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Need for Speed3/4 Prevent slowdown while air
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TsTg
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PostPosted: Fri May 20, 2022 8:28 pm    Post subject: Reply with quote

Csimbi wrote:
When I said intertia, I think I might have meant momentum

two different things but ye, i got the point.
i think i try and be a physics nerd for a bit, and will have a look and see what i can find Very Happy .

jericho1 wrote:
That would be great to find.

Cool ↓↓↓↓↓↓↓↓↓↓
i will be writing a script for the speed mid-air, just tell me how would the multiplier part work, as the game doesn't have such a function (it will linerar-ly increase/decrease speed by 1 everytime, from what i have seen) so it has to be coded Smile
i watched the YT video, liked the car ghosting mechanic there too, is that actually in game or you modded it, i wonder.



speed.jpg
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Car Speed gone wrong, weeeeeeeeeeeeee.
 Filesize:  29.1 KB
 Viewed:  1479 Time(s)

speed.jpg


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jericho1
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PostPosted: Sat May 21, 2022 12:40 am    Post subject: Reply with quote

How can I say this? It should be just like The need for speed 1 and nfs2. Should increase/decrease according to angle (Maybe, just increase is enough for now) and landing slowdown should be decrease (by 5-10 km\h. I want this for nfs4.)


I only changed a single opcode value. You can see it in this ct.

Here's everything we found in this game:

mega.nz/file/pJlxHTCI#bIKlFTRrkT3c5rYhUmnD9eXQbCMFX5WILv_pt6IbNkM

See "Table Extras" to learn how it works. in miscellaneous tab. (Collision Off)

Actually I wanted to find same for nfs2 and nfs underground 1 (Collision off). But I couldn't make any progress. That's ok when playing single player. But when you play multiplayer/online it has a big disadvantage. (due to lag)
Someone has trainer for the underground before. But doesn't work when I try.
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TsTg
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PostPosted: Sat May 21, 2022 3:18 am    Post subject: Reply with quote

i'm not sure about angle relation to the speed, but i made a decent script controlling the speed mid-air, have a look at it here or here , do some driving and see how it feels, i left some notes inside the script for you as well, have a look, then let me know how it goes, also i will be here for any questions and/or any adjustments required.

EDIT: fixed table link


Last edited by TsTg on Sat May 21, 2022 4:38 am; edited 5 times in total
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jericho1
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PostPosted: Sat May 21, 2022 4:01 am    Post subject: Reply with quote

TsTg wrote:
have a look at it here


Your link doesn't work.

In the ct I gave, there are x, y, z, pos and angle coordinates of the car. Still useless, right?
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TsTg
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PostPosted: Sat May 21, 2022 4:03 am    Post subject: Reply with quote

yea sorry about that, will update shortly
about the car angle, i tried the value you supplied earlier but it didnt work for me sadly


Last edited by TsTg on Sat May 21, 2022 4:31 am; edited 2 times in total
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jericho1
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PostPosted: Sat May 21, 2022 4:13 am    Post subject: Reply with quote

Are you using vanilla nfs3 or modern patch?
While doing these, I'm trying it in the modern patch. (Veg patch) Maybe that's why it's not working for you.
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TsTg
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PostPosted: Sat May 21, 2022 4:17 am    Post subject: Reply with quote

jericho1 wrote:
Are you using vanilla nfs3 or modern patch?
While doing these, I'm trying it in the modern patch. (Veg patch) Maybe that's why it's not working for you.


modern patched game (v1.6.1)
-link above has been updated-
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jericho1
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PostPosted: Sat May 21, 2022 5:17 am    Post subject: Reply with quote

Your script is outstanding. It is also nice that it is adjustable. If I need to apply this for all cars do I have to disable code 3? Now I don't know how to do this for nfs4. I found the same stuffs for nfs4 before I made this script of yours. After all, the game engine is the same.

TsTg wrote:
modern patched game (v1.6.1)


hmm same... I see. But it should still work when you freeze the value while you use ct. Rolling Eyes
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TsTg
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PostPosted: Sat May 21, 2022 3:40 pm    Post subject: Reply with quote

jericho1 wrote:
Your script is outstanding. It is also nice that it is adjustable.

i'm gald you liked it, i have also missed a necessary small piece of code in the script, updated here, to prevent further issues, use that instead (+more notes added).
Quote:
If I need to apply this for all cars do I have to disable code 3?

the speed modifiers are player-only, all patches are required or else it wont work, as for the npc cars, it could be done but this defeats the purpose of the cheat tho, they are npcs so, let them handle themselves Razz, anyways if you really want that, let me know.

Quote:
Now I don't know how to do this for nfs4. I found the same stuffs for nfs4 before I made this script of yours. After all, the game engine is the same.

locating the speed is pretty simple, float value, start a race, search for a unknown value, later do increased/decreased filters, use "default" float rounding option and use "simple values only".i will see if i could obtain the game when i have the time and take a look.
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