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Getting value from txt (mimicking coordinates)

 
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Quarter187
Newbie cheater
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Joined: 13 Aug 2022
Posts: 13

PostPosted: Thu Aug 18, 2022 2:11 pm    Post subject: Getting value from txt (mimicking coordinates) Reply with quote

How would I writeInteger() to an address from the value stored inside of a .txt? I have a script that will constantly write the value to the txt and when I do a standard io.open read I can see the value being updated. I simply want to apply this value to a different address. I want to do it through a text file instead of shared memory because I want to be able to share the values across separate machines, through a shared network folder, over LAN. At least that's the idea. My end goal is to create a simple 2player mode where an npc will be forced to the players coordinates on the other end.

Here is how I update the value to a txt:
Code:
{$lua}
if syntaxcheck then return end
[ENABLE]
function writefile(path, content)
      local file = io.open(path,"w+b")
      if file then
        file:write(content)
        file:close()
        return true
      else
        return false
      end
end
Timer=createTimer(MainForm)
Timer.Interval=100
Timer.OnTimer= function(timer)
writefile('shared.txt',readInteger ("21CEAD45E80")..'\n')
end
[DISABLE]
Timer.Enabled=false
Timer.destroy()


Now I just need to flip this around and get the values from the text file and update the new address. I have tried quite a few different ideas to no avail.
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cooleko
Grandmaster Cheater
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Joined: 04 May 2016
Posts: 717

PostPosted: Thu Aug 18, 2022 6:53 pm    Post subject: Reply with quote

Don't know the answer but be mindful that if you attempt to read the file as the other script writes the file or vice-versa there may be an access conflict with unpredictable results so you will have to manage file access.
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Quarter187
Newbie cheater
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Joined: 13 Aug 2022
Posts: 13

PostPosted: Thu Aug 18, 2022 8:27 pm    Post subject: Reply with quote

cooleko wrote:
Don't know the answer but be mindful that if you attempt to read the file as the other script writes the file or vice-versa there may be an access conflict with unpredictable results so you will have to manage file access.

If I can just get the data and apply it to the address from the text alone I would be happy. Maybe something like this? It doesn't work. I haven't figured out how to apply it yet but I feel I am close.
Code:
local open = io.open
local function read_file(path)
    local file = open(path, "r+")
    if not file then return nil end
    local content = file:read "*a"
    file:close()
    return content
end

print(read_file("shared.txt"))
local vga_files = {}
for line in io.lines("shared.txt") do
    writeInteger("2A3712935A0")
end


I know with trainers you can get properties from text and assign the text to an address as its value.
Example:
Code:
Function CEButton1Click(sender)
writeInteger("Test.exe+1A234", getProperty(CETrainer_CEdit1,"Text"))
end

form_show(CETrainer)
strings_add(getAutoAttachList(), "Test.exe")


So maybe I can do the same thing but from a text file instead of a trainer. Or maybe I can make a script that will write the value to the trainer and I can just use this one to apply it to the other address.
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