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AutoAssembler doesn't find array, but Cheat Engine UI does ?

 
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Reaper79
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PostPosted: Tue Aug 22, 2023 3:19 pm    Post subject: AutoAssembler doesn't find array, but Cheat Engine UI does ? Reply with quote

Hi there,

i have following hex array which Cheat Engine UI finds a valid address, but if i use it in AutoAssembler with aobscanmodule it gives an error message.

array:

FF FF FF FF ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 32 18 0C 00 ?? ?? ?? ?? ?? ?? ?? ?? FF FF FF FF ?? ?? ?? ?? 2D 18 0C 00 ?? ?? ?? ?? ?? ?? ?? ??


aobscanmodule(INJECT,SomeGame-Win64-Shipping.exe,FF FF FF FF ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 32 18 0C 00 ?? ?? ?? ?? ?? ?? ?? ?? FF FF FF FF ?? ?? ?? ?? 2D 18 0C 00 ?? ?? ?? ?? ?? ?? ?? ??)

Error while scanning for AOB's: INJECT
Error: Not all results found
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++METHOS
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PostPosted: Tue Aug 22, 2023 4:03 pm    Post subject: Reply with quote

You are sure that the array resides within that module? Also, that there are no other signatures inside of the script?
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TsTg
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PostPosted: Tue Aug 22, 2023 8:38 pm    Post subject: Reply with quote

i guess it's one of two reasons:

-there is another aob inection or a patch messing with your pattern scan here
or
-this is some protected/packed/self-modifying game exe, so the bytes are placed in some allocated memory at runtime, so in that case, you can try aobscan command, instead of aobscanmodule.
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Dark Byte
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PostPosted: Wed Aug 23, 2023 3:03 am    Post subject: Reply with quote

yes, use aobscan, not aobscanmodule. This AOB looks like data
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