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Cheat Engine Server porting to ps4

 
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hemanth7
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Joined: 21 Feb 2022
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PostPosted: Mon Feb 21, 2022 6:41 am    Post subject: Cheat Engine Server porting to ps4 This post has 1 review(s) Reply with quote

Hi

Thank you for creating cheat engine. it is great tool
i am porting cheat engine server for ps4.

i have completed most of api specified in CE Server.

how would i get Xmm and fpu registers to cheat engine. is there any api to fetch it.

since ps4 is x64, we would need help on this.

these are things we would need your help:
xmm registers
fpu registers
flags
how do we know if it is watchpoint or breakpoint
cheat engine scanner is taking long time from second scan

please Suggest

Thanks and regards
Hemanth
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Pharaoh2k
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Joined: 28 Apr 2022
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PostPosted: Thu Aug 11, 2022 11:33 am    Post subject: Reply with quote

Dark_Byte,
Quite a large community is hoping you can help us with this... Smile
Hemanth already got it partially working:
https://github.com/hemanthl7/cheat-engine-ps4-server
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Dark Byte
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PostPosted: Thu Aug 11, 2022 1:26 pm    Post subject: Reply with quote

I'll soon commit some stuff to the CE git that will overhaul big parts of ceserver and CE , which will add better debug support for ceserver including fpu regs and flags
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Pharaoh2k
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PostPosted: Thu Aug 11, 2022 10:31 pm    Post subject: Reply with quote

Dark Byte wrote:
I'll soon commit some stuff to the CE git that will overhaul big parts of ceserver and CE , which will add better debug support for ceserver including fpu regs and flags


That's great! Smile
Are there going to be any scan performance improvements?
Also, (rephrasing hemanth question): how can we distinguish between a watchpoint and a breakpoint when using CE Server?
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ParkourPenguin
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PostPosted: Thu Aug 11, 2022 11:12 pm    Post subject: Reply with quote

Pharaoh2k wrote:
how can we distinguish between a watchpoint and a breakpoint when using CE Server?
May you elaborate? A "watchpoint" to me is just a type of breakpoint: hardware breakpoint read-on-write/access
(there are also page exception "breakpoints" that can do read-on-write/access, but that was ridiculously slow last I checked years ago)

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Dark Byte
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PostPosted: Fri Aug 12, 2022 3:12 am    Post subject: Reply with quote

watchpoints are breakpoints that trigger on read/write
breakpoints are breakpoints that trigger on execute

e.g arm may have 6 watchpoints and 4 breakpoints (system dependant)

x86 uses a shared implementation and only has 4. (so if you use a breakpoint you also waste a watchpoint)

as for speeding up scans: Get compression level 1 working

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