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Two different addresses, c++ and cheat engine

 
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mo290103
How do I cheat?
Reputation: 0

Joined: 15 Sep 2022
Posts: 2

PostPosted: Thu Sep 15, 2022 5:32 am    Post subject: Two different addresses, c++ and cheat engine Reply with quote

When i scan for module base address i get value: 0xCC110000, but cheat engine shows much bigger values. My code:
Code:
uintptr_t dwGetModuleBaseAddress(DWORD procId, char* modName)
{
    uintptr_t modBaseAddr = 0;

    string helper = "";

    HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, procId);
    if (hSnap != INVALID_HANDLE_VALUE)
    {
        MODULEENTRY32 modEntry;
        modEntry.dwSize = sizeof(modEntry);
        if (Module32First(hSnap, &modEntry))
        {
            do
            {
                for (int i = 0; i < strlen(modName); i++)
                {
                    if ((CHAR)modEntry.szModule[i] != 0)
                    {
                        helper = helper + (CHAR)modEntry.szModule[i];
                    }
                }

                cout<<helper.c_str()<<endl;
                if (strcmp(helper.c_str(), modName) == 0)
                {
                    modBaseAddr = (uintptr_t)modEntry.modBaseAddr;
                    break;
                }
                helper = "";
            } while (Module32Next(hSnap, &modEntry));
        }
    }
    CloseHandle(hSnap);
    return modBaseAddr;
}

...
int main()
{
    ...
    HANDLE pHandle = OpenProcess(PROCESS_VM_READ, 0, pid);

    string module_name = "GameAssembly.dll";
    //cout << const_cast<char *>(module_name.c_str()) << endl;
    DWORD GameAssembly = dwGetModuleBaseAddress(pid, "GameAssembly.dll");
    cout << GameAssembly<<endl;



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ParkourPenguin
I post too much
Reputation: 143

Joined: 06 Jul 2014
Posts: 4381

PostPosted: Thu Sep 15, 2022 11:28 am    Post subject: Reply with quote

The arrow -> means "the value stored at this address is..."

Look at what address "GameAssembly.dll" is actually loaded at in CE
Code:
print(('%08X'):format(getAddress'GameAssembly.dll'))

_________________
I don't know where I'm going, but I'll figure it out when I get there.
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mo290103
How do I cheat?
Reputation: 0

Joined: 15 Sep 2022
Posts: 2

PostPosted: Fri Sep 16, 2022 7:34 am    Post subject: Reply with quote

ParkourPenguin wrote:
The arrow -> means "the value stored at this address is..."

Look at what address "GameAssembly.dll" is actually loaded at in CE
Code:
print(('%08X'):format(getAddress'GameAssembly.dll'))


Thanks, i figured out that address needs to be type long long. When I get to know, that these are pointers I could easily finish my project Smile
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