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LAGARIUM1 How do I cheat? Reputation: 0
Joined: 08 Jul 2022 Posts: 8
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Posted: Fri Jul 08, 2022 12:48 pm Post subject: Automatic pressing of the Space key |
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How do I make a LUA script simulate pressing the Space key?, I need when I press the Shift key once and unpress the Shift and that the Space key was pressed once and then unpressed.
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LAGARIUM1 How do I cheat? Reputation: 0
Joined: 08 Jul 2022 Posts: 8
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Posted: Fri Jul 08, 2022 1:25 pm Post subject: |
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And how correctly to insert this script into my script?
Code: |
[ENABLE]
{$LUA}
function SpeedHack1()
boost = 2.4
if (readBytes('[_Speed1]') ~= nil) then
writeFloat ('[_Speed1]',readFloat('[_Speed1]')*boost)
writeFloat ('[_Speed1]+4',readFloat('[_Speed1]+4')*boost)
end
end
hk1 = createHotkey(SpeedHack1,VK_W, VK_SHIFT)
{$ASM}
[DISABLE]
{$LUA}
hk1.destroy()
{$ASM} |
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AylinCE Grandmaster Cheater Supreme Reputation: 32
Joined: 16 Feb 2017 Posts: 1260
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Posted: Fri Jul 08, 2022 2:05 pm Post subject: |
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Maybe I misunderstood.
Your wish; simulate a keypress?
Ignore the first code I posted and let's expand a bit more:
keypress;
Code: | keyDown(VK_SPACE)
keyUp(VK_SPACE) |
Code: | [ENABLE]
{$LUA}
function SpeedHack1()
boost = 2.4
if (readBytes('[_Speed1]') ~= nil) then
writeFloat ('[_Speed1]',readFloat('[_Speed1]')*boost)
writeFloat ('[_Speed1]+4',readFloat('[_Speed1]+4')*boost)
--keyDown(VK_SPACE)
--keyUp(VK_SPACE)
end
end
hk1 = createHotkey(SpeedHack1,VK_W, VK_SHIFT)
{$ASM}
[DISABLE]
{$LUA}
hk1.destroy() |
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LAGARIUM1 How do I cheat? Reputation: 0
Joined: 08 Jul 2022 Posts: 8
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Posted: Fri Jul 08, 2022 2:22 pm Post subject: |
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[quote="AylinCE"]Maybe I misunderstood.
Your wish; simulate a keypress?
yes, I need to simulate auto pressing SPACE after when the Shift key is released, for example, I accelerate the car on Shift and after pressing Shift, I need to press Space automatically.
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AylinCE Grandmaster Cheater Supreme Reputation: 32
Joined: 16 Feb 2017 Posts: 1260
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Posted: Fri Jul 08, 2022 3:19 pm Post subject: |
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Maybe something like this.
Code: | [ENABLE]
{$LUA}
--if syntaxcheck then return end
if upTim1 then upTim1.Destroy() upTim1=nil end
upTim1=createTimer() upTim1.Interval=10 upTim1.Enabled=false
if upTim2 then upTim2.Destroy() upTim2=nil end
upTim2=createTimer() upTim2.Interval=10 upTim2.Enabled=false
function SpeedHack1()
boost = 2.4
if (readBytes('[_Speed1]') ~= nil) then
writeFloat ('[_Speed1]',readFloat('[_Speed1]')*boost)
writeFloat ('[_Speed1]+4',readFloat('[_Speed1]+4')*boost)
--shift pres check start
upTim1.Enabled=true
end
end
hk1 = createHotkey(SpeedHack1,VK_W, VK_SHIFT)
upTim1.onTimer=function()
if isKeyPressed(VK_SHIFT) then upTim2.Enabled=true
--print(1)
upTim1.Enabled=false
end
end
upTim2.onTimer=function()
if not isKeyPressed(VK_SHIFT) then
keyDown(VK_SPACE)
keyUp(VK_SPACE)
--print(2)
upTim2.Enabled=false
end
end
{$ASM}
[DISABLE]
{$LUA}
hk1.destroy()
upTim1.Destroy()
upTim2.Destroy() |
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Last edited by AylinCE on Sat Jul 09, 2022 11:33 pm; edited 1 time in total |
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LAGARIUM1 How do I cheat? Reputation: 0
Joined: 08 Jul 2022 Posts: 8
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Posted: Sat Jul 09, 2022 12:03 am Post subject: |
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[quote="AylinCE"]Maybe something like this.
I have an error when I add the script if I ignore the error, then the script works equally, but I would like to understand why the error
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Sat Jul 09, 2022 12:20 am Post subject: |
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there is no `if syntaxcheck then return end` in the disable part. That's why it errors
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LAGARIUM1 How do I cheat? Reputation: 0
Joined: 08 Jul 2022 Posts: 8
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Posted: Thu Jul 14, 2022 5:04 am Post subject: |
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[quote="AylinCE"]Maybe something like this.
How do I add the Shift button to my script so that when I press the Shift button, the player will speed up?
this script works, but crookedly, and after turning off the script the game goes away
Code: |
[ENABLE]
aobscanmodule(SpeedHack9,GTA5.exe,F3 44 0F 58 61 70) // should be unique
alloc(newmem,$1000,SpeedHack9)
label(code)
label(return)
label(Multiplier)
label(Multiplier1)
label(skip)
registersymbol(SpeedHack9)
registersymbol(Multiplier)
registersymbol(Multiplier1)
newmem:
push rax
push rbx
push rdx
push rsi
push rdi
push rbp
push r8
push r9
push r10
push r11
push r12
push r13
push r14
push r15
push rcx
xor r10,r10
push rcx
mov r11,1
mov rcx,'W'
call GetAsyncKeyState
mov r11,10
mov rcx,10
call GetAsyncKeyState
add rsp,08
test ax,8000
pop rcx
test r10,r10
jz skip
cmp rcx+D4],(float)60
jne @f
addss xmm12,[rcx+70]
fld dword [rcx+70]
fmul dword [Multiplier]
fstp dword [rcx+70]
@@:
cmp rcx+D4],(float)60
jne @f
addss xmm13,[rcx+74]
fld dword [rcx+74]
fmul dword [Multiplier1]
fstp dword [rcx+74]
@@:
code:
addss xmm12,[rcx+70]
jmp return
Multiplier:
dd (float)1.1
Multiplier1:
dd (float)1.1
SpeedHack9:
jmp newmem
nop
return:
skip:
pop r15
pop r14
pop r13
pop r12
pop r11
pop r10
pop r9
pop r8
pop rbp
pop rdi
pop rsi
pop rdx
pop rbx
pop rax
[DISABLE]
SpeedHack9:
db F3 44 0F 58 61 70
unregistersymbol(SpeedHack9)
unregistersymbol(Multplier)
unregistersymbol(Multplier1)
dealloc(newmem |
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AylinCE Grandmaster Cheater Supreme Reputation: 32
Joined: 16 Feb 2017 Posts: 1260
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Posted: Fri Jul 15, 2022 1:07 pm Post subject: |
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I have an idea for this but I have to be at my pc to test it. This may be possible tomorrow.
The following method comes to mind:
use 2 scripts. write your script to the first one. Write the shortcut code in the second script and put the command that will activate the first script in the shortcut function.
Code: | local al = getAddressList()
keyScript = al.getMemoryRecordByDescription('SpeedHack script name')
keyScript.Active = true |
----------------------------------------------
EDIT :
You should test the code.
Copy and paste into the address list.
Activate the Key-Start script and use the hotkey. If all goes well, your "speedHack9" script will be active and deactivated if you want.
Note: I am not using ASM commands or scripts. I'm not familiar with that subject.
For more ASM topics go here:
https://forum.cheatengine.org/viewforum.php?f=15
For more LUA topics here:
https://forum.cheatengine.org/viewforum.php?f=126
And here is the archive you may find useful:
https://forum.cheatengine.org/search.php
See, join.
-----------------------------------------------
Code: | <?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"speedHack (Key-Start)"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$LUA}
--if syntaxcheck then return end
if upTim1 then upTim1.Destroy() upTim1=nil end
upTim1=createTimer() upTim1.Interval=10 upTim1.Enabled=false
if upTim2 then upTim2.Destroy() upTim2=nil end
upTim2=createTimer() upTim2.Interval=10 upTim2.Enabled=false
function SpeedHack1()
--boost = 2.4
--if (readBytes('[_Speed1]') ~= nil) then
--writeFloat ('[_Speed1]',readFloat('[_Speed1]')*boost)
--writeFloat ('[_Speed1]+4',readFloat('[_Speed1]+4')*boost)
local al = getAddressList()
keyScript = al.getMemoryRecordByDescription("SpeedHack9")
keyScript.Active = true
--shift pres check start
upTim1.Enabled=true
end
hk1 = createHotkey(SpeedHack1,VK_W, VK_SHIFT)
upTim1.onTimer=function()
if isKeyPressed(VK_SHIFT) then upTim2.Enabled=true
--print(1)
upTim1.Enabled=false
end
end
upTim2.onTimer=function()
if not isKeyPressed(VK_SHIFT) then
keyDown(VK_SPACE)
keyUp(VK_SPACE)
--print(2)
-- speedHack9 de active?
--local al = getAddressList()
--keyScript = al.getMemoryRecordByDescription("SpeedHack9")
--keyScript.Active = false
upTim2.Enabled=false
end
end
{$ASM}
[DISABLE]
{$LUA}
hk1.destroy()
upTim1.Destroy()
upTim2.Destroy()
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"SpeedHack9"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(SpeedHack9,GTA5.exe,F3 44 0F 58 61 70) // should be unique
alloc(newmem,$1000,SpeedHack9)
label(code)
label(return)
label(Multiplier)
label(Multiplier1)
label(skip)
registersymbol(SpeedHack9)
registersymbol(Multiplier)
registersymbol(Multiplier1)
newmem:
push rax
push rbx
push rdx
push rsi
push rdi
push rbp
push r8
push r9
push r10
push r11
push r12
push r13
push r14
push r15
push rcx
xor r10,r10
push rcx
mov r11,1
mov rcx,'W'
call GetAsyncKeyState
mov r11,10
mov rcx,10
call GetAsyncKeyState
add rsp,08
test ax,8000
pop rcx
test r10,r10
jz skip
cmp rcx+D4],(float)60
jne @f
addss xmm12,[rcx+70]
fld dword [rcx+70]
fmul dword [Multiplier]
fstp dword [rcx+70]
@@:
cmp rcx+D4],(float)60
jne @f
addss xmm13,[rcx+74]
fld dword [rcx+74]
fmul dword [Multiplier1]
fstp dword [rcx+74]
@@:
code:
addss xmm12,[rcx+70]
jmp return
Multiplier:
dd (float)1.1
Multiplier1:
dd (float)1.1
SpeedHack9:
jmp newmem
nop
return:
skip:
pop r15
pop r14
pop r13
pop r12
pop r11
pop r10
pop r9
pop r8
pop rbp
pop rdi
pop rsi
pop rdx
pop rbx
pop rax
[DISABLE]
SpeedHack9:
db F3 44 0F 58 61 70
unregistersymbol(SpeedHack9)
unregistersymbol(Multplier)
unregistersymbol(Multplier1)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
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LAGARIUM1 How do I cheat? Reputation: 0
Joined: 08 Jul 2022 Posts: 8
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Posted: Sat Jul 16, 2022 10:02 am Post subject: |
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[quote="AylinCE"]I have an idea for this but I have to be at my pc to test it. This may be possible tomorrow.
seems to work
If you're wondering how it works for me, search YouTube for gta-5 velocity SpeedHac
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sbryzl Master Cheater Reputation: 6
Joined: 25 Jul 2016 Posts: 252
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Posted: Sat Jul 16, 2022 10:20 am Post subject: |
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Haven't tried the code sample but typically all the registers are popped before returning from code cave instead of after. Doing it after probably overwrites important game code likely leading to crashes.
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LAGARIUM1 How do I cheat? Reputation: 0
Joined: 08 Jul 2022 Posts: 8
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Posted: Tue Aug 02, 2022 12:01 am Post subject: |
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[quote="AylinCE"]Maybe something like this.
Can you somehow limit the value so that it does not increase if the value is for example 2 then so that it does not increase further and only the value remains 2?
Code: |
[ENABLE]
{$LUA}
function SpeedHack1()
boost = 0
if (readBytes('[Speed1]') ~= nil) then
writeFloat ('[Speed1]+230',readFloat('[Speed1]+230')*boost)
writeFloat ('[Speed1]+238',readFloat('[Speed1]+238')*boost)
end
end
hk1 = createHotkey(SpeedHack1,VK_SPACE)
function SpeedHack1()
boost = 2.5
if (readBytes('[Speed1]') ~= nil) then
writeFloat ('[Speed1]+230',readFloat('[Speed1]+230')*boost)
writeFloat ('[Speed1]+238',readFloat('[Speed1]+238')*boost)
end
end
hk2 = createHotkey(SpeedHack1,VK_W, VK_SHIFT)
{$ASM}
[DISABLE]
{$LUA}
hk1.destroy()
hk2.destroy()
{$ASM} |
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LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1055 Location: 0x90
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Posted: Tue Aug 02, 2022 5:55 am Post subject: |
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You just need if..then logic:
Code: |
[ENABLE]
{$LUA}
function SpeedHack1()
boost = 0
if (readBytes('[Speed1]') ~= nil) then
--// Read current speed value, if it is 2 or more then exit function
local current_speed = readFloat('[Speed1]+230')
if current_speed >= 2 then return end
writeFloat ('[Speed1]+230',readFloat('[Speed1]+230')*boost)
writeFloat ('[Speed1]+238',readFloat('[Speed1]+238')*boost)
end
end
hk1 = createHotkey(SpeedHack1,VK_SPACE)
// Duplicate function below
function SpeedHack1()
boost = 2.5
if (readBytes('[Speed1]') ~= nil) then
writeFloat ('[Speed1]+230',readFloat('[Speed1]+230')*boost)
writeFloat ('[Speed1]+238',readFloat('[Speed1]+238')*boost)
end
end
hk2 = createHotkey(SpeedHack1,VK_W, VK_SHIFT)
{$ASM}
[DISABLE]
{$LUA}
hk1.destroy()
hk2.destroy()
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LAGARIUM1 How do I cheat? Reputation: 0
Joined: 08 Jul 2022 Posts: 8
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Posted: Tue Aug 02, 2022 7:14 am Post subject: |
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[quote="LeFiXER"]You just need if..then logic:
No it does not work the way I need, I need when I press the Shift key the car accelerated by 2 values and so drove on holding down the Shift key and did not drive harder.
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