{
// ORIGINAL CODE - INJECTION POINT: System.Xml.Serialization.TypeData.get_IsListType
GameAssembly.dll.il2cpp+BAFF74: 0F 94 C0 - sete al
GameAssembly.dll.il2cpp+BAFF77: C3 - ret
GameAssembly.dll.il2cpp+BAFF78: CC - int 3
GameAssembly.dll.il2cpp+BAFF79: CC - int 3
GameAssembly.dll.il2cpp+BAFF7A: CC - int 3
GameAssembly.dll.il2cpp+BAFF7B: CC - int 3
GameAssembly.dll.il2cpp+BAFF7C: CC - int 3
GameAssembly.dll.il2cpp+BAFF7D: CC - int 3
GameAssembly.dll.il2cpp+BAFF7E: CC - int 3
GameAssembly.dll.il2cpp+BAFF7F: CC - int 3
// ---------- INJECTING HERE ----------
System.Xml.Serialization.TypeData.get_IsListType: 83 79 20 03 - cmp dword ptr [rcx+20],03
// ---------- DONE INJECTING ----------
GameAssembly.dll.il2cpp+BAFF84: 0F 94 C0 - sete al
GameAssembly.dll.il2cpp+BAFF87: C3 - ret
GameAssembly.dll.il2cpp+BAFF88: CC - int 3
GameAssembly.dll.il2cpp+BAFF89: CC - int 3
GameAssembly.dll.il2cpp+BAFF8A: CC - int 3
GameAssembly.dll.il2cpp+BAFF8B: CC - int 3
GameAssembly.dll.il2cpp+BAFF8C: CC - int 3
GameAssembly.dll.il2cpp+BAFF8D: CC - int 3
GameAssembly.dll.il2cpp+BAFF8E: CC - int 3
GameAssembly.dll.il2cpp+BAFF8F: CC - int 3
}
The game must run that code for that code injection to do anything. e.g. if the original instruction is only run when you press a button, you'll need to press the button to populate base_quest
Other than that, not sure... aob not unique? Maybe rcx really is 0 and the game is handling the exception? _________________
I don't know where I'm going, but I'll figure it out when I get there.
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