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Is it possible to use MonoDataCollector with C++?

 
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mindoff
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Joined: 12 Jun 2016
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PostPosted: Sun Jun 28, 2020 11:56 pm    Post subject: Is it possible to use MonoDataCollector with C++? Reply with quote

Try to do some unity3d game hack practice.

Didn't find any good example about how to get Assembly-CSharp.dll class and function and call them from C++

Seems CheatEngine use MonoDataCollector32 and 64 to get those info.

And source code compiled successfuly from

CheatEngine7.0\autorun\dlls\src\Mono\MonoDataCollector.sln

But no example,and got no idea how to use it.

Let's say I want to locate a function in Assembly-CSharp.dll

With CE lua something like below

Code:

LaunchMonoDataCollector()
mono_symbolLookupCallback("RationManager:ConsumeSupplies")


So what's the equivalent function should I call from C++?
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Dark Byte
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PostPosted: Mon Jun 29, 2020 1:20 am    Post subject: Reply with quote

look at monoscript.lua

it opens a pipeconnection and then sends it commands to do things like calling a mono function.

Make sure you follow protocol exactly like in monoscript. Reading/write more or less bytes than expected will not be handled

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Ahmed Jihad
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Joined: 06 Jan 2024
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PostPosted: Sat Jan 13, 2024 4:15 am    Post subject: Reply with quote

Dark Byte wrote:
look at monoscript.lua

it opens a pipeconnection and then sends it commands to do things like calling a mono function.

Make sure you follow protocol exactly like in monoscript. Reading/write more or less bytes than expected will not be handled


so the pip connection have to handle from the current process and the target process too ??? that means i make dll injector in target process to deals with my pip connection ???
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