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devAnd Newbie cheater
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Joined: 22 Jun 2020 Posts: 13 Location: C#, java and ASM
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Posted: Fri Jun 09, 2023 12:00 pm Post subject: get pointer from aobscanmodule |
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I'm returning to cheating studies and I made a Full HP for the game grim dawn, this is the script code:
i. imgur. com/Oc2QOaf. png
(i cant post urls yet, sorry for this ugly url)
I want to somehow get the pointer+offset from this code because I need it to make a code in c++ that changes the HP whenever I want, how can I do that? (about get pointer, no c++ code) Video tutorials that can help me on this journey are very welcome.
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Autem Expert Cheater
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Joined: 30 Jan 2023 Posts: 149
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Posted: Fri Jun 09, 2023 12:50 pm Post subject: Re: get pointer from aobscanmodule |
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I prefer the manual method taught in the tutorial which is focused upon in this video which may help you. When I am able to find one this way, it typically sticks/lasts forever (even enduring future restarts, etc...) which is why I prefer it: https://www.youtube.com/watch?v=Ifi3rDI6d58
It's also a good idea to use the built in CE tutorial (the tut steps to focus on are mentioned in the video) to practice the manual approach in what will likely be a little bit of an easier environment than when you try it in the full game.
When this method doesn't work for some reason, then I default to generating a pointer map and using the pointer scanner. When I find a pointer this way, sometimes it's not going to stick/last forever with future restarts, etc... and then you'll have to pull up the saved results and weed out the bad pointers and choose a different one from the list. Here's a vid on pointer scanner: https://www.youtube.com/watch?v=8oC0w6WhZ1E
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devAnd Newbie cheater
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Joined: 22 Jun 2020 Posts: 13 Location: C#, java and ASM
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Posted: Sat Jun 10, 2023 1:30 am Post subject: Re: get pointer from aobscanmodule |
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the second technique I know, the first I never tried, it seems very interesting...
thank you very much for the links
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