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TsTg Master Cheater Reputation: 5
Joined: 12 Dec 2012 Posts: 334 Location: Somewhere....
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Posted: Fri May 20, 2022 8:28 pm Post subject: |
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Csimbi wrote: | When I said intertia, I think I might have meant momentum |
two different things but ye, i got the point.
i think i try and be a physics nerd for a bit, and will have a look and see what i can find .
jericho1 wrote: | That would be great to find. |
↓↓↓↓↓↓↓↓↓↓
i will be writing a script for the speed mid-air, just tell me how would the multiplier part work, as the game doesn't have such a function (it will linerar-ly increase/decrease speed by 1 everytime, from what i have seen) so it has to be coded
i watched the YT video, liked the car ghosting mechanic there too, is that actually in game or you modded it, i wonder.
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Car Speed gone wrong, weeeeeeeeeeeeee. |
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jericho1 Newbie cheater Reputation: 0
Joined: 08 May 2022 Posts: 12
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Posted: Sat May 21, 2022 12:40 am Post subject: |
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How can I say this? It should be just like The need for speed 1 and nfs2. Should increase/decrease according to angle (Maybe, just increase is enough for now) and landing slowdown should be decrease (by 5-10 km\h. I want this for nfs4.)
I only changed a single opcode value. You can see it in this ct.
Here's everything we found in this game:
mega.nz/file/pJlxHTCI#bIKlFTRrkT3c5rYhUmnD9eXQbCMFX5WILv_pt6IbNkM
See "Table Extras" to learn how it works. in miscellaneous tab. (Collision Off)
Actually I wanted to find same for nfs2 and nfs underground 1 (Collision off). But I couldn't make any progress. That's ok when playing single player. But when you play multiplayer/online it has a big disadvantage. (due to lag)
Someone has trainer for the underground before. But doesn't work when I try.
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TsTg Master Cheater Reputation: 5
Joined: 12 Dec 2012 Posts: 334 Location: Somewhere....
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Posted: Sat May 21, 2022 3:18 am Post subject: |
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i'm not sure about angle relation to the speed, but i made a decent script controlling the speed mid-air, have a look at it here or here , do some driving and see how it feels, i left some notes inside the script for you as well, have a look, then let me know how it goes, also i will be here for any questions and/or any adjustments required.
EDIT: fixed table link
Last edited by TsTg on Sat May 21, 2022 4:38 am; edited 5 times in total |
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jericho1 Newbie cheater Reputation: 0
Joined: 08 May 2022 Posts: 12
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Posted: Sat May 21, 2022 4:01 am Post subject: |
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TsTg wrote: | have a look at it here |
Your link doesn't work.
In the ct I gave, there are x, y, z, pos and angle coordinates of the car. Still useless, right?
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TsTg Master Cheater Reputation: 5
Joined: 12 Dec 2012 Posts: 334 Location: Somewhere....
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Posted: Sat May 21, 2022 4:03 am Post subject: |
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yea sorry about that, will update shortly
about the car angle, i tried the value you supplied earlier but it didnt work for me sadly
Last edited by TsTg on Sat May 21, 2022 4:31 am; edited 2 times in total |
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jericho1 Newbie cheater Reputation: 0
Joined: 08 May 2022 Posts: 12
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Posted: Sat May 21, 2022 4:13 am Post subject: |
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Are you using vanilla nfs3 or modern patch?
While doing these, I'm trying it in the modern patch. (Veg patch) Maybe that's why it's not working for you.
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TsTg Master Cheater Reputation: 5
Joined: 12 Dec 2012 Posts: 334 Location: Somewhere....
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Posted: Sat May 21, 2022 4:17 am Post subject: |
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jericho1 wrote: | Are you using vanilla nfs3 or modern patch?
While doing these, I'm trying it in the modern patch. (Veg patch) Maybe that's why it's not working for you. |
modern patched game (v1.6.1)
-link above has been updated-
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jericho1 Newbie cheater Reputation: 0
Joined: 08 May 2022 Posts: 12
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Posted: Sat May 21, 2022 5:17 am Post subject: |
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Your script is outstanding. It is also nice that it is adjustable. If I need to apply this for all cars do I have to disable code 3? Now I don't know how to do this for nfs4. I found the same stuffs for nfs4 before I made this script of yours. After all, the game engine is the same.
TsTg wrote: | modern patched game (v1.6.1) |
hmm same... I see. But it should still work when you freeze the value while you use ct.
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TsTg Master Cheater Reputation: 5
Joined: 12 Dec 2012 Posts: 334 Location: Somewhere....
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Posted: Sat May 21, 2022 3:40 pm Post subject: |
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jericho1 wrote: | Your script is outstanding. It is also nice that it is adjustable. |
i'm gald you liked it, i have also missed a necessary small piece of code in the script, updated here, to prevent further issues, use that instead (+more notes added).
Quote: | If I need to apply this for all cars do I have to disable code 3? |
the speed modifiers are player-only, all patches are required or else it wont work, as for the npc cars, it could be done but this defeats the purpose of the cheat tho, they are npcs so, let them handle themselves , anyways if you really want that, let me know.
Quote: | Now I don't know how to do this for nfs4. I found the same stuffs for nfs4 before I made this script of yours. After all, the game engine is the same. |
locating the speed is pretty simple, float value, start a race, search for a unknown value, later do increased/decreased filters, use "default" float rounding option and use "simple values only".i will see if i could obtain the game when i have the time and take a look.
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