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Watch Dogs v1.06.329 Side Mission Timer (starts at 01:30)

 
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Johnnybravo11
How do I cheat?
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Joined: 04 Jan 2023
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PostPosted: Wed Jan 04, 2023 2:13 pm    Post subject: Watch Dogs v1.06.329 Side Mission Timer (starts at 01:30) Reply with quote

I wonder if you guys have been able to find the type/types of variable used to store this information of the timer used in WD side missions.
I have used 2-byte and was able to identify that the time is counted in seconds ranging from 90 (1:30) to zero, decreasing.
However I was not able to fix the code at the address found on the results of my hacking. I find the address, use the NOP codes to freeze the time, and it does not work.
I have read somewhere that this address is just for "show" and not the actual address that writes the variable.
I would appreciate you guys give me some ideas.
Best regards.
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Xx XoTiC V1 xX
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Joined: 03 Aug 2012
Posts: 56

PostPosted: Wed Jan 04, 2023 6:38 pm    Post subject: Re: Watch Dogs v1.06.329 Side Mission Timer (starts at 01:30 Reply with quote

Johnnybravo11 wrote:
I wonder if you guys have been able to find the type/types of variable used to store this information of the timer used in WD side missions.
I have used 2-byte and was able to identify that the time is counted in seconds ranging from 90 (1:30) to zero, decreasing.
However I was not able to fix the code at the address found on the results of my hacking. I find the address, use the NOP codes to freeze the time, and it does not work.
I have read somewhere that this address is just for "show" and not the actual address that writes the variable.
I would appreciate you guys give me some ideas.
Best regards.


Well if you're just getting the display address value then it won't work, there's plenty of tutorials on this on YouTube. I recommend also using a bigger byte than that. You can use 2 byte but usually you'll have the best luck with 4 byte 8 byte or even float/double with timers.

Keep in mind your values could also be encrypted too which you will then absolutely have to use 4 byte or 8 byte. If timer counts down do decreased/unchanged (when paused) if nothing try increased.

For encryption example being if the display timer shows 900 and is encrypted in reality it could be 47658493025855 and change randomly. You do changed/unchanged for encrypted values and expect time to be spent on it.

Timer values are usually huge to begin with anyway which is why 4 byte 8 byte float/double are preferred.

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++METHOS
I post too much
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Joined: 29 Oct 2010
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PostPosted: Wed Jan 04, 2023 10:16 pm    Post subject: Reply with quote

Some good advice given already. I will just add a few things.

1. Do not limit yourself in terms of data types.
2. Search for unknown values in lieu of exact values.
3. Do not assume that timers are increasing or decreasing.
4. Some timers may be broken into parts.
5. Use 'Pause the game while scanning' and also use speedhack to slow the target process down in order to give yourself more time to work.
6. When all else fails, try ultimap or similar.
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