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How to filter results within a specified module ?

 
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n1c0
How do I cheat?
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Joined: 29 Sep 2022
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PostPosted: Sat Oct 01, 2022 8:38 am    Post subject: How to filter results within a specified module ? Reply with quote

Let's say I was playing a game called "game.exe", and wanted to find my health address/pointer/ECT,

How would I search ONLY within "game.exe" module? And not some other module like soundManager.dll or irrelevant?

- Thanks Penguin for answering my last post, I appreciate you!
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ParkourPenguin
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PostPosted: Sat Oct 01, 2022 12:32 pm    Post subject: Reply with quote

n1c0 wrote:
...and wanted to find my health address/pointer/ECT
I don't know what ECT is, but addresses of values and pointers to values are different.

If you're searching for a value and for whatever reason you're certain it's in a certain module, click the box immediately under "Memory Scan Options" in the main form and select the module there.

If you're doing a pointerscan, you can use the "Base address must be in specific range" box (self explanatory). Note that this won't speed up scans. CE starts from the pointed-to address and works backwards toward the base address. (it could save time writing results to disk, but that shouldn't be a bottleneck if you're using multiple pointermaps as is recommended)

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maxhat
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PostPosted: Sat Oct 01, 2022 4:31 pm    Post subject: Reply with quote

Easy check out my img: select your game in that drop down and CE will scan only in that memory range...


2022-10-01_18-26-06.png
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2022-10-01_18-26-06.png


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n1c0
How do I cheat?
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Joined: 29 Sep 2022
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PostPosted: Sat Oct 01, 2022 9:36 pm    Post subject: Reply with quote

ParkourPenguin wrote:
n1c0 wrote:
...and wanted to find my health address/pointer/ECT
I don't know what ECT is, but addresses of values and pointers to values are different.

If you're searching for a value and for whatever reason you're certain it's in a certain module, click the box immediately under "Memory Scan Options" in the main form and select the module there.

If you're doing a pointerscan, you can use the "Base address must be in specific range" box (self explanatory). Note that this won't speed up scans. CE starts from the pointed-to address and works backwards toward the base address. (it could save time writing results to disk, but that shouldn't be a bottleneck if you're using multiple pointermaps as is recommended)


Thank you, this helps mostly to reduce manual work when searching through pointermap, to filter modules. Sometimes I would have like 3000 pointerscan results and more then half would be irrelevant in some other .dll

Thanks!
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