Posted: Fri Apr 14, 2023 10:25 am Post subject: Creating an Array in Cheat Engine AA to Store Ground Items
Hey guys,
All of the different groundItems are passed through r13+00000088. I was wondering if its possible to make an array using alloc for different storage locations which can store the different groundItems(r13+00000088) into. And then once the first address that runs through r13+00000088 matches the last value, the original code will be jumped to.
Yes, alloc can allocate 0x800 bytes (enough for 256 8-byte values). You still have to handle the logic of storing values in the array yourself. In particular, when do you remove a value from the array? I can't imagine all dropped items have a static lifetime- that's just a memory leak. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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