
nm = createMenuItem(mm)
nm.Caption = "Edit Notepad++"
menuItem_setShortcut(nm, "Ctrl+E")
nm.OnClick = EditPad
mm.Items.insert(15,nm)
end
if oldOnPopup==nil then
oldOnPopup=mm.OnPopup
mm.OnPopup=function(sender)
nm.Visible=al.SelCount>0
oldOnPopup(sender)
end
end |
Description: |
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Filesize: |
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23538 Time(s) |
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Sat Apr 30, 2022 1:22 pm Post subject: |
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Dark Byte wrote: | How do you intend to signal CE that you're done editing ? Once you have that, it can be implemented instead of using waitforsingleobject | -This is over my head. Sorry. I just assumed that it could be done in a similar fasion.
AylinCE wrote: | Just an idea. | -This works great. Thank you.
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Csimbi I post too much Reputation: 97
Joined: 14 Jul 2007 Posts: 3229
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Posted: Sun May 01, 2022 7:17 am Post subject: |
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++METHOS wrote: |
AylinCE wrote: | Just an idea. | -This works great. Thank you. |
Yes, this guy knows his s***
Thanks!
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AylinCE Grandmaster Cheater Supreme Reputation: 34
Joined: 16 Feb 2017 Posts: 1432
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Posted: Sun May 01, 2022 8:57 am Post subject: |
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Csimbi wrote: | ++METHOS wrote: |
AylinCE wrote: | Just an idea. | -This works great. Thank you. |
Yes, this guy knows his s***
Thanks! |
Thanks.
The appreciation of the masters is priceless.
Thanks to @DarkByte for the main idea.
PS: I still can't write code. Most are memorized.
I think my vision is; To bring different ideas to existing codes.
I love Lua.
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wzslrb How do I cheat? Reputation: 0
Joined: 10 Feb 2023 Posts: 3
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Posted: Thu May 02, 2024 9:30 pm Post subject: Re: Using notepad as your memoryrecord AA editor |
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Code: |
[ENABLE]
{$lua}
if syntaxcheck then return end
local isDebug = false
local isDefEditor = false --设置为默认脚本编辑器
local isRecordRightMenu = true --添加的右键菜单
local Waitsaveteim = 3600; --检测保存间隔
local active = {}
Editor_Thread_npp2 = nil; --后台检测线程
local editor = [[D:\Program Files\npp.8.6.5.portable.x64\notepad++.exe]]
local Proc = extractFileName(editor); --编辑器进程名称
--临时目录
local tmppath = (getTempFolder and getTempFolder() or (os.getenv('temp')..'\\')).."Cheat Engine";
lfs.mkdir(tmppath); --临时目录
local function editPath(id, editName)
return string.format('%s\\%s_%s.lua',tmppath, id, editName)
end
local function removetmpfile(path)
return deleteFile and deleteFile(path) or os.remove(path) or os.remove(utf8ToAnsi(path))
end
function removetmpfiles_npp2()
for _,x in pairs (active) do
x.mr.endEdit();
x.mr.OnDestroy = x.oldDestroy;
removetmpfile(x.path);
end
active = {};
end
local function LaunchCommandAndWait(thr, command)
thr.freeOnTerminate(true)
if isDebug then print('进入后台检测更改...'); end
local sl = createStringList()
while (not thr.Terminated) do
local len = 0
for _,x in pairs (active) do --ID md5 path
local md5 = md5file(x.path)
if md5 ~= x.md5 then
x.md5 = md5
sl.loadFromFile(x.path)
x.mr.Script = sl.Text
if isDebug then print('保存修改.'..x.mr.getDescription()); end
end
len = len + 1
end
local aa = getProcessIDFromProcessName(Proc);
--if isDebug then print(len, tostring(aa)); end
if len == 0 or aa == nil then break; end
sleep(Waitsaveteim)
end
removetmpfiles_npp2();
if isDebug then print('退出后台检测程序.清除缓存'); end
Editor_Thread_npp2 = nil
sl.Destroy()
thr.Destroy()
end
local function EditRecord(al, mr)
local sl=createStringList()
sl.Text = mr.Script
local path = editPath(mr.ID, mr.Description)
if not sl.saveToFile(path) then
sl.Destroy()
if isDebug then print('保存临时文件失败'); end
return;
end
sl.destroy()
--createNativeThread(function() runCommand(editor, path); end)
local r = executeCodeLocalEx('ShellExecuteW',{type=0,value=0},{type=4,value='open'},{type=4,value=editor},
{type=4,value='"'..path..'"'},{type=0,value=0},{type=0,value=1});
if isDebug then printf('ShellExecuteW 返回:%s',r); end
if r ~= 42 then
removetmpfile(path);
if isDebug then print('打开编辑器失败'); end
return;
end
if active[mr.ID] == nil then
if isDefEditor then
mr.beginEdit();
if isDebug then print('开始长编辑模式. '..mr.Description); end
end
local oldDestroy = mr.OnDestroy;
active[mr.ID] = {mr = mr, md5 = md5file(path), path = path, oldDestroy = oldDestroy} -- name=mr.Description
function mr:OnDestroy()
removetmpfile(path)
if isDebug then print('[内存记录]已经删除. '..mr.Description); end
active[mr.ID] = nil;
return oldDestroy and oldDestroy()
end
else
active[mr.ID].md5 = md5file(path)
if active[mr.ID].path ~= path then
removetmpfile(active[mr.ID].path);
if isDebug then print('删除旧文件.'..active[mr.ID].path); end
active[mr.ID].path = path;
end
end
Editor_Thread_npp2 = Editor_Thread_npp2 or createNativeThread(LaunchCommandAndWait)
end
local function EditPad()
local selectedItems = getAddressList().getSelectedRecords();
if (selectedItems) then
for k,memrecord in pairs(selectedItems) do
if (memrecord.Type == vtAutoAssembler) then --自动汇编脚本
createNativeThread(function() EditRecord(AddressList, memrecord); end);
end
end
end
end
--备份原有编辑函数
Bak_AutoAssemblerEdit_Func = Bak_AutoAssemblerEdit_Func or getAddressList().OnAutoAssemblerEdit
--设置默认编辑器
if isDefEditor then
getAddressList().OnAutoAssemblerEdit = EditRecord
end
local al = getAddressList();
if (isRecordRightMenu and al.PopupMenu) then
local popMenu = al.PopupMenu;
local ItemExists = popMenu.open_in_Notepad;
if (ItemExists) then
ItemExists.name = '';
ItemExists.destroy();
end
local Item = createMenuItem(popMenu);
Item.Name = 'open_in_Notepad';
Item.Shortcut = "CTRL+E";
Item.Caption = '打开到 Notepad++';
Item.OnClick = EditPad
local _onpopup = popMenu.OnPopup;
if (_onpopup) then
popMenu.OnPopup = function(sender)
Item.Visible = al.SelCount > 0;
_onpopup(sender);
end
else
popMenu.OnPopup = function(sender)
Item.Visible = al.SelCount > 0;
end
end
popMenu.Items.add(Item);
end
{$asm}
[DISABLE]
{$lua}
if syntaxcheck then return end
if Editor_Thread_npp2 then
removetmpfiles_npp2()
--print('停止线程');
Editor_Thread_npp2.terminate()
Editor_Thread_npp2 = nil
end
getAddressList().OnAutoAssemblerEdit = Bak_AutoAssemblerEdit_Func
local al = getAddressList();
if (al.PopupMenu) then
local popMenu = al.PopupMenu;
local ItemExists = popMenu.open_in_Notepad;
if (ItemExists) then
ItemExists.name = '';
ItemExists.destroy();
end
end
{$asm}
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