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bknight2602 Grandmaster Cheater
Reputation: 0
Joined: 08 Oct 2012 Posts: 586
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Posted: Sun Aug 07, 2022 9:29 am Post subject: Adding values for lvl and exp |
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I had a code that worked great until today when I added some lvl, exp data toward the beginning of the of the code and i get an error that a "}" needs to be inserted at line sixteen. That would be the line that begins with Stats =
| Code: |
trainer = {
Data = {
Characters = {
[0] = 'Slyzaar';-- Table auto selects characters based alphabet order... so we will append the characters to the groupbox using value index.
[1] = 'Tunarle';
[2] = 'Thai-Chai';
[3] = 'Zothen';
[4] = 'No One';
["Slyzaar"] = 0;-- Index of radiogroup
["Tunarle"] = 1;
["Thai-Chai"] = 2;
['Zothen'] = 3;
['No One'] = 4;
}--Characters
Stats = { -- Exp and level
{{1,999};{2,1999};{3,2999};{4,3999};{5,4999};{6,5999};{7,6999};{8,7999};{9,8999};{10,9999};{11,10999};{12,11999};{13,12999};{14,13999};{15,14999};{16,15999};{17,16999};{18,17999};{19,18999};{20,19999};{21,20999};{22,21999};{23,22999};{24,23999};{25,24999};{26,25999};{27,26999};{28,27999};{29,28999};{30,29999};{31,30999};{32,31999};{33,32999};{34,33999};{35,34999};{36,35999};{37,36999};{38,37999};{39,38999};{40,39999};{41,40999};{42,41999};{43,42999};{44,43999};{45,44999};{46,45999};{47,46999};{48,47999};{49,48999};{50,49999};{51,50999};{52,51999};{53,52999};{54,53999};{55,54999};{56,55999};{57,56999};{58,57999};{59,58999};{60,59999};{61,60999};{62,61999};{63,62999};{64,63999};{65,64999};{66,65999};{67,66999};{68,67999};{69,68999};{70,69999};{71,70999};{72,71999};{73,72999};{74,73999};{75,74999};{76,75999};{77,76999};{78,77999};{79,78777};{80,79777};{81,80999};{82,81999};{83,82999};{84,83999};{85,84999};{86,85999};{87,86999};{88,87999};{89,88999};{90,89999};{91,90999};{92,91999};{93,92999};{94,93999};{95,94999};{96,95999};{97,96999};{98,97999};{99,98999};{100,99999};};
{};
};--Stats
};--Data
}--Trainer
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I am unable to decide where the "}" should be placed.
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Frouk Grandmaster Cheater
Reputation: 5
Joined: 22 Jun 2021 Posts: 512
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Posted: Sun Aug 07, 2022 11:46 am Post subject: |
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you forgot ; near --Characters
| Code: | trainer = {
Data = {
Characters = {
[0] = 'Slyzaar';-- Table auto selects characters based alphabet order... so we will append the characters to the groupbox using value index.
[1] = 'Tunarle';
[2] = 'Thai-Chai';
[3] = 'Zothen';
[4] = 'No One';
["Slyzaar"] = 0;-- Index of radiogroup
["Tunarle"] = 1;
["Thai-Chai"] = 2;
['Zothen'] = 3;
['No One'] = 4;
};--Characters
Stats = { -- Exp and level
{{1,999};{2,1999};{3,2999};{4,3999};{5,4999};{6,5999};{7,6999};{8,7999};{9,8999};{10,9999};{11,10999};{12,11999};{13,12999};{14,13999};{15,14999};{16,15999};{17,16999};{18,17999};{19,18999};{20,19999};{21,20999};{22,21999};{23,22999};{24,23999};{25,24999};{26,25999};{27,26999};{28,27999};{29,28999};{30,29999};{31,30999};{32,31999};{33,32999};{34,33999};{35,34999};{36,35999};{37,36999};{38,37999};{39,38999};{40,39999};{41,40999};{42,41999};{43,42999};{44,43999};{45,44999};{46,45999};{47,46999};{48,47999};{49,48999};{50,49999};{51,50999};{52,51999};{53,52999};{54,53999};{55,54999};{56,55999};{57,56999};{58,57999};{59,58999};{60,59999};{61,60999};{62,61999};{63,62999};{64,63999};{65,64999};{66,65999};{67,66999};{68,67999};{69,68999};{70,69999};{71,70999};{72,71999};{73,72999};{74,73999};{75,74999};{76,75999};{77,76999};{78,77999};{79,78777};{80,79777};{81,80999};{82,81999};{83,82999};{84,83999};{85,84999};{86,85999};{87,86999};{88,87999};{89,88999};{90,89999};{91,90999};{92,91999};{93,92999};{94,93999};{95,94999};{96,95999};{97,96999};{98,97999};{99,98999};{100,99999};};
{};
};--Stats
};--Data
}--Trainer |
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bknight2602 Grandmaster Cheater
Reputation: 0
Joined: 08 Oct 2012 Posts: 586
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Posted: Sun Aug 07, 2022 12:25 pm Post subject: |
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| Frouk wrote: | you forgot ; near --Characters
| Code: | trainer = {
Data = {
Characters = {
[0] = 'Slyzaar';-- Table auto selects characters based alphabet order... so we will append the characters to the groupbox using value index.
[1] = 'Tunarle';
[2] = 'Thai-Chai';
[3] = 'Zothen';
[4] = 'No One';
["Slyzaar"] = 0;-- Index of radiogroup
["Tunarle"] = 1;
["Thai-Chai"] = 2;
['Zothen'] = 3;
['No One'] = 4;
};--Characters
Stats = { -- Exp and level
{{1,999};{2,1999};{3,2999};{4,3999};{5,4999};{6,5999};{7,6999};{8,7999};{9,8999};{10,9999};{11,10999};{12,11999};{13,12999};{14,13999};{15,14999};{16,15999};{17,16999};{18,17999};{19,18999};{20,19999};{21,20999};{22,21999};{23,22999};{24,23999};{25,24999};{26,25999};{27,26999};{28,27999};{29,28999};{30,29999};{31,30999};{32,31999};{33,32999};{34,33999};{35,34999};{36,35999};{37,36999};{38,37999};{39,38999};{40,39999};{41,40999};{42,41999};{43,42999};{44,43999};{45,44999};{46,45999};{47,46999};{48,47999};{49,48999};{50,49999};{51,50999};{52,51999};{53,52999};{54,53999};{55,54999};{56,55999};{57,56999};{58,57999};{59,58999};{60,59999};{61,60999};{62,61999};{63,62999};{64,63999};{65,64999};{66,65999};{67,66999};{68,67999};{69,68999};{70,69999};{71,70999};{72,71999};{73,72999};{74,73999};{75,74999};{76,75999};{77,76999};{78,77999};{79,78777};{80,79777};{81,80999};{82,81999};{83,82999};{84,83999};{85,84999};{86,85999};{87,86999};{88,87999};{89,88999};{90,89999};{91,90999};{92,91999};{93,92999};{94,93999};{95,94999};{96,95999};{97,96999};{98,97999};{99,98999};{100,99999};};
{};
};--Stats
};--Data
}--Trainer |
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Um I seee a ";" immediatley after "}" But thanks for the responce.
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AylinCE Grandmaster Cheater Supreme
Reputation: 37
Joined: 16 Feb 2017 Posts: 1527
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Posted: Sun Aug 07, 2022 12:29 pm Post subject: |
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You added a lot of unnecessary bytes.
Why not focus on the result instead of the complex tables?
Here is the shorter code that will give the same stats;
| Code: | trainer = {
Characters = {'Slyzaar','Tunarle','Thai-Chai','Zothen','No One'
},--Characters
Stats = { -- Exp and level
{999},{1999},{2999},{3999},{4999},{5999},{6999},{7999},{8999},{9999},{10999},{11999},{12999},{13999},{14999},{15999},{16999},{17999},{18999},{19999},{20999},{21999},{22999},{23999},{24999},{25999},{26999},{27999},{28999},{29999},{30999},{31999},{32999},{33999},{34999},{35999},{36999},{37999},{38999},{39999},{40999},{41999},{42999},{43999},{44999},{45999},{46999},{47999},{48999},{49999},{50999},{51999},{52999},{53999},{54999},{55999},{56999},{57999},{58999},{59999},{60999},{61999},{62999},{63999},{64999},{65999},{66999},{67999},{68999},{69999},{70999},{71999},{72999},{73999},{74999},{75999},{76999},{77999},{78777},{79777},{80999},{81999},{82999},{83999},{84999},{85999},{86999},{87999},{88999},{89999},{90999},{91999},{92999},{93999},{94999},{95999},{96999},{97999},{98999},{99999}
};--Stats
}--Trainer
--Characters:
for index,character in pairs(trainer.Characters) do
radio_Index = tonumber(index) -1
--print("radio_Index: "..radio_Index.."\nTableIndex: "..index.."\nCharacters: "..character.."\n")
end
-- Ex Radio index 1 = Table index: aa = tonumber(radio index) + 1 , trainer.Data.Characters[aa]
-- Ex Character index 2 = Radio index: tonumber(Characters index) - 1
--for character,_ in pairs(trainer.Characters) do
--self.characters_rg.getItems().add(_);
--end
--Stats
for i=1, #trainer.Stats do
Level = i -- or table index
Xp = trainer.Stats[i][1]
print("\nLevel: "..Level.."\nXp: "..Xp)
end
--use
local Lvl = 7
Xp = trainer.Stats[Lvl][1]
print("Level: "..Lvl.."\nXp: "..Xp) -- > Level: 7 Xp: 6999
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_________________
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bknight2602 Grandmaster Cheater
Reputation: 0
Joined: 08 Oct 2012 Posts: 586
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Posted: Sun Aug 07, 2022 1:20 pm Post subject: |
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| AylinCE wrote: | You added a lot of unnecessary bytes.
Why not focus on the result instead of the complex tables?
Here is the shorter code that will give the same stats;
| Code: | trainer = {
Characters = {'Slyzaar','Tunarle','Thai-Chai','Zothen','No One'
},--Characters
Stats = { -- Exp and level
{999},{1999},{2999},{3999},{4999},{5999},{6999},{7999},{8999},{9999},{10999},{11999},{12999},{13999},{14999},{15999},{16999},{17999},{18999},{19999},{20999},{21999},{22999},{23999},{24999},{25999},{26999},{27999},{28999},{29999},{30999},{31999},{32999},{33999},{34999},{35999},{36999},{37999},{38999},{39999},{40999},{41999},{42999},{43999},{44999},{45999},{46999},{47999},{48999},{49999},{50999},{51999},{52999},{53999},{54999},{55999},{56999},{57999},{58999},{59999},{60999},{61999},{62999},{63999},{64999},{65999},{66999},{67999},{68999},{69999},{70999},{71999},{72999},{73999},{74999},{75999},{76999},{77999},{78777},{79777},{80999},{81999},{82999},{83999},{84999},{85999},{86999},{87999},{88999},{89999},{90999},{91999},{92999},{93999},{94999},{95999},{96999},{97999},{98999},{99999}
};--Stats
}--Trainer
--Characters:
for index,character in pairs(trainer.Characters) do
radio_Index = tonumber(index) -1
--print("radio_Index: "..radio_Index.."\nTableIndex: "..index.."\nCharacters: "..character.."\n")
end
-- Ex Radio index 1 = Table index: aa = tonumber(radio index) + 1 , trainer.Data.Characters[aa]
-- Ex Character index 2 = Radio index: tonumber(Characters index) - 1
--for character,_ in pairs(trainer.Characters) do
--self.characters_rg.getItems().add(_);
--end
--Stats
for i=1, #trainer.Stats do
Level = i -- or table index
Xp = trainer.Stats[i][1]
print("\nLevel: "..Level.."\nXp: "..Xp)
end
--use
local Lvl = 7
Xp = trainer.Stats[Lvl][1]
print("Level: "..Lvl.."\nXp: "..Xp) -- > Level: 7 Xp: 6999
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I'll give that a try. The characters load into a radiogroup characters_rg
the lvl, exp loads into a listview listview_Level further down the code. The code I have for the rg works, I believe, the listview, I could not load due to error. Ultimately that experience will change the character experience upon selecting one in the listvieew.
ETA:
Well that didn't work
| Code: |
self.characters_rg = createRadioGroup(self.form);
self.characters_rg.height = 250;
self.characters_rg.width = 90;
self.characters_rg.top = 90;
self.characters_rg.left = 5;
for character,_ in pairs(trainer.Characters) do
if tonumber(character) then
self.characters_rg.getItems().add(_);
end
end
self.characters_rg.onClick = function (sender)
local index = strings_getString(sender.getItems(), sender.ItemIndex); -- I'm bit lazy, so sender == trainer.characters_rg
local i = nil; |
the code fails on this one, maybe more but this one for sure, on selecting one of the radio items. attempt to perform arithmetic on a nil value (field '?')
i = trainer.characters_rg[index] + 1;
| Code: |
if i then
heroname = index;
--print("The index selected is", trainer.characters_rg[index]);
--print("The hero selected from index is ", index);
print("The hero name is ", heroname);
entry.getSubItems().add(__table[2]);
end
if expvalue and goldvalue and heroname and heroname ~= "No One" then
RecalculateAddresses()
end
end
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bknight2602 Grandmaster Cheater
Reputation: 0
Joined: 08 Oct 2012 Posts: 586
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Posted: Mon Aug 08, 2022 9:46 am Post subject: |
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From the edit of previous post.
Well that didn't work
| Code: |
self.characters_rg = createRadioGroup(self.form);
self.characters_rg.height = 250;
self.characters_rg.width = 90;
self.characters_rg.top = 90;
self.characters_rg.left = 5;
for character,_ in pairs(trainer.Characters) do
if tonumber(character) then
self.characters_rg.getItems().add(_);
end
end
self.characters_rg.onClick = function (sender)
local index = strings_getString(sender.getItems(), sender.ItemIndex); -- I'm bit lazy, so sender == trainer.characters_rg
local i = nil; |
the code fails on this one, maybe more but this one for sure, on selecting one of the radio items. attempt to perform arithmetic on a nil value (field '?')
i = trainer.characters_rg[index] + 1;
| Code: |
if i then
heroname = index;
--print("The index selected is", trainer.characters_rg[index]);
--print("The hero selected from index is ", index);
print("The hero name is ", heroname);
entry.getSubItems().add(__table[2]);
end
if expvalue and goldvalue and heroname and heroname ~= "No One" then
RecalculateAddresses()
end
end
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AylinCE Grandmaster Cheater Supreme
Reputation: 37
Joined: 16 Feb 2017 Posts: 1527
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Posted: Mon Aug 08, 2022 11:27 am Post subject: |
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| Code: | local self = {}
trainer = {
Characters = {'Slyzaar','Tunarle','Thai-Chai','Zothen','No One'
},--Characters
Stats = { -- Exp and level
{999},{1999},{2999},{3999},{4999},{5999},{6999},{7999},{8999},{9999},{10999},{11999},{12999},{13999},{14999},{15999},{16999},{17999},{18999},{19999},{20999},{21999},{22999},{23999},{24999},{25999},{26999},{27999},{28999},{29999},{30999},{31999},{32999},{33999},{34999},{35999},{36999},{37999},{38999},{39999},{40999},{41999},{42999},{43999},{44999},{45999},{46999},{47999},{48999},{49999},{50999},{51999},{52999},{53999},{54999},{55999},{56999},{57999},{58999},{59999},{60999},{61999},{62999},{63999},{64999},{65999},{66999},{67999},{68999},{69999},{70999},{71999},{72999},{73999},{74999},{75999},{76999},{77999},{78777},{79777},{80999},{81999},{82999},{83999},{84999},{85999},{86999},{87999},{88999},{89999},{90999},{91999},{92999},{93999},{94999},{95999},{96999},{97999},{98999},{99999}
};--Stats
}--Trainer
self.form = createForm(false); -- self = trainer since it's a function inside of a table...
setProperty(self.form , "BiDiMode", "bdLeftToRight");
self.form.Caption = 'Cheat Panel';
self.form.Width = 450;
self.form.Height = 360;
self.form.Left = 340;
self.form.Top =7;
self.characters_rg = createRadioGroup(self.form)
self.characters_rg.Caption = 'Characters:'
self.characters_rg.AutoSize = true
self.characters_rg.Columns = 1
self.characters_rg.setItemIndex(-1)
self.characters_rg.Top = 90
self.characters_rg.Left = 5
for character,_ in pairs(trainer.Characters) do
if tonumber(character) then
self.characters_rg.getItems().add(_);
end
end--for character,_ in pairs(trainer.Characters) do
self.characters_rg.onClick = function (sender)
local heroname = strings_getString(sender.getItems(), sender.ItemIndex);
local index = sender.ItemIndex
local TableIndex = sender.ItemIndex + 1
--print(index)
print("The index ("..index..") selected is: ", trainer.Characters[TableIndex])
end
self.form.show() |
_________________
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bknight2602 Grandmaster Cheater
Reputation: 0
Joined: 08 Oct 2012 Posts: 586
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Posted: Tue Aug 09, 2022 5:21 am Post subject: |
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I have been busy running around in circles and changing some of the old code. I found more accurate lvl/exp data so those were changed but generally work, at least no error codes.
| Code: |
trainer = {
Data = {
Characters = {
[0] = 'Slyzaar';
[1] = 'Tunarle';
[2] = 'Thai-Chai';
[3] = 'Zothen';
[4] = 'No One';
};--Characters
Stats = { -- Exp and level
{{1,1999};{2,5999};{3,11999};{4,24999};{5,49999};{6,99999};{7,199999};{8,299999};{9,419999};{10,549999};{11,699999};{12,849999};{13,999999};{14,1249999};{15,1499999};{16,1749999};{17,1999999};{18,2499999};{19,2999999};{20,3999999};{21,4999999};{22,5999999};{23,7999999};{24,9999999};{25,19999999};{26,49999999};{27,99999999};};
{{1,1999};{2,5999};{3,11999};{4,24999};{5,49999};{6,99999};{7,199999};{8,299999};{9,419999};{10,549999};{11,699999};{12,849999};{13,999999};{14,1249999};{15,1499999};{16,1749999};{17,1999999};{18,2499999};{19,2999999};{20,3999999};{21,4999999};{22,5999999};{23,7999999};{24,9999999};{25,19999999};{26,49999999};{27,99999999};};
{{1,1999};{2,5999};{3,11999};{4,24999};{5,49999};{6,99999};{7,199999};{8,299999};{9,419999};{10,549999};{11,699999};{12,849999};{13,999999};{14,1249999};{15,1499999};{16,1749999};{17,1999999};{18,2499999};{19,2999999};{20,3999999};{21,4999999};{22,5999999};{23,7999999};{24,9999999};{25,19999999};{26,49999999};{27,99999999};};
{{1,1999};{2,5999};{3,11999};{4,24999};{5,49999};{6,99999};{7,199999};{8,299999};{9,419999};{10,549999};{11,699999};{12,849999};{13,999999};{14,1249999};{15,1499999};{16,1749999};{17,1999999};{18,2499999};{19,2999999};{20,3999999};{21,4999999};{22,5999999};{23,7999999};{24,9999999};{25,19999999};{26,49999999};{27,99999999};};
{{0,0}};
};--Stats
};--Data
};--Trainer
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Further forward in the code the rg and listview were created. The rg works without error, but the listview isn't populated with lvl/exp data.
| Code: |
--
self.listview_Level = createListView(self.form)
setProperty(self.listview_Level, 'ViewStyle', 'vsReport')
setProperty(self.listview_Level, 'RowSelect', 'True')
setProperty(self.listview_Level, 'ReadOnly', 'True')
setProperty(self.listview_Level, 'HideSelection', 'False')
self.listview_Level.top = 180;
self.listview_Level.width = 140;
self.listview_Level.left = 95;
self.listview_Level.height = 170;
self.listview_Level.OnClick = function (sender)
local char
if (self.characters_rg.ItemIndex >= 0 ) then
char = strings_getString(self.characters_rg.getItems(), self.characters_rg.ItemIndex);
self.listview_Level.visible = true
end
local row_1 = sender.getItems().getItem(sender.getItemIndex()); -- Level
local row_2 = strings_getString(row_1.getSubItems(),0) + 0; -- Exp
if (char and row_1 and row_2) then
local address_1 = addresslist_getMemoryRecordByDescription(getAddressList(),char .. ' Exp 8 Times Displayed Value');
memoryrecord_setValue(address_1, row_2)
end
self.characters_rg.setItemIndex(8);
self.listview_Level.visible = false
end
self.listview_Level_colum1 = self.listview_Level.getColumns().add()
self.listview_Level_colum1.Width = 40;
self.listview_Level_colum1.Caption = 'Lvl';
self.listview_Level_colum2 = self.listview_Level.getColumns().add()
self.listview_Level_colum2.Width = 90;
self.listview_Level_colum2.Caption = 'Exp';
--
self.characters_rg = createRadioGroup(self.form);
self.characters_rg.height = 250;
self.characters_rg.width = 90;
self.characters_rg.top = 90;
self.characters_rg.left = 5;
for character,_ in pairs(self.Data.Characters) do
if tonumber(character) then
self.characters_rg.getItems().add(_);
end
end
self.characters_rg.onClick = function (sender)
local index = strings_getString(sender.getItems(), sender.ItemIndex);
local i = nil;
i = self.Data.Characters[index] + 1;
-- for k,v in pairs (self.Data.Characters) do
-- if k==index then
-- i = v+1
-- end
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I added those last four lines to get the rg to display the names, but they were displayed even with the lines commented out.
| Code: |
if i then
heroname = index;
self.Data.Characters[index]);
print("The hero name is ", heroname);
self.listview_Level.clear();
for _,__table in pairs(self.Data.Stats[i]) do
local entry = self.listview_Level.getItems().add();
entry.Caption = __table[1];
local subentry = entry.getSubItems().add(__table[2]);
end
end
if expvalue and goldvalue and heroname and heroname ~= "No One" then
RecalculateAddresses()
end
end
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Remember the scheme of these couple of routines is to:
1, Display the names
2. When a name is selected then the lvl/exp data is supposed to be displayed
3. When a specific lvl/exp is selected from the list then the exp value of the char. is adhusted.
At least those were my ideas.
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AylinCE Grandmaster Cheater Supreme
Reputation: 37
Joined: 16 Feb 2017 Posts: 1527
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Posted: Tue Aug 09, 2022 7:41 am Post subject: |
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What I want to say is;
If you are using a table and the items in it are in order (without jumping in table length (unless it is 1.4.5.8.9.11. And sequential like 1.2.3.4.5..100)), you do not need to add milestones to that table.
This gives you extra code, bytes and a waste of time.
Below is an abbreviated example of table characters and their usage.
You can interpret it as you wish in your trainer.
Open CE, paste the code, enable it and click the radio characters.
| Code: | trainer = {
Characters = {'Slyzaar','Tunarle','Thai-Chai','Zothen','No One'},--Characters
Stats = { -- Exp and level
{1999,5999,11999,24999,49999,99999,199999,299999,419999,549999,699999,849999,999999,1249999,1499999,1749999,1999999,2499999,2999999,3999999,4999999,5999999,7999999,9999999,19999999,49999999,99999999},
{2999,5999,11999,24999,49999,99999,199999,299999,419999,549999,699999,849999,999999,1249999,1499999,1749999,1999999,2499999,2999999,3999999,4999999,5999999,7999999,9999999,19999999,49999999,99999999},
{3999,5999,11999,24999,49999,99999,199999,299999,419999,549999,699999,849999,999999,1249999,1499999,1749999,1999999,2499999,2999999,3999999,4999999,5999999,7999999,9999999,19999999,49999999,99999999},
{4999,5999,11999,24999,49999,99999,199999,299999,419999,549999,699999,849999,999999,1249999,1499999,1749999,1999999,2499999,2999999,3999999,4999999,5999999,7999999,9999999,19999999,49999999,99999999},
{"No One"}
};--Stats
};--Trainer
local self = {}
self.form = createForm(false); -- self = trainer since it's a function inside of a table...
setProperty(self.form , "BiDiMode", "bdLeftToRight");
self.form.Caption = 'Cheat Panel';
self.form.Width = 450;
self.form.Height = 360;
self.form.Left = 340;
self.form.Top =7;
self.characters_rg = createRadioGroup(self.form)
self.characters_rg.Caption = 'Characters:'
self.characters_rg.AutoSize = true
self.characters_rg.Columns = 1
self.characters_rg.setItemIndex(-1)
self.characters_rg.Top = 90
self.characters_rg.Left = 5
for character,_ in pairs(trainer.Characters) do
if tonumber(character) then
self.characters_rg.getItems().add(_);
end
end--for character,_ in pairs(trainer.Characters) do
self.listview_Level = createListView(self.form)
setProperty(self.listview_Level, 'ViewStyle', 'vsReport')
setProperty(self.listview_Level, 'RowSelect', 'True')
setProperty(self.listview_Level, 'ReadOnly', 'True')
setProperty(self.listview_Level, 'HideSelection', 'False')
self.listview_Level.top = 180;
self.listview_Level.width = 140;
self.listview_Level.left = 95;
self.listview_Level.height = 170;
self.listview_Level_colum1 = self.listview_Level.getColumns().add()
self.listview_Level_colum1.Width = 40;
self.listview_Level_colum1.Caption = 'Lvl';
self.listview_Level_colum2 = self.listview_Level.getColumns().add()
self.listview_Level_colum2.Width = 90;
self.listview_Level_colum2.Caption = 'Exp';
--
self.characters_rg.onClick = function (sender)
local heroname = strings_getString(sender.getItems(), sender.ItemIndex);
local index = sender.ItemIndex
local TableIndex = sender.ItemIndex + 1
--print(index)
print("The index ("..index..") selected is: ", trainer.Characters[TableIndex])
if index then
heroname = trainer.Characters[TableIndex] -- = [tonumber(index)+1]
print("The hero name is ", heroname);
self.listview_Level.clear();
for lvl,Xp in pairs(trainer.Stats[TableIndex]) do -- TableIndex = select self.characters_rg item index + 1
local entry = self.listview_Level.getItems().add();
entry.Caption = lvl
local subentry = entry.getSubItems().add(Xp);
end
end
end
self.form.show() |
Note: You have been dealing with this Trainer and its codes for a long time. I hope you get a successful result working properly before 7.5 arrives.
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