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GunBound Hacking

 
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iPromise
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Joined: 27 Jun 2009
Posts: 529
Location: Canada

PostPosted: Fri May 07, 2010 3:59 pm    Post subject: GunBound Hacking Reply with quote

Hello community,

I've been trying to use my memory scanner to scan for neccessary addresses to make a automatic aimbot, that includes Wind Speed, Wind Angle, Player Angle and Mobile value. I obtained the mobile value but for some reason I can't seem to obtain the addresses to Wind Speed, Wind Angle, or Player Angle.

This is my original method (please tell me if its wrong):

Code:

// Wind Speed

- 4 Byte Scan,  Exact Value, Wind Speed
- Wait for it to change, re-scan
- Repeat 4 - 5 times until you have 1 - 4 addresses

// Player Angle

- 4 Byte Scan, Exact Value, Player Angle
- Change it, and re-scan
- Repeat 4 - 5 times until you have 1 - 4 addresses

// Wind Angle

- 2 Byte Scan, Exact Value, Wind SpeeAngle in Degrees
- Wait for the Wind Angle to change, re-scan for it
- Repeat 4 - 5 times until you have 1 - 4 addresses


These methods probably arn't even right, if they arn't please tell me the correct methods for obtaining the addresses. Also, I want to mention that I heard they were encrypted, if so how would I find them then?

Thanks for your contributions,

- iPromise
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Flyte
Peanuts!!!!
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Location: Canada

PostPosted: Fri May 07, 2010 4:20 pm    Post subject: Reply with quote

The angles are probably in radians, so scan using float/double. Use the same type for the wind speed.

Keep in mind you need to compare floats/doubles properly when scanning memory as a simple '==' won't cut it.
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iPromise
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PostPosted: Fri May 07, 2010 6:16 pm    Post subject: Reply with quote

Alright, i'll add float and double to my scan types. But when you say '==' won't cut it, what else can I use to see whether the value of the address is equal to the value i'm searching for?
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Slugsnack
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PostPosted: Fri May 07, 2010 7:43 pm    Post subject: Reply with quote

None of the 3 above are stored in float/double. They are all stored as integers. The angle is not stored in radians, it is stored in degrees with 0 starting >>

Player angle is encrypted, the other two are not. At least this was the case when I last hacked GunBound.
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iPromise
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PostPosted: Fri May 07, 2010 9:30 pm    Post subject: Reply with quote

Okay but hold on, are the methods to find these addresses correct?
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Slugsnack
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PostPosted: Fri May 07, 2010 9:36 pm    Post subject: Reply with quote

None of the methods are right except perhaps the last one. And you can have fun trying to find exactly what angle the wind arrow is pointed at lol. If you didn't notice, as it spins it variates within approximately 5 degrees.
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iPromise
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PostPosted: Fri May 07, 2010 10:21 pm    Post subject: Reply with quote

no need

Last edited by iPromise on Fri Jan 11, 2013 12:47 am; edited 1 time in total
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Krähne
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Joined: 06 Jun 2010
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Location: Inside of my Kernel

PostPosted: Wed Jul 14, 2010 6:26 am    Post subject: Reply with quote

Sorry for re-open the post.

The way to find the Wind Address is the next:

1) One time you're inside of GB with a CE Undetected, start the game in a room (you have to be the master), and see the wind speed.
2) Go to engine and put in scan type "Byte", just byte ok?, is obvious, the GunBound angle is stored in integers, (0 1 2 3 ....... 26), (is not like time of turn for play Razz).
3) scan the value you have see in the game, for example mm i don't know ehmm 25...
4) Go to the game and wait the wind changes; again you have to see the wind speed and repeat the step 3 the times necesary until you have 1 - 5 addresses.

Looking for the green address, and double click on it.
Save at: Wind Hack.CT
LOL! Have fun Razz

Thanks to me? hahahahah is a stupid address!, hard job is make a SS Nurf hack :/, have 4 pointers Razz!

You are new in this of GunBound Hacking?, kinda seems.

The way of find the wind angle is moore easy xD

One tip! is in 2 bytes Very Happy !
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iPromise
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PostPosted: Wed Jul 14, 2010 5:12 pm    Post subject: Reply with quote

WindAngle address is one address away from the wind speed address, 2 bytes.
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4jax_cheater
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PostPosted: Wed Jul 14, 2010 9:10 pm    Post subject: Reply with quote

Quote:
Sorry for re-open the post.

The way to find the Wind Address is the next:

1) One time you're inside of GB with a CE Undetected, start the game in a room (you have to be the master), and see the wind speed.
2) Go to engine and put in scan type "Byte", just byte ok?, is obvious, the GunBound angle is stored in integers, (0 1 2 3 ....... 26), (is not like time of turn for play Razz).
3) scan the value you have see in the game, for example mm i don't know ehmm 25...
4) Go to the game and wait the wind changes; again you have to see the wind speed and repeat the step 3 the times necesary until you have 1 - 5 addresses.

Looking for the green address, and double click on it.
Save at: Wind Hack.CT
LOL! Have fun Razz

Thanks to me? hahahahah is a stupid address!, hard job is make a SS Nurf hack :/, have 4 pointers Razz!

You are new in this of GunBound Hacking?, kinda seems.

The way of find the wind angle is moore easy xD



First not so good English.! my parents and Brazil

I think you and the Novice.!
GunBound for a minute and play everything turns easy.!

the methods to get some addresses changed but some have stayed the same.! The only one who does not remember whether that works.

Wind

1 - Go into Gunbound and start a game.
2 - Go into cheat engine and put the value of wind (Byte) and put First Scan.
3 - Continue playing and looking for values in CE until about 2 addresses.
4 - Freeze the addresses at 99 (or 255 for more power).
Note: Only give next scan when the wind change, not without change, pass your time until it changes!


First all the good addresses for creating a boot and all use pointer.!

If your editor memory are not the only one thinking method and undetectar CheatEngine.

All address the use of the boot and the use of pointer.
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Slugsnack
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PostPosted: Thu Jul 15, 2010 2:37 am    Post subject: Reply with quote

iPromise wrote:
WindAngle address is one address away from the wind speed address, 2 bytes.

No it's not. It is 2 bytes away for alignment purposes.
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iPromise
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PostPosted: Thu Jul 15, 2010 1:55 pm    Post subject: Reply with quote

WindAngle address is one address away from the wind speed address, 2 bytes.
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Slugsnack
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PostPosted: Thu Jul 15, 2010 3:46 pm    Post subject: Reply with quote

An address is 1 byte on the x86 platform. That is why the x86 is known as a byte-addressable architecture. A word however on the x86 happens to be 2 bytes long, 2 bytes.
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fcsm
How do I cheat?
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Joined: 20 Nov 2023
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PostPosted: Mon Nov 20, 2023 4:33 pm    Post subject: Reply with quote

Reviving the topic...

I'm on the same process of creating an aimbot, it's half way done already, but i can't get the player angle. Any thoughts of how i can do it ?

The bot is being written in python, it's working kind good but still has a lot work to be done... any way if anyone is willing to help let me know
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atom0s
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PostPosted: Mon Nov 20, 2023 8:06 pm    Post subject: Reply with quote

The rules of the forum have changed since this topic was originally created. We no longer support online/multiplayer hacking on this site now:
https://forum.cheatengine.org/faq.php#0

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