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[SOLVED] Auto assembly script give value to a pointer(?)

 
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FanFanStef
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Joined: 29 May 2015
Posts: 52

PostPosted: Mon Sep 19, 2022 1:32 pm    Post subject: [SOLVED] Auto assembly script give value to a pointer(?) Reply with quote

Hey guys

I am not even sure I am using the correct terms. Now, I have a working table for a game, called game.exe Razz
Code:
[ENABLE]
label(sliders)
registersymbol(sliders)

"game.exe"+063319F8:
sliders:

[DISABLE]
unregistersymbol(sliders)

This working table also has working features, check the attached image at the bottom of the post or this print screen: https://prnt.sc/7qJNJhLwkZAK

Now, I want to create a table option that will change the value of an address when I toggle that. How the heck do I do that? It seems my brain is not very helpful.

I have tried something like:
Code:
[ENABLE]
sliders+374:
  dd (float)0.9
[DISABLE]

and
Code:
[ENABLE]
label(sliders)
registersymbol(sliders)

"game.exe"+063319F8:
sliders:

sliders+374:
  dd (float)0.9
[DISABLE]

but I can't seem to make it work.

Could anyone please help me, thank you.



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Last edited by FanFanStef on Mon Sep 19, 2022 10:32 pm; edited 1 time in total
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ParkourPenguin
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Joined: 06 Jul 2014
Posts: 4275

PostPosted: Mon Sep 19, 2022 2:25 pm    Post subject: This post has 1 review(s) Reply with quote

Code:
[ENABLE]
{$lua}
if syntaxcheck then return end
writeFloat('["game.exe"+063319F8]+374', 0.9)
{$asm}

[DISABLE]

_________________
I don't know where I'm going, but I'll figure it out when I get there.
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FanFanStef
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Joined: 29 May 2015
Posts: 52

PostPosted: Mon Sep 19, 2022 3:01 pm    Post subject: Reply with quote

"Hey! But it doesn't work!!!! Really? Impossible! Hm, did you replace game.exe with gamename.exe? Hm. Shush."

Aka thank you very much, works like a charm and I can alter all fields based on that with the values I want.
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